– Beer & Bread – A 2-player game about brewing and baking what the title says. It has an interesting game play with multi-use cards, alternating rounds with fruitful years and dry years, and swapping hands of cards. 2-player – – 30 to 45 minutes game play
– Quacks of Quedlinburg – A strategic push-your-luck, bag building game. Pull ingredients from your stock to make your pot bubble, but hopefully not explode! – – 2 to 4 players – – 45 minutes play time.
– Root – Players attempt to rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war. Play one of these four factions: Marquise de Cat, Eyrie Dynasties, Woodland Alliance, or Vagabond each with their own specialty. – – 2 to 4 players – – 60 to 90 minutes
– Skyjo – A card game where the player with the lowest score wins. Players will have 12 face-down sight unseen cards in a 3×4 grid. The cards range in value from -2 to 12. The goal is to end the round with the sum of your cards as low as possible. On a turn you will draw the top card from the draw deck or the discard pile and swap it with one from your grid placing it face-up. Play continues until a grid has all cards face-up. Tally the sum of each player’s grid for their score. Repeat rounds until a player has reached a score of 100. Player with the lowest score is the winner. – – 2 to 8 players – – 15 to 45 minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We are happy to have the game 10 Days in the USA back in stock after a long absence. – – 2 to 4 players – – 30 minutes game time.
The object of the game is to build a 10-day trip across the United States trip linking destinations by walking, flying, or driving. Each player starts with 10 random destination and transportation cards in their trip tray. On each turn they select a card from 1 of 3 face-up discard piles or from a face-down draw deck and swap it with one from their trip tray. Once in place the cards cannot be rearranged within your trip tray, they can only be replaced with one you draw. The discarded destination or transportation card is placed face-up on top of one of the three discard piles.
Players can walk to an adjacent state. They can drive to another state one state away if they have a card with a car between the states. They can also fly from a state of a color to another state of the same color as long as they have the same color plane placed between those states. Be the first to complete your 10-day trip and win.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
Faraway is an adventure card game where players will play cards to complete a journey across the continent of Alula. Each player will create a row of eight cards played from left to right. Each card provides a goal and a means to achieve the goals on the other cards. The key element is in the placement of your cards as scoring is done in reverse order from right to left. You’ll want higher scoring cards early in your line in order to maximize your points. In addition to the eight cards, Sanctuary cards can be obtained that can enhance your eight cards scoring abilities. The player with the most points wins. – – 2 to 6 player – – 15 to 30 minutes game time
The game is made up of Region cards and Sanctuary cards. A player’s row of eight cards will be made-up of Region cards. These cards are numbered from 1 to 68, will indicate any resources and/or map icons, and may have scoring opportunities based on criteria of prerequisites. Sanctuary cards, when gained are played above your row of Region cards and provide extra scoring opportunities. Map icons are useful for acquiring options when gaining Sanctuary cards. Resource icons are used to fulfill prerequisites and to fulfill scoring requirements,
Each player begins the game with a hand of three Region cards. Simultaneously, everyone will place one of their cards face-down in front of them as the first card in their journey. The played cards are then revealed. The player with the lowest numbered card is first to select a card from the tableau of available face-up Region cards. In each round after round 1, every player who plays a card higher than their previously played card gains a Sanctury card. Play continues in this manner for eight rounds.
After eight rounds each player will have 8 Region cards in a line with some Sanctuary cards above them. The first step in scoring is to flip all region cards face down. Sanctuary cards are left face up. Now flip over your last Region card, the one farthest right. Look at the prerequisites by looking only at face up cards, both Region and Sanctuary. If prerequisites are met, then score based on those face up cards. Then flip over the seventh card and work your way back through all eight cards, scoring only based on face up cards. Then score any Sanctuary cards with scoring opportunities. Cards played early will have better scoring opportunities than those played late because more cards will be face up when it is time to score. The player with the most points wins.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
We’ve built cities on the ground. Now it is time to build a city in the sky. In Skyrise, players are visionaries sought out to aid in the creation of a magnificent city in the sky dedicated to the arts, science, and beauty. During the course of the game, players will design and direct the construction of buildings of their own design, as well as works inspired by artists from their homeland. Over the course of two eras, players will need to win sites to build on, earn favor across islands, accomplish public and secret goals, and build their own unique wonders. At the end of the game the player with the most points wins. – – 2 to 4 players – – 30 to 60 minutes
Each player starts the game with one randomly drawn secret objective card, three wonder cards, twelve buildings, and one wonder. The buildings come in three heights: small, medium, and tall. The bottom of each building has a unique number. In Era 1, players will have two small, four medium, and one tall building to work with. In Era 2, they will add another two small, one medium, and two tall buildings, as well as their wonder structure.
