Game Profile: Bitoku

Bitoku is a game about becoming the next great spirit of the forest, or Bitoku. This is a gamers game. There are lots of moving parts and lots of ways to amass points. Every action and every component are intertwined with each other to provide an in depth and replayable gaming experience. The game has great components and very colorful artwork.

During game play, players will have 8 main actions in each of 4 years. Each player will begin the game with a player board, 3 dice, 5 starting Yokai cards (action cards), pilgrims, building counters – all in their player color, a random dragonfly tile, a random Vision card (personal objective card), resources comprised of wood, jade, and a 1-plus amulet. Begin a round by drawing 4 cards from your deck of Yokai cards and select three to play. Each card when played gives an action and unlocks one of your dice. Each unlocked die will be used as a worker to be placed on the central board in one of the five forest sections according to placement rules. These regions provide a main action and a second subsidiary action. Another action is to take an already placed die in the forest across the river to gain an additional Yokai card, or a Bitoku card to build a path, or two choices of 4 different options. The spots across the river are limited. These actions can be played in any order, but a die has to be unlocked before being played.

Each of the components has a significant impact on game play:

– Crystals come in three colors. They provide points, resources and actions. Most importantly they awaken your pilgrims.

– Mitama Spirit tiles provide points, resources, and actions. When combined with a dragonfly tile, they unlock the actions of the dragonfly.

– Dragonfly tiles provide actions, but only when combined with a Mitama Spirit tile.

– Buildings can be constructed in each of the five forest sections. They provide points and a subsidiary action when a die is played in that section. Plus, you move your Kodama along the respective Kodama track.

– Kodamas move along the five different tracks within the forest with each track scoring points based on which players’ Kodoma is the farthest on the track. These are game end points.

– Rocks tiles are used to build your rock garden. These tiles depict potential scoring symbols. Place awakened pilgrims along the path in your garden. Only rock tiles adjacent to one or more pilgrims will score end game points.

There are three types of card decks:

– Yokai cards are played from a player’s hand. Each player starts with five basic cards. Additional cards can be obtained by crossing the forest river and added to your deck. The added cards will provide stronger actions.

– Bitoku cards are used to build a path for one of your markers to advance on. Each movement grants points and an action. Each card indicates one of the seven Bitoku types which is used for end of game set collection points.

– Vision cards are personal goals. Each player starts the game with one random. More can be acquired during the game. Each card has three elements that need to be completed in order to score the associated points. Unfulfilled Vision cards will cost the player negative points.

The five forest sections for dice placement actions. All of the actions in the forest that are triggered by dice placement also can be triggered by a Yokai card play.

1. Acquire Mitama or Dragonfly tiles by paying the appropriate cost in resources.

2. Gain movement along your Bitoku card path, on any of the Kodama tracks, and along the Wisdom path with an awakened pilgrim. The Wisdom path provides benefits.

3. Gain resources.

4. Construct buildings or acquire crystal tokens by paying the appropriate cost in resources. Crystal tokens score end of game points as well as gain you either benefits during game play or additional end game points.

5. Section with a spot gain either a resource, additional action, dice adjustor amulets, Vision card, or first player token.

Bitoku features a little deck building, worker placement, action selection, point-to-point movement, and set collection. The challenge is to figure when to play a card, or a die, or to move a die across the river. If you want a specific Yokai or Bitoku card, it will take three of your eight actions: 1) play a Yokai card and unlock a die, 2) play the unlocked die in the forest section beneath the card you want, and 3) gain the desired card. You still get all of the added actions/benefits of taking these three steps. Mechanically played, Bitoku is not hard to grasp. Finding more ways to score the most points will keep players coming back.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Jigsaw Puzzles: Murder Mystery

We’ve added three new Murder Mystery jigsaw puzzles from BePuzzled Classics. Each is 1000 pieces and comes with a brief mystery story.  Assemble the puzzle to look for the hidden clues. Solve the mystery by piecing together clues from the story and the puzzle.  Another interesting feature of these puzzles is that you will not have an image of the puzzle to work from.  The image on the box is not the image of the puzzle, so if you like a good challenge, these are right up your alley.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: 3 Ring Circus

