Game Profile: 7 Wonders

Publisher: Repos Productions/Asmodee, 2020 (2nd Edition), 2010 (Original Edition)
Players: 2 – 7
Time: 30 minutes
Mechanics Card Drafting, Set Collection, Variable Player Powers
7 Wonders is a game where players must build a strategy around one of the 7 Wonders of the world. Each wonder has a unique set of resources and abilities associated with it. Players
compete through three Ages to accumulate the most victory points through careful selection of cards as the hands are passed from player to player. Each of the three Ages has a unique set of cards. Players must pay careful attention to their opponents at their left and right. Both resources and points can be gained through those opponents. Multiple strategies can lead to victory: specialize in structures, wage war or neglect your military, produce goods in abundance or rely on commerce.
Scoring takes place at the end of the third (final) Age. Each player tallies up their victory points accumulated from point cards, commercial buildings, guilds, and military superiority.
7 Wonders plays well at 3, 4, 5, 6, and 7 players.  There is a 2-player mode where you play with a ghost hand.

Awards: 2011 Kennerspiel des Jahres (Game of the Year –  Expert Level)

Watch this video for a game overview of 7 Wonders.
 
We have an open copy of 7 Wonders available in our Demo Games Library for you come in and try.
 
 
 
Available Expansions:
7 Wonders: Leaders

 
7 Wonders Leaders is the 1st game expansion and introduces the notable personality, who offer various advantages.  At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use them to get money or help build a players’ Wonder. These Leaders allows players to build certain structures at a lesser cost, or possibly for free, or will be worth victory points.
Leaders include the likes of Nero, Cleopatra, Alexander, Aristotle, Nefertiti, Caesar, Pythagoras, and more.

7 Wonders: Cities
 
7 Wonders Cities is the 2nd game expansion and provides a new family of cards that complements Ages already existing in 7 Wonders. Now, mercenaries, thieves, spies and diplomats will give a new scale to your cities.  Reap the benefits by sowing discord among your opponents, play them off each other and push them into debt. This expansion also adds an 8th player and provides optional team rules.
7 Wonders: Wonder Pack
   7 Wonders Wonder Pack is the 3rd game expansion.  This adds 4 new wonder boards: The Great Wall of China, Stonehenge, Abu Simbel, and a new version of Manneken Pis.
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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full
range of family games, strategy games, Euro-style games, war games, card games,
dice games and more. Also for the puzzle enthusiasts we carry quality puzzles
from Ravensburger, White Mountain, Cobble Hill, and Dowdle.
 
We proudly serve Gresham and the greater Portland and Vancouver area.

Game Profile: A Few Acres of Snow

Name  A Few Acres of Snow
Byline Recreate The Struggle Between Britain And France
For Control Of North America
 Mechanics Card Drafting, Deck Building, Area Control
Theme War Game
Publication Treefrog Games, 2011
Ages 13+
Time 60 – 90
Players 2
Description

A war fought at the edge of two mighty empires.  For over one
hundred and fifty years Britain and France were locked in a struggle for
domination of North America.  Thousands of miles from their homes,
settlers and soldiers were faced with impenetrable forests, unpredictable
American tribes, and formidable distances.  Despite these obstacles they
were able to engage in bitter warfare, with the British ultimately taking the
prize of Quebec.  A Few Acres of
Snow
is a two-player game that allows you to recreate this contest.
 You can change the course of history by your decisions.

A Few Acres of Snow takes an innovative approach to the subject, using cards to
represent locations and manpower.  As the game progresses you add to your
selection of cards, increasing the range of action available to you.
 There are many strategies to be explored:  How quickly should you
build up your forces?  Do you employ Native Americans?  What energy
should be expended on your economy?

The game is about more than just fighting, you must successfully
colonize the land to have a chance of victory.  The game features a board
depicting British and French settlements in New England and Eastern Canada.
“The title is taken from a supposed quote by Voltaire (always
good for a snappy line).  It is meant to be his response to the news of
the fall of Quebec, as in ‘Ha, it is only a few acres of snow’.” 
 . . . . Martin Wallace (game designer)

AWARDS:  2011 Golden Geek
2-Player Board Game Winner and Best Innovative Board Game Winner

Keywords: A Few Acres of Snow, War Game, Game Profile

Game Profile: A Game Of Thrones: The Card Game

When you play the Game of Thrones, you win or you die. There is no middle ground.