Skyrise is a bidding game where players will use the numbers on the bottom of their buildings to bid. All building numbers are place so they can be seen by all players. The main board is made up of a small central island surrounded by a number of larger islands equal to the number of players. Each island has a number of neighborhoods of four different types. Each neighborhood will have a disc (neighborhood, patron, wild, or commission) randomly drawn and placed during setup. All discs can be used to score points at game end.
A turn begins when the active player puts one of their buildings on a neighborhood with the bidding number facing up. The next player can now outbid them by placing a higher numbered building on a neighborhood adjacent to the first player’s building (numbered side up). Players in turn order can now continue in this same manner to outbid or pass. Once all players have passed, the last player to place a bidding building (the highest numbered building), will turn theirs over and collect that location’s disc. All other buildings will be returned to the respective players. This player becomes the active player for the next round. Play continues until one player has constructed all of their Era 1 buildings at which time scoring for area control on each island will occur. Era 2 begins with the rest of the buildings becoming available and each player selecting a Wonder card. Era 2 plays out just like Era 1 with one exception. When a player decides to use their Wonder, they automatically win that location and its corresponding disc. Auctions continue until all players have constructed all of their buildings and their wonder. Scoring for area control on each island will then occur.
There are panorama cards, randomly drawn at the beginning of the game, that will also be scored at the end of both Eras. These award points for a particular configuration of a player’s buildings. At game end there is additional scoring for secret objectives and collected discs. Paton discs score based on the type of patron it is. Neighborhood discs are a points multiplier for how many buildings a player has occupying that type of neighborhood. Ten points is awarded to the 1st player to construct all of their buildings and four points to the 2nd player. The player with the most points wins.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Sand is a pick-up and deliver strategy game where players ride their giant worms across the desert. They will pick up goods in various cities and deliver them to the camps that need them. Delivering goods to camps will earn money. Delivering the right set of goods will earn more money and a bonus as well. The player with the most money at the end of the game will be the winner. 1 to 4 players – – 120 minutes game time.
Sand is played over 5 to 6 rounds depending on player count. A round consists of three turns for each player. On a turn each player will take up to four actions. Each player has four action tokens: black, blue, red, and white. These colors match the colors of the four basic goods that need to be delivered. when one of those goods gets picked up, it blocks the use of that action token until that good is delivered or stored in a player’s shelter. The more goods on your worm, the less actions you can take.
At the start of each round four dice, in the same colors as the action tokens and goods, are rolled. All players will work with these dice as rolled. All dice can be used for movement of the worms. The blue die can be used to hydrate your worm. The red die can be used to feed your worm. A combination of black and white dice can be used to generate worm health points. If your hydration, feed, or health gets too low your worm cannot move. Movement cost hydration, food, and health. If you worm can’t move , you can’t pick up or deliver goods. Keep your worm healthy, hydrated, and well fed.
Money is earned on each delivery. Additional money is ear at game end for additional things accomplished during the game. A set of mission cards is available at the end of each round. Players select them in turn order. They can be used as a one-time benefit or a game-end scoring goal. Specialization seals are awarded to the first player to deliver four goods of the same color. Each good of that color they deliver during the game is worth one coin. There are minor tribe tokens that can be obtained during the game for delivering a set of less desirable goods to a camp. The player earns less for deliver, but the player who earns the most support points gains twelve coins at game end. As players move to the various cities they can use an action to sing in that city. The player with the most songs sung gains three coins for each location they sing in.
Sand features eight special characters with special abilities. Each player gets one to start the game. they are powerful. Each player has four companions that can be activated to additional abilities. This game is an intricate puzzle that unravels in a different way every time you play. Using the different characters and gaining different goal cards will drive players to take a different approach in game after game. One last thing, make sure to keep you worm healthy, hydrated, and fed.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
– Heat: Pedal to the Medal– Players will each race a car around the track for a given number of laps to determine the best driver. At the start of each round, you can shift gears, which dictates how many cards you play that round. You control your car’s speed by adding the value of these cards to move that many spaces on the racetrack, jockeying for position. – – 1 to 6 players – – 60 minutes
– Legacy Ticket to Ride: Legends of the West – Ticket to Ride taken to another level of gaming experience. This is a legacy-style game, where some of the results of a game carry forward to future games. Over the course of twelve games, you will make permanent changes to your version of the game. You will add new rules, new materials, new pieces to the board. Many of the things you will find are hidden at the start of the game. – – 2 to 5 players – – 20 to 60 minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
In the mid 1800’s Barcelona, Spain was one of the most densely populated cities in Europe. Ildefons Cerda, a civil engineer had a better idea. Let’s expand outside the city walls and create areas with wide city streets, planned green spaces, and adequate space for pedestrians. In the game of Barcelona, players are builders working to create the area Cerda had envisioned by constructing buildings for the right citizens to live in, building streets, creating tram lines, and building public spaces. Modernisme, a new architectural and arts style gaining popularity among the well-to-do is there to explore. At the end of the game, the builder with the most points will be the winner of Barcelona. – – 1 to 4 players – – -60 to 90 minutes game time
Barcelona is a point salad kind of game. There are multiple ways to score points during the game and multiple ways to score points at the end of the game. A player’s turn starts by drawing two citizen tiles out of a bag. Ther are three types of citizens: working, middle, and upper class. Each type has a corresponding type of building they want to live in. The player stacks the two citizens and then places the stack on one of the many intersections on the board. At the end of each street there is an action tile. The player will take the action at the end of both the vertical and horizontal street. It is possible the intersection chosen could yield a third action.