In 3 Ring Circus players will each develop their own small circus. They will travel with their circus from town to town and city to city acquiring artists, earning money, and gaining victory points. On the road, they discover that shows in small towns are easy to perform and gain them initial resources to improve your acts. While mid-sized cities are more demanding, they grant access to better artists. Then the big cities are even pickier and want to see very specific acts, but performing there gives you the most fame. Your player board contains your 3 Ring Circus. It has three rows each with five card slots for your performing artists. Now it’s time to get this show on the road. – – 1 to 4 players – – 45 to 75 minutes

Each player starts the game with four money cards that are also basic artists (clowns, pets, magicians, etc.), one ticket card that is a higher-level artist (lion act, acrobat, contortionist, etc.), and one end game scoring card. Turns are straight forward. Either add an artist card to your circus or move to another town and put on a show.

Early in the game players will need to put on shows in small towns to generate money. They will receive money cards for the town where they perform plus for any adjacent small towns that have not yet had a show. The player will place one of their circus tents on that town marking it unavailable to other players. A small town may only have one circus show.

Adding artists to your circus will almost always add pedestals. Pedestals are important. When a player takes the step to run a show in a mid-size city, the number of pedestals they have will determine how may artist cards or how many victory points they will earn. They choose to take their earnings in either artist cards or in victory points. Unlike small towns, multiple players can run a show in a mid-sized city.

The next leap is to be able to put on a show in a major city. Audiences in these big cities however are finicky. They desire a mix of artists from all three higher-level artist groups – animals, acrobats, and special performers. Additionally, a certain type of artist will be required to be in the show. Bonus points are granted if the required artist is flanked by the audience’s desired artists. As with mid-sized cities, multiple players can run a show in a big city.

To makes things more interesting, there is a prestigious Barnum & Bailey train. This is the timer in the game. After each performance the train moves along a track to the next town or city skipping over any places that have been performed in. Along the way it will trigger a scoring of majority in a region. The pace of the game will speed up as more and more towns and cities have performances. When it returns to its starting city the game is over. Tally the end of game points. The player with the most point is the winner.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Devir Games Arrival

A nice selection of games from Devir Games arrived in store this week. Included are Red Cathedral, Papua, Bamboo, Savernake Forest, and Cockroach Poker, La Vina.

Red Cathedral – A strategic game in which the players are going to work to build a central cathedral. They will build different sections in different towers. The key is to build and decorate enough sections in a tower to max out your score for each tower. The game revolves around a market board that utilizes a rondel mechanism where necessary resources can be acquired, and additional actions can be taken. Market actions include gaining resources, moving their resources to cathedral sections, enhancing their ability to gather resources, or just scoring points. Ornamentation can be added to any completed tower sections for added prestige points. The game ends when a player has completed their sixth section. Only completed sections of each tower are scored. Player with the most points is the winner. – – 1 to 4 players – – 80 minutes

Papua – A dice driven worker placement game with blind auction bidding and set collection. The goal is to score the most victory points. Victory points are scored from logistic tokens, various sets of expedition cards, field notebook cards, remaining energy on the energy track, most coins, remaining fish, and your number of explorers. During game play, players will send their explorers out among the six action locations to gain money, fish/food, flora and fauna (expedition) cards, field notebook cards, special benefit tokens, and recruit additional explorers. There are two phases to each round. – a Start Phase and a Resolve Phase. In the Start Phase roll dice to assign a number (one through 6) to the locations, determine where to send your explorer and how many you can send expending energy for each explorer sent out. You can spend money to change dice values. The Resolve Phase is where actions at the locations with your workers are executed. The game board is reset for the next round. Game play continues in the same manner until game end is triggered when one of two conditions is reached. Tally points. The player with the most victory points is the winner. – – 2 to 4 players – – 75 minutes

