Our line of Murder Mystery jigsaw puzzles from BePuzzled Classics are back in stock. Each is 1000 pieces and comes with a brief mystery story. Assemble the puzzle to look for the hidden clues. Solve the mystery by piecing together clues from the story and the puzzle. Another interesting feature of these puzzles is that you will not have an image of the puzzle to work from. The image on the box is not the image of the puzzle, so if you like a good challenge, these are right up your alley.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Restocks of our White Mountain jigsaw puzzle line have arrived. Come in and shop all the wonderful images that we have available.
We carry an excellent selection in a variety of brands that include White Mountain, Ravensburger, Cobble Hill, and Pomegranate. You will find 500-piece, 1000-piece, 1500 piece, 2000-piece, and 3000-piece sizes.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
In the world of Wyrmspan, each player is a dracologist. There are dragons of many colors, sizes, and shapes, 183 of them in total that roam the skies. Your job is to excavate your three caves and entice dragons to come and live in those caves. The player who excavates, entices, and explores the best will score the most points and achieve victory. – – 1 to 5 players – – 90 minutes
Wyrmspan is played over four rounds. Each player will have six turns in each of the rounds. There are five possible actions to take each costing one coin: excavate, entice, explore the Crimson Cavern, explore the Golden Grotto or explore the Amethyst Abyss. Those are the name of your three caves. There are four spaces in each cave with the first space in each already excavated. To excavate an empty space in one of your caves, pay any additional costs of eggs, then play a cave card from your hand onto the empty space. Cave cards grant actions when played and provide a spot for a dragon to live as the space is now excavated.
To entice a dragon, pay any additional costs of gold, crystal, meat, and/or milk, then play a dragon card from your hand onto an excavated cave space. Each dragon must be played into the cave of that dragons’ preference as indicated on its card. Each dragon brings a benefit or an ability. Benefits come in four types: at the time it’s played, when activated, once per round, or game end points. Abilities can include cache resources, tuck cards, and/or store eggs. Dragons come in four sizes: small, medium, large, and hatchling and with one of four traits: shy, aggressive, playful, or helpful, all of which can add to points scored.
The explore action allows a player to select one cave to explore. Pay any additional costs of eggs for multiple explorings of the same cave in a round. Move your adventurer meeple through the selected cave and gain resources for each symbol you cross before running past your last dragon. When the adventurer crosses a dragon with an “if activated” ability, the adventurer will trigger that ability.
In addition, there is a guild board. Each player has a token on it. Certain actions will initiate a move for the player’s token. As the token moves around this rondel it will trigger collection of resources, an additional action or even game end points.
There are four public goals randomly selected prior to the start of the game. One will be scored at the end of each of the four rounds. At game end these points are added to points on the guild board, points on dragon cards, points for eggs, tucked cards, and cached resources. The player with the most points will be the top dracologist and the winner.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Life of the Amazonia is a strategy game about creating a high scoring and great looking jungle. By looking at the components it is clear that every player will have a colorful jungle. Winning will depend on how well a player does at adding terrain tiles and populating those tiles with animals, trees, and aquatic flowers. – – 1 to 4 payers – – 60 to 50 game time
Each turn begins with players drawing five resource tokens randomly from their bag. There are four different types of resources: currency, leaves, water, and fruit. Players start with ten in their bag: five currency, two leaves, two water, and one fruit. Currency is used to buy more powerful tokens of the four resource types and takes an action. The other resources (leaves, water, & fruit) are used to trigger any of the other seven action options. When a player’s turn is over all of the tokens that were used and any new ones gained are placed in their discard boat. The tokens in their discard boat will refill their draw bag once their bag is empty.
Each player also starts the game with one unique animal. There are a total of eight unique animals. Players are randomly dealt two cards featuring one of these animals. They will choose the one they want to keep and take the supply of corresponding animal meeples. They will be the only player placing that particular animal. Additionally, there are eight different common animals that are available for all players to use. Each type of animal scores in a different way.
There are three tracks that players will want to move up on: terrain, tree, and aquatic flowers with an action option pertaining to each. Pay the cost to place one of the types (terrain tile, tree, aquatic flower token) in your jungle and move your marker up the corresponding track. Moving up the tracks will yield bonuses and end game points. Another action is to buy a nature card. There are two types: scenery and insect. Scenery nature cards yield game end points while Insect nature cards yield an immediate one-time bonus.
The last action option is to expand your storage space. On your turn you can choose not to use all of your available resource tokens and may save one to use for the next round. This unused token will get added to the five new ones that will get drawn from your bag for the start of the next round. By expanding your storage space, you can increase the number of hold-over resource tokens from one each round to up to three. This could set a player up for a big round of having eight resource tokens to dispatch.
Game end is triggered when five of the common animal supplies have been depleted. The player who triggered game end receives five bonus points while all other players get one more turn. Scores are calculated for each animal in your jungle. Add in the scores from up to four of your scenery cards and points earned on each of the terrain, tree, and aquatic flowers tracks. The player with the most points wins!
