Game Profile: Dominion Hinterlands

The 6th addition to the game, Dominion.



Mechanics Card Drafting, Hand Management, Deck Building
Theme Medieval
Publication Rio Grande Games, 2011
Ages 10+
Time 30
Players 2 – 4
Description

The World is big and
your kingdom small.  Small when compared to the world, that is; it’s
moderate-sized when compared to other kingdoms.  But in a big world like
this one – big when compared to smaller worlds anyway, if such things exist;
it’s moderate-sized when compared to worlds of roughly the same size, and a
little small when compared to worlds just a little larger – well, to make a
long story short – short when compared to longer stories anyway – it is time to
stretch your borders.  You’ve heard of far-off places – exotic countries,
where they have pancakes but not waffles, where the people wear the wrong
number of shirts, and don’t even have a word for the look two people give each
other when they each hope that the other will do something that they both want
done but which neither of them wants to do.  It is to these lands that you
now turn your gaze.

Hinterlands is the 6th addition to the game of Dominion and adds 26 new Kingdom cards.  The
central theme is cards that do something mmediately when you buy them or gain
them.



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