Bamboo – An action management and tile optimization strategy game. The goal of the game is to gain the most happiness points. To achieve this, a player will spend incense sticks to gain bamboo shoots in order to take actions to fill their player board (their home) with tiles that will score them happiness points while also striving for a comfort balance, and for control in the temples that yield spirit benefit tiles and happiness points. The game is played over four years with four phases to each year – Phase 1 obtain incense sticks, Phase 2 take actions, Phase 3 resolve control of the spirit temples, and Phase 4 feed your family. At the end of year four score additional happiness points for spirit tiles you gained during the game and subtract happiness points for unbalanced comfort in your home. The player with the most happiness points is the winner. – – 2 to 4 players – – 90 to 110 minutes

Saverneck Forest A game about placing cards and building paths. Each turn, you’ll add a card to your 4×4 forest. Cards can have either animals or the forest paths where they’ll find food. You need to make a path for each animal, making sure they collect only the best food. Throughout the game, players will have the help of some animals, depending on the card they choose from the central market. The rooster will help you get up early, so you can be the first to choose a card in the next turn. The armadillo teaches you how to dig better shelters to store more food, so you can take a burrow token and add it to one of your animal cards to increase that animal’s storage capacity by 1. The goat teaches you to hydrate yourself better, offering a water drop token that can be associated with a food and increase its value by 1. Finally, the rabbit helps you attract new animals to your forest. (publisher description) – – 2 to 4 players – – 20 to 40 minutes

Cockroach Poker – A bluffing card game with creepy critters. This is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, with cards that show cockroaches, rats and stink bugs. The goal is to force another player to collect 4 of any one type of critter. – – 2 to 6 players – – 15 minutes

La Viña – A set collection card game with a little deck-building and hand management that’s all about harvesting grapes for wineries. Advance your workers along a track with rows of grapes collecting various types to sell at the end of the track to the various wineries. Advance quickly down the track to be able to sell to the premium wineries but with fewer grapes or advance more slowly to reap more grapes selling at a little lower price – a definite balancing act. – – 2 to 5 players – – 30 to 45 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Game Overview: Papua

Papua is a dice driven worker placement game with blind auction bidding and set collection for 2 to 4 players that plays in 75 minutes.  The goal is to score the most victory points. Victory points are scored from logistic tokens, various sets of expedition cards, field notebook cards, remaining energy on the energy track, most coins, remaining fish, and your number of explorers.  During game play, players will send their explorers out among the six action locations to gain money, fish/food, flora and fauna (expedition) cards, field notebook cards, special benefit tokens, and recruit additional explorers.  There are two phases to each round. – a Start Phase and a Resolve Phase. In the Start Phase roll dice to assign a number (one through 6) to the locations, determine where to send your explorer and how many you can send expending energy for each explorer sent out.  You can spend money to change dice values.  The Resolve Phase is where actions at the locations with your workers are executed.  The game board is reset for the next round. Game play continues in the same manner until game end is triggered when one of two conditions is reached. Tally points.  The player with the most victory points is the winner.

Start Phase:

In player turn order roll the appropriate number of dice and decide which dice value you want to assign to the action locations on the game board. You can spend money to change dice values but not catastrophe symbols. The dice can depict a catastrophe symbol instead of a value that when rolled the player either loses an explorer or pays one coin to keep the explorer for each catastrophe symbol.

Place a chit on the location to indicate the number value you assigned. This will remain there for the entire round.  You can assign all the number values you rolled or just some.

Deploy a number of your explorers to that assigned action space as the number of dice you rolled with that value.  You may not want to assign all your workers as you may need them to bid on expedition cards. You cannot assign a number to a location without placing at least one explorer there.

Decrease your energy on the energy track the number spaces equal to the number of explorers you deployed.

The next player now rolls the dice and assigns chits to locations not yet assigned and deploys their explorers to locations relative to the dice they rolled.  When all players have rolled and place explorers the Start phase is done.

Resolve phase – In numerical order of the assigned locations execute the actions of that location. The six action locations are:

Huts:  gain more explorers, more dice, and the ability to lock more dice.