The actions to be selected include gaining resources, constructing buildings, building streets – both narrow and wide, building intersections, and even building a tram. All of these actions can gain a player in-game points or set them up for gaining game end points. Every turn is going to be a big turn. Every game is going to be different. The action tiles at the end of each street can be changed every game. They are randomly placed at the start of the game during set up.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Are you an architect or someone good at crafting your own dungeon? If so, Stonespine Architects, a card-drafting game of dungeon building may be for you. The object of the game is to construct the most dangerous labyrinth that will score the most points. Jordy Adan the game designer of Cartographers has created another puzzley game. – – 1 to 5 players – – 45 to 60 minutes game play
A game of Stonespine Architects is played over four rounds. In each round players will draft and play four cards in one row of their dungeon. There are three phases to each round. The first phase is to draft and play four cards into their dungeon. The second phase is the improvement phase where players use the gold earned at the bottom of the row of cards just played to buy improvements for their dungeon. Improvements can be traps, monsters, treasure chests, or secret passages. The gold is tracked on a separate board. Each player counts the gold listed on the bottom of the four cards they played in the current round and then add one gold for each treasure chest located anywhere in their dungeon. The player with the most gold is first to buy improvements from the face-up market cards reducing the amount of their gold. They can continue to buy until they are no longer in the lead with gold. Buying improvements continues until all players have passed. The first player to pass is placed in first place on the Priority Track. This track determines turn order for selecting challenge cards and for tiebreakers. Challenge cards are private goals for end game points. It may be beneficial to pass early during the improvement buying phase to get first dibs on a challenge card that works well rather than to buy more improvements. The third phase is clean-up and next round set-up.
Each card that players will place in their dungeons has a pathway configuration and room for four elements. Some of the cards will have preprinted elements and/or reputation stars on them. Reputations stars yield game end points.
The game comes to an end when all players have created their dungeons of sixteen cards in a 4×4 grid. Final scoring consists of the following: points for public goals, completed challenge cards, and reputation stars on dungeon cards. Additionally, each player was dealt a random blueprint card at the start of the game. Points are awarded for placing elements into the right dungeon section as indicated on their blueprint card. Each dungeon card that has a pathway that connects to the entrance and/or exit locations indicated on the blueprint card scores points. the player with the most points wins.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Coffee Rush is a set collection game with cute components. Players are baristas filling coffee orders during a rush. Move your barista around the ingredient board to collect the right ingredients to fill your orders. Complete enough orders and exchange them to activate special ability tiles. As orders are completed new ones are generated not only for you but for the player on your left and right – new orders just keep coming in. Completed orders and activated special ability tiles are worth victory points and any uncompleted orders will cost you points. At the end of the game the player with the most points is the winner. – – 2 to 4 players – – 30 minutes game time
Each order will require three or four ingredients. Each order is represented by a card. Each card will start alongside the first row at the top of your player board. At the end of your turn, all order cards will slide down one row. Rows are numbered from 1 through 4. Any order not filled in the #4 row goes to an unfilled order slot which will cost the player a victory point at the end of the game. Each time a player completes an order, they and the player to their right and left will each get a new order that will be placed in the first row. Orders will be coming in at a rapid pace. You will not be able to fill them all!
There are eight ingredients available to fill orders. An Ingredients board depicts the ingredients in a 4×4 grid. This is where players will acquire ingredients. On a turn, move your player meeple three spaces, according to the movement rules, and get the ingredient from each space you crossed. Then complete any orders you can. There are four ingredients that are easy to get: coffee beans, milk, steam, and ice cubes. Another four ingredients are harder to get: tea leaves, chocolate, caramel, and water. Players can exchange three of their completed orders to activate one of four special ability tiles on their player board. These can make it easier to gather ingredients on future turns. You can spend any Rush tokens that you have gained to move extra spaces on the Ingredients board. Rush tokens are gained when an order is placed in your unfilled order location.
Game end is triggered when one player has accumulated their 5th unfilled order, or the order deck is exhausted. Scores are tallied with one point for each filled order plus two points for each of the special ability tiles that you activated and minus one point for each unfilled order. The player with the most points is the winner.
Coffee Rush is not a real time game with everyone moving at the same time, but there will be plenty of tension because there will be more orders to fill than possible to get done. It will feel like a real rush.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.