Classification 2-Player Strategy Game
Mechanics Hand Management, Card Drafting
Theme Fantasy, Novel-Based 
Publication Fantasy Flight, 2008
Ages 13+
Time 60
Players 2 – 4
Description
A Game of Thrones: The Card Game, is a card game of conquest, battle, intrigue, and betrayal based on George R.R. Martins’ bestselling A Song of Ice and Fire fantasy novel series.

In the game each player represents 1 of the 6 Great Houses of Westero vying for control of the Iron Throne and power over the people of the Seven Kingdoms.  Power is gained by winning challenges against an opponent’s house.  There are 3 types of challenges: military, intrigue, and power.  The 1st player to gain 15 power wins the game.

A Game of Thrones: The Card Game can be played in a multi player melee format with 3-4 players, or in a one-on-one joust format with 2 players.  Whichever format you choose, the game has only just begun!

Game Profile: Agricola

The 17th Century: not an easy period for a farmer.

Mechanics Worker Placement
Theme Economic Farming
Publication Z-Man Games, 2007
Ages 12+
Time 120
Players 1 – 5
Description
In Agricola players start
the game with two family members living in a two room wooden hut. In each
round, each member of their family may choose one action. If they collect wood
and reed, they can extend their hut and then add to their family. Family growth
allows additional actions, but has the disadvantage that more food must be
produced. And to get food, the players plow fields and plant seeds. The planted
grain and vegetables are harvested during the harvest, when animals breed as
well. To raise animals, pastures must be fenced to allow sheep, wild boar, and
cattle to graze. Occupations or Improvements can ensure a family’s upkeep. Each
of these cards allows the player a small advantage in the game. Victory points
are earned when players renovate their wooden hut to a clay hut and later even
a stone house. But everything else to do with balancing food requirements or
making everyday life a little more comfortable can earn victory points –
especially Family growth. Each game uses a different group of the 166 different
Occupation cards and 146 different Improvements, ensuring that no two games are
exactly alike.



We have an open copy of Agricola available in our Store Demo Library for you come in and try out.

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Continue to check in for the latest in board games.
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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver area

Game Profile: Alien Frontiers

Do You Have What It Takes To Colonize A New
World?



Mechanics Area Control, Dice Rolling, Worker Placement
Theme Science Fiction
Publication Clever Mojo Games, 2010
Ages 13+
Time 90
Players 2 – 4
Description

The Alien civilization
that once ruled here vanished long ago, leaving traces of their technology and
a terrain ripe for settlement.  Now the race is on to see who can take
control of this abandoned planet!

In Alien
Frontiers, 
players use dice as space ships to explore and colonize
an alien planet.  Dice can be placed to gather resources, additional
ships, and alien technologies, and eventually colonies to be placed on the
planet’s surface.  Each of the eight areas of the planet grants a special
ability to the player who colonizes and controls it.  Those abilities
relate to the orbital facility above that section of the planet.

The object of the game
is to score points by placing colonies, controlling territories by having a
majority of colonies in a territory, and by possessing certain alien technology
cards.  Each of the location for dice placement has a different way the
can be used.  Sometime it takes two or three dice to use an orbital
facility.  Strategic play of the dice will be critical to a player’s
success.




We
have an open copy of 
Alien Frontiers available
in our Demo Games Library for you come in and try.
 



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Continue to
check in for the latest in board games.
~~ ~~ ~~ ~~~~ ~~ ~~ ~~


Come and visit us at 30 NW 2nd Street
in Historic Downtown Gresham
. We have a full
range of family games, strategy games, Euro-style games, war games, card games,
dice games and more. Also for the puzzle enthusiasts we carry quality puzzles
from Ravensburger, White Mountain, Cobble Hill, and
Dowdle.

We
proudly serve Gresham and the greater Portland and Vancouver
area.


