Restocks along with some new images of our White Mountain jigsaw puzzle line have arrived. Come in and shop all the wonderful images that we have available.
We carry an excellent selection in a variety of brands that include White Mountain, Ravensburger, Cobble Hill, and a line of Mystery jigsaw puzzles from University Games. You will find 500-piece, 1000-piece, 1500 piece, 2000-piece, and 3000-piece sizes.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, and mystery puzzles from University Games.
We proudly serve Gresham and the greater Portland and Vancouver area.
Confusing Lands is a quick 2-player card game. Each player gets to build a floating island. There are 18 cards in the game. Each card has 6 spaces for landscape elements or for a scoring goal. Each card has 2 sides. One side has a scoring goal in addition to landscape elements. The other side is all landscapes. One card is turned to a scoring goal before the game starts to give both players a public scoring goal. Each turn players receive 2 cards. One they play to their island. They must overlap at least one square on an already played card. The card they didn’t select to play is passed to their opponent to play. When a player places a card with a scoring goal face up in their area it is their private scoring goal. Each of those goals is negative 10 points (yes, negative points). Players will need to make sure they can create enough points towards that goal to offset the negative 10 points and generate positive points. Typically, players will have 2 to 4 private goals by the end of the game. Once both players have played 8 cards on their island, final scoring takes place and the player with the most points is the winner. – – 1 to 2 players – – 10 minutes
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, and mystery puzzles from University Games.
We proudly serve Gresham and the greater Portland and Vancouver area.
Daybreak is a cooperative game about stopping climate change by Matt Leacock creator of Pandemic and Forbidden Island, and Matteo Menapace. In Daybreak players will work together to build sophisticated technologies and resilient societies to mitigate the effects of our warming planet. The players will have six rounds to find a way to make the draw down of carbon emissions greater than the creation of those emissions. That is the only way to win the game. There are several ways for the players to lose. – – 1 to 4 players – – 60 to 90 minutes
Daybreak is played over six rounds with five phases to each round. Each round is made up of five phases. In Phase 1 – Global, two project cards are revealed. Players will collectively decide which project they want to work on. All projects are helpful to winning the game. Next, crisis cards are drawn equal to the thermometer level on the temperature track with one card placed face-up and the others face-down. All players will have to face each of these crises at the end of the round.
Phase 2 – Local, is the heart of game play. Each player draws five cards from the large, 158-card project deck. Simultaneously, each player will use these cards in combination with their five starting cards that are face-up in a tableau. Each card can have resources and an ability. Cards can be tucked behind existing cards to enhance the top card ability or played on top of a card to gain a new ability. There can be conversations amongst the players with the ability to exchange cards. Most of the play will be each player doing their best to eliminate sources of carbon emissions or dirty energy, while also creating ways to develop more clean energy.
In Phase 3 – Emissions, players will add up all of the carbon emissions. Those are countered by the number of forests and oceans available to absorb the emissions. The remaining total of emissions not absorbed is added to the temperature track raising the temperature. If the temperature gets too high, players will lose the game.
In Phase 4 – Crisis, each player must now either satisfy every crisis card or take the negative effect of not satisfying it. Rising temperature will cause additional crisis in each ensuing round.
Phase 5 – Growth. At the end of each round, the amount of energy needed in an expanding world will increase. This need can be filled with either clean or dirty energy. However, if not enough energy is generated cities will go into crisis mode. If too many cities reach crisis mode, players will lose the game.
Another way to lose the game is if players cannot achieve the ability to absorb all emissions by the end of the sixth round. Players win the game if they reach Drawndown (i.e. absorbed all carbon emissions) during Phase 3 – Emissions, while managing to survive one final Phase 4 – Crisis.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, and mystery puzzles from University Games.
We proudly serve Gresham and the greater Portland and Vancouver area.
– Faraway – An adventure card game. Each player will create a row of eight cards played from left to right. Each card provides a goal and a means to achieve the goals on the other cards. The key element is in the placement of your cards as scoring is done in reverse order from right to left. You’ll want higher scoring cards early in your line in order to maximize your points. In addition to the eight cards, Sanctuary cards can be obtained that can enhance your eight cards scoring abilities. The player with the most points wins. – – 2 to 6 player – – 15 to 30 minutes
– Skyjo – A card game where the player with the lowest score wins. Players will have 12 face-down sight unseen cards in a 3×4 grid. The cards range in value from -2 to 12. The goal is to end the round with the sum of your cards as low as possible. On a turn you will draw the top card from the draw deck or the discard pile and swap it with one from your grid placing it face-up. Play continues until a grid has all cards face-up. Tally the sum of each player’s grid for their score. Repeat rounds until a player has reached a score of 100. Player with the lowest score is the winner. – – 2 to 8 players – – 15 to 45 minutes
– Camel Up – – A family friendly crazy camel racing game. Place your bets! And then they’re off! Five camels in a quick race around the track. You need to be good at guessing early which will place first and second to maximize your wins. Things get wild as the camels can end up stacking on top of each other or start off by running in the wrong direction. It’s mayhem but fun is sure to ensue. – – 2 to 8 players – – 30 to 45 minutes game play.
– Carcassonne– A tile-laying game in which players fill in the countryside around the fortified city. Players choose from tiles that depict cities, roads, monasteries, and fields; each new tile placed creates an ever-expanding board on which players can then add their followers. Players score points by having followers on features as they’re completed. – – 2 to 5 players – – 45 minutes
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, and mystery puzzles from University Games.
We proudly serve Gresham and the greater Portland and Vancouver area.
We have restocked our Ravensburger line of jigsaw puzzles. Come in and shop all the wonderful images that we have available.
We carry an excellent selection in a variety of brands that include: Ravensburger, Cobble Hill, White Mountain, and Mystery Puzzles from University Games. You will find 500-piece, 1000-piece, 1500 piece, 2000-piece, and 3000-piece sizes.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, and mystery puzzles from University Games.
We proudly serve Gresham and the greater Portland and Vancouver