Expedition Cards: worth Victory Points at game end based on sets. Blind auctioned the three face-up cards. Only the players that have explorers here can bid on them. Your unused explorers and coins are what you’ll use to bid with. Bidding is done secretly behind your player screen. You may only bid on the number of cards equal to the number of explorers you have here.  Reveal the bids. Move down the energy track the number of spaces equal to the number of explorers you used to bid whether you won a card or not.  Forfeit any coins you used for cards that you won.  Retain the coins if you did not win the card.

Logistics: provides benefit tokens – more energy, more fish, coins, victory points, etc.  The player with the most explorers here selects one of the face-up tokens, the player with the second most explorers selects one a token, and so on.

Funding:  roll dice equal to the number of explorers here to gain coins.  Receive coins based on the number of your explorers here plus either the highest die, the middle die, or the lowest die rolled as determined by the number on the current Field Notebook Card.

Fishing: roll the number of dice equal to the number of explorers you have here plus one. Receive fish equal to the number of your explorers plus the difference between your highest die and lowest die number.  Fish are necessary for payment when crossing bridges on the energy track and to spend to reduce the number of energy expended when deploying explorers.

Field Notebook Cards: worth end game points for the player with the most cards. The player with the most assigned explorers here resolves the card’s effect and retains it for end game scoring.  These primarily provide benefits for that player but can also have negative effects for the opponents.

Game End and Scoring – game end is triggered when one of 2 conditions happen: 1) there are not enough cards to fill the 3 slots in the Expedition Location or 2) when a player’s energy level drops below 0. In condition 2, finish the round. Tally your victory points scoring the appropriate points for fish, energy, explorers, sets of expedition cards, number of field notebook cards, most number of coins, and from logistics tokens. The player with the most victory points is the winner.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

      

Game Overview: Bamboo

Bamboo an action management and tile optimization strategy game for 2 to 4 players that plays in 90 to 110 minutes. The goal of the game is to gain the most happiness points. To achieve this, a player will spend incense sticks to gain bamboo shoots in order to take actions to fill their player board (their home) with tiles that will score them happiness points while also striving for a comfort balance, and for control in the temples that yield spirit benefit tiles and happiness points. The game is played over four years with four phases to each year – Phase 1 obtain incense sticks, Phase 2 take actions, Phase 3 resolve control of the spirit temples, and Phase 4 feed your family. At the end of year four score additional happiness points for spirit tiles you gained during the game and subtract happiness points for unbalanced comfort in your home. The player with the most happiness points is the winner.

Player Boards (your home)

Incense Sticks Reserve. Incensed sticks are used to obtain control in the temples on the main board.

Temple section: comprised of 4 different colored temples which you will place bamboo shoots of the same color. Bamboo shoots are used to take actions from action spaces on the main board and determine which temple on the main board you will place your incense sticks.

Personal Scoring (Balance) Tiles section: contains spaces for 6 Balance tiles split into 3 columns: left, middle, and right (2 scoring tiles for each). You start with 1. Once completed and scored the Balance tile is set aside freeing the space for a new Balance tile.

Home Tiles section: a 3×5 grid. Left side has 6 spaces for tiles that meet the left or middle Balance tile conditions, Right side has 6 spaces for tiles that meet the right or middle Balance tile conditions, and 3 spaces for tiles that meet any of the Balance tiles conditions.  Each home tile will have a comfort value that is important at end of game scoring.

Main Board:

Bamboo Stalks section: Contains four stocks for placing your bamboo shoots.  Bamboo shoots depict the actions that you will take when placed in the stalks and the color of one of the temples.  The shoots in the stock(s) will slide up gaining you more bamboo shoots to place in the corresponding temples on your board for future use.

Three Types of Action Sections:

Balance – gain additional scoring (Balance) tiles from the market to place on your player board and to score your completed Balance tiles. Or score one happiness point.

Improve your Home – purchase home tiles from the market to place on your player board (your home). Or gain a coin.

Funding and Cook – gain coins necessary to acquire home tokens and food tokens necessary to feed your family.