Life of Amazonia combines bag-building, resource management, and tile placement in a game with a vibrant table presence.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
The Salton Sea is a salty land-locked sea located in a unique area in the southern California desert. This area is a significant source of geothermal activity and brine from which, the now highly sought-after lithium can be extracted. Salton Sea the board game, is about the unique characteristics of this area.
The object of the game is to score the most points. Those points come from a variety of actions during the game from drilling & excavating, executing contracts, fulfilling short term objectives, and from obtaining research cards. Game end points are also awarded for stock shares obtained in any of the three purchasing corporations, for products not yet sold, and for long term completed objectives. – – 1 to 4 players – – 120 minutes game time
Each player starts the game with four workers and seven action cards. Those cards have two functions: either trigger actions or use as money. The seven starting cards are each worth one dollar. There are also $3 and $5 cards that can be acquired. These will also have stronger action abilities. Your workers will be used to place on action cards or on the eleven different action spots on your player board. Each player can gain up to three additional workers.
The game is played over several rounds and ends when one of the two game ending conditions is met. In turn order, players use their workers to carry out an action on one of their available spaces. There are three categories of actions: Industrial, Commercial, and Management. The Industrial actions relate to brine extraction and the processing of it into lithium or thermal energy as well as machinery repairs. Commercial actions relate to working with three purchasing corporations in order to sell brine, lithium, and thermal energy and in acquiring and fulfilling benefit-yielding contracts. Management actions relate to making your company prosperous; from research, business projects, financing, and acquiring stock shares in the purchasing corporations. There is variable pricing when selling to a purchasing corporation. The price will be based on the type of product sold and that corporation’s current pricing tile. As product is sold, a purchasing corporation’s financial asset value will increase and at various points along its asset value track the pricing tiles will get replaced with new ones. In a nutshell, players will need to claim areas to drill, process and sell brine and its by-products, expand their warehouse, repair drilling equipment, acquire stronger cards, acquire research abilities, claim and fulfill contracts, and purchase stock shares.
Salton Sea is a strong economic game. There is a lot to do. The key to success will be acquiring the best abilities from research and action cards and then timing everything, from when to produce and when to sell to which corporations. The game will end when either two corporations have sold enough products to max out their financial asset value track or when the last area to drill has been claimed.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Out Of This World is a family oriented cooperative sci-fi deck building game set in the early 1990’s. Life is pretty dull until a monstrous supernatural being tries to invade your dimension. Players must work together to survive and overcome this supernatural threat. At the beginning of the game, you will choose an adventure, which determines what you collectively have to do to win. You can choose to play the adventures in order to follow the complete Out of this World storyline. – – 3 to 5 players – – 45 to 60 minutes game play
publisher description –
An adventure is played in rounds, and each round is divided into three phases: Gear Up!, Go For It!, and Taking Care of Things. During the round, you will collect Item cards and play matching sets to equip yourself, share cards with your friends, and defeat Foes. Foes will turn up from time to time, making you lose valuable time and hindering you in other ways. You can dispatch them only by playing the right combination of Items. The goal for each adventure can vary, but usually you will need to equip a certain value of Item cards so you can execute a big invasion-stopping ritual. If you can do this, you win! But, facing the supernatural isn’t easy, and you’re going to have to split up if you’re going to find all the stuff you need. To represent this in the game, there will be certain times when you cannot communicate freely with the other players. You can discuss normally during the Gear Up! and Taking Care of Things phases, but during the main Go For It! phase, only the Vocal Player is allowed to talk. At the end of each round, you will lose some of your precious Time tokens depending on how many active Foes you face. If you run out of Time tokens before you solve the adventure, you all lose the game!
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
In Art Society, you are an art connoisseur putting together the best art collection of them all. During the game, players will bid for turn order from which they will select the hottest works of art consisting of various size, type, and framing, then arrange them on their drawing room wall vying to have “the” wall of the most fabulous artwork at the end of the game. Scores are determined by how well you have placed your paintings next to each other and how valuable each of the types of paintings have become during the game. – – 2 to 4 players – – 30 to 60 minutes game play
Each player begins the game with a player board, twenty bid cards, and a randomly dealt starting bid card and starting painting. The painting is placed face-up in the middle of their player board. The starting bid card identifies whom the first player will be. This starting player will select the size and shapes of the paintings up for bid in that round – number of players plus one. However, while they can see the size and shape of the paintings, they cannot see their type nor the frame around the painting. There are four types of paintings: city life, landscape, portrait, and still life. There are also four styles of frames. Once selected, the paintings are placed face-up. Players will now bid on turn order. Simultaneously players will select one of their bid cards (numbered 1 to 20) from their hand and place it face-down in front of them. Players will use each bid card only once per game. Once all players have made their bid selection, the cards are flipped over. The highest bidder gets first choice to select a painting from the available paintings. The other players then select in bid order. These paintings are place on their own drawing room wall on their player board. They must be placed touching another painting. Players will want to place paintings so that similar painting types do not touch each other. If they do, then neither paining will score at game end. However, players will want to place paintings with similar frame types touching as this will gain them a small decor tile that can be used to fill in empty spaces and will yield one or two victory points. The remaining painting not selected will trigger a marker to move on a track matching that painting type by the number of spaces represented by its painting size. The relative positions on this track determine the value of each painting type in final scoring.