Game Profile: Ascension: Chronicle of the Godslayer

An inter planar war has begun!



Mechanics Deck-Building, Hand Management, Card Drafting
Theme Fantasy
Publication Gary Games, 2010
Ages 13+
Time 30
Players 2 – 4
Description

Ascension is
a fast-paced deck-building game.

It is the Age of Man, a time without gods or magic.
 After a thousand years of peace and prosperity, the barrier that
separates your world from the multiverse has been broken, and demonic forces
threaten to destroy your home.  But not all hope is lost: the benevolent
gods of the Old Realms have also returned, bringing with them mighty heroes and
powerful constructs that are yours to command.  Only through your courage
and leadership can the forces of light fight off the incoming hordes.  Only
by defeating the Fallen One can you save your world.  Let
the Ascension begin!

Game Profile: Baker’s Dozen

Name Baker’s Dozen
Byline The Deliciously Exciting Card Game With Baked In
Fun
 Mechanics Memory, Math, Hand Management
Theme Donuts
Publication Playroom Entertainment, 2008
Ages 8+
Time 30
Players 3 – 6
Description

Sort the different kinds of donuts to form a Baker’s
Dozen
, but don’t let the total value go over 13!  If you do,
you’ll have to take all the donut cards in that pile, which may include moldy
donuts, too!

Be the player with either the most or none of any type of donut
and you’re safe – otherwise, take the risk of eating the old yucky donut in
this clever family card game!

AWARDS: Dr. Toy 100 Best Childre’s Products Winner

Keywords: Baker’s Dozen,
Family Game, Card Game, Game Profile

Game Profile: Belfort

Name Belfort
Byline Become The Master Castellan of Belfort
Mechanics Area Control, Hand Management, Worker Placement
Theme Fantasy
Publication Tasty Minstrel Games, 2011
Ages 13+
Time 90 – 120
Players 2 – 5
Description

You’ve got 3 Dwarfs, 3
Elves, No Gnomes, a handful of supplies, and 7 months to prove that you’re the
best builder in Belfort. Now get out there and win!

Put your Elves, Dwarfs,
and Gnomes to work in the Village and Guilds of 
Belfort to
collect resources and build up a city. Construct buildings in the five
districts of the pentagonal city and hire Gnomes to run them and gain their
special abilities. 
Belfort is a worker placement game
with area majority scoring in each district as well as each type of worker.
 

Game Profile: Bohnanza

To Bean or Not to Bean



Mechanics Set collection, Trading, Hand Management
Theme Beans
Publication Rio Grande Games, 1997
Ages 8+
Time 45
Players 2 – 7
Description

Bean farming was never
so much fun! In Bohnanza, you have two or three bean fields and a handful of
bean cards to plant in those fields. When you sell beans, you earn more for
growing more of one variety than a few of several. Thus, you want to plant as
many of your favorites as you can. But you must plant the beans in your hand in
the order you got them. To get rid of the beans you don’t want to plant, you
trade them to other players for those you want. With clever trading, you get
the cards you want without helping the other players too much. In the end, the
player who earns the most gold is the winner!




We have an open copy of Bohnanza  available in our Demo Games Library for you come in and try out.


~~ ~~ ~~ ~~~~ ~~ ~~ ~~
Continue to check in for the latest in board games.
~~ ~~ ~~ ~~~~ ~~ ~~ ~~


Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver area.

Game Profile: Bridgetown Races

Name Bridgetown Races
Byline A Race Across The Bridges Of Portland, Oregon
 Mechanics Point-to-Point Movement
Theme Bridges of Portland
Publication Gryphon Games, 2010
Ages 13+
Time 45
Players 2 – 4
Description
Each year, the
international bridge Racing Association selects a city with lots of bridges to
host its annual Bridgetown Race. This year they have chosen Portland, Oregon,
USA. Players, using bicycles, motorcycles, taxis, buses, automobiles, the
street car sometimes their own two feet, try to cross each bridge and capture
its flag. Be the first to cross every bridge and you win the race.
Keywords: Bridgetown
Races, Portland Bridges, Family Game, Game Profile