Main Temple section: 4 colored temples in the same four colors. Place your incense sticks in the temple that corresponds to your temple where you played the bamboo shoots from.  This is an area control section.  In Phase 3 the player with the most incense sticks in each temple will gain the spirit benefit tile from that temple. Incense sticks are returned to your incense stick reserve for future use.

Feed Your Family (Phase 4) – pay in food tokens. For each home tile on your board, it will cost you 1 food unit.

End of game additional points (end of year 4):

– Is your home in balance? Receive 2 negative points for every comfort point difference between the total in comfort value on the home tiles on your left side to the ones on your right side.

Completed Scoring (Balance) tiles on your board not yet scored receive ½ value points.

Score 2 points for each of your Spirit benefit tiles.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Back In Stock: Linko

Linko is one of our favorite filler card games. After being out of circulation for a while, it has just been reprinted and is now back in stock. – – 2 to 5 players – – 20 minutes

The object of the game is to get all of your 13 cards out of your hand while getting as many cards as possible stacked in front of you. At the end of the game, the player with the biggest stack of cards less any cards still in their hand is the winner. The real goal though is to mess with everyone at the table.

Each turn the active player puts a set of cards from their hand face-up on top of their stack in front of them. Cards are numbered 1 through 13 with eight of each number plus some wilds. A set consists of all of one number. It could be a single 7 or a set of three 10’s. Once played, the active player can choose to steal each set of cards from their opponents that have the same number of cards in their top set and where the active player’s numerical value on the card is higher than the opponent’s. Stolen sets must go into the active player’s hand for future play. Sets that are not stolen, the opponent must either add them back to their hand or discard them and draw new cards into their hand equal to the number of cards discarded. The player to play the last card from their hand ends the game. Count the quantity of cards in your stack – one point for each card regardless of the number on the card and subtract one point for each card still in your hand. The player with the most points wins the game.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Wild Tiled West

Welcome to Wild Tiled West.  We are going to tile the old west by drafting and playing polyomino tiles.  A dice roll will determine from which row tiles can be drafted.  Tiles are played on each player’s own board.  There are 8 double sided board to choose from.  Each gets a unique partner card that will score at the end of the game.  In the meantime, players will build herds to be wrangled, bandits to be shot by a sheriff, and buildings to be built and surrounded for points.  The game has a great theme, and the components bring that theme to life. This one is going to be a little meatier than many other polyomino games.  Obviously, the player who wrangles, builds and shoots best will score the most points and claim the victory. – – 1 to 5 players – – 45 to 90 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Games Back In Stock

Back in this week is Splendor Duel, Three Sisters, My Shelfie, Hickory Dickory, Wingspan Asia, For The King (and Me), Undaunted: Battle of Britain, and Monikers.

Splendor Duel – A standalone 30-minute 2-player version game in the Spendor universe. Basic game play is the same but with some new twists. There are three ways to win the game: collect 20 points on cards, collect 10 crowns on cards, or collect 10 points of on cards of one color. There is a central game board that will contain a random assortment of gem tokens in a 5×5 grid. You can take up to three tokens and they must be removed from adjacent positions. Some cards have a special ability. Privilege tokens can gain you extra tokens.

Three Sisters – A roll-and-write game themed on the three basic crops from early America: corn, beans & pumpkins. Select dice from the action rondel in order to take actions in your backyard. The value of the die determines where you can plant or water in your garden, and the location of the die determines which other action you can take. The different areas of your scoresheet are interconnected so as you progress you earn bonuses, free actions, and more. – – 1 to 4 players – – 30 to 60 minutes

My Shelfie – This game has simple rules, strategic choices, and a nice 3D touch. Players are competing to completely fill their empty bookshelf in a manner that scores the most points. There are personal goals and common goals. Tiles are selected according to selection requirements from a central living room board that gets replenished throughout the game. The tiles you select must all be dropped into the top of only one column of your bookshelf. The goal is to get your columns to match the pattern on your personal goal and on the common goals in order to maximize your points. – – 2 to 4 players – – 25 minutes game time