Game end is triggered when players run out of bidding cards, or one player completely fills their drawing room wall, or one player has two paintings that they cannot place on their wall. Final scoring is done by multiplying the number of paintings of a type by its value on the value track. Score five additional points if your drawing room wall is completely filled in. There is a row on each player board that is considered eye-level. Any painting in that row of the highest value painting type gains five points if the drawing room wall is completely filled. Any space in the four conners of your drawing room wall not filled scores a negative two-point penalty. Additionally, score a negative two-point penalty for each painting not placed on your wall. The player who has placed their wonderful artwork the best will score the most points and win.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Mycelia is a deck-building game where you will collect leaves and befriend mushrooms to help you clear your board of dewdrops. The charming illustrations are inspired by real-world mushrooms. The first player to clear their board of dewdrops wins the game. – – 1 to 4 players – – 45 minutes game time
Mycelia is a game that requires players to move all twenty of their dewdrops from various location on their player board to their shrine location before other players. The shrine is a location on the 4×5 board of four different terrain types. At the start of the game player’s will place their dewdrops on their boards in the pattern shown on a randomly selected tile. They will also start with six basic action cards. Each round, players will draw three cards from the top of their deck. Cards can be used to move dewdrops or to gain leaves. Leaves can be used to buy more powerful cards from the fie face up cards in the showplace. The purchased card will be placed on top of their deck for use in the next round.
There is a large shrine in the middle of the table with slots for eleven dewdrops. All dewdrops that reach a player’s shrine location will move to the major shrine. As this major shrine fills, it will be rotated with all the dewdrops and one die spilling out onto the table. The die along with a randomly drawn tile will determine where one or two dewdrops will get placed back on each player’s board. The remaining spilled dewdrops will be discarded.
The key to success is getting those stronger action cards in order to move and even remove dewdrops more efficiently than the other players.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Embark on a new space adventure with this revised and improved reboot of the 2001 fan-favorite Starship CATAN. Starfarers Duel is a two-player strategy game based on the Starfarers universe. Players will compete to fulfill the various public objectives worth victory points. To do this they will explore four sectors of space searching for new planets to colonize, trade stations to claim, and resource trading posts. In the meantime, they will need to either avoid those pesky space pirates or try and defeat them. Defeating the most pirates deems you a hero and awards a victory point. Having the most trade planets also awards a victory point. Colony planets are worth one victory point each. The player to achieve 10 victory points wins the game. – – 2-player – – 75 minutes game time
On each turn, the active player rolls one die to determine which colony planets and will modules produce goods. This will also determine how deep into space a player can explore in one of the four sectors. While exploring a space sector, players can find colony planets to acquire by spending a colony ship, trade planets to acquire by spending a trade ship, and resource trading outposts to utilize. Colony planets each have an assigned die value and award resources when that number is rolled. Trade planets allow a player to trade their resources at a specified rate. Resources are necessary to gain additional colony and trade ships, activate and update your ship’s modules, gain rocket boosters that allow you to explore deeper in a space sector, and gain cannons necessary for defeating pirates. Points are gained through colonization, completing missions, and upgrading ship modules.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Leaf is from Weird City Games located here in Portland who also did Canopy, a rainforest-themed card game. Leaf is a tile laying and set collection game where you are managing the forest floor. The object is to score the most points by growing groups of mushrooms, collecting groups of animals, and by advancing your squirrel as high as possible on a tree. – – 1 to 4 players – – 30 to 45 minutes
The central game area is made up of a leaf board consisting of five piles of different shaped leaf tiles in five different colors, an animal board for displaying available animal cards and topped with a sun track for tracking game progression, a common tree for each player’s squirrel to climb, and a common area deemed the forest floor containing two starting leaf tiles. Each turn a player selects a card from their hand to play. They will discard the card and take the matching leaf tile from the leaf board and place it in the forest floor of leaf tiles. When placed, the tile will trigger an action for each tip that contacts the tip of an adjacent leaf. There are five different actions that can be taken depending on the color of the leaf tile touched. The mushroom action (red) allows a player to start and grow mushrooms. The animal action (orange) allows a player to select animal cards from the animal board. The sun action (yellow) grants sun tokens which gain movement along the track and can gain bonuses. The tree action (brown) moves a player’s squirrel up the tree gaining resources that allow for extra actions. The leaf action (green) gains a player additional leaf cards for their hand – you do not want to run out of leaf cards. Game end is triggered when a player gets to the end of the sun track or when several piles of leaf tiles have been depleted. The player who manages the forest floor the best will be the winner of Leaf.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.