Hickory Dickory – A scavenger hunt using 4 different mice to move around on the minute hand of a clock to gather tiles in order to fill your 4X4 hunt board. Each mouse has a special ability. They will be able to jump on and off the minute hand as it rotates around the clock. There is only so much room on the clock hand. You can always get on, but you may force someone else off. Each of the 12 hours on the clock have randomly placed tiles and abilities to use when you jump off there. After 5 rounds scoring will be based on sets of tiles of the same color and sets of tiles with the same symbols. There will also be points for filling rows and columns on your hunt board. – – 1 to 4 players – – 60 to 120 minutes

Wingspan Asia – Card expansion for the core game Wingspan. The Asia expansion can be combined with the European Expansion and the Oceania Expansion. Additionally, it can be played as a stand-alone game for 1 to 2 players. – – 1 to 5 players – – 40 to 70 minutes

For The King (and Me) – A family set collection and auction bidding card game with colorful artwork. The deck is comprised of title cards worth points depending on their color, gold/money cards, and cards that allow you to manipulate the value of the various colors. There are two distinct phases to the game. In the first phase – the collection phase – the active player will draw a number of cards one at a time and decide whether to keep it, place it face down in a to-be-auctioned later pile, or place it face up in the center for the other players to draft. You may only keep one card so each draw can be a tough decision. Play passes to the next player and continues in the same manner until all the deck is depleted. In the second phase – the auction phase – the cards in the auction pile will be auctioned one by one. When this phase is complete, players will add up their points and determine a winner. – – 2-5 players – – 30 minutes

Undaunted: Battle of Britain – A 2-player campaign-driven deck-building game of tactical World War II combat played in 45 to 60 minutes.

Monikers – A simple party card game where you try to get your team to guess as many weird, sometimes inappropriate names as they can in 1 minute. Over 3 rounds, you’ll have different rules about how to give clues—but don’t worry, the same cards are used in each round, so by the end, you and your friends have all made up a bunch of hilarious jokes together. – – 4 to 16 players – – 30 to 60 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Books of Time

Books of Time! puts a unique and exciting twist on tableau building, allowing each player to construct three great books, each with their own sets of special abilities that they can write. Your history awaits! – – 1 to 4 players – – 45 to 60 minutes game play

In Books of Time each player gets to create 3 books: one of trade, one of science, and one of industry.  The object is to score the most points by filling the books to complete objectives and to move up 3 scoring/resource tracks.  Each of the 3 books are each made up of 2 ring binders and are different colors so it is easy to see which pages belong in which book.  At the start of the game every player will have their 3 books open with a starting page in each. They will then draw 6 pages from the deck.  One page they can place in one of their books.  Two pages will go onto their player board. The remaining 3 will be placed in a discard pile. There will also be an offer area with 4 pages face up and a chronicle book with pages that will affect play during the game.  In addition, each player will have a stack of 3 objective tiles stacked on top of each other, one for each book. These objectives are different for each type of book and can yield points based on how effective a player is completing the various objectives.

On a player’s turn they can take any one of these six actions:

1. Activate a Page that is open in their book.  Each page has an ability to be used.

2. Write Pages – pay the cost of pages on their board to move them to their books.

3. Close a Book – turn a book back to page one and take the resources at the bottom of each page in that book.  Normally those resources are acquired when a page is written into the book.

4. Draw 2 Cards from the offer area and place them on their board.  Then replenish the offer area back up to 4 pages.

5. Advance – move up on 1 of the three tracks that correspond to each of the books.  Moving up the tracks will yield resources and actions.  They can also yield points at game end if they have reached a high enough level.

6. Turn Pages – turn pages forward in 1 or 2 books and then collect the resources showing at the bottom of the open page in all 3 books.

After doing these normal actions a player can choose to use the action available on the open page of the chronicle.  After all players have taken their turn a page in the chronicle is turned to expose the next page and the next available action.  There is a marker placed in the chronicle at the beginning of the game that will be 3 pages from the end.  When that marker is turned up the players will know there are 3 rounds left in the game.  After everyone has completed those 3 rounds the chronicle is closed and final scoring takes place.  The player who has scored the most points will win Books of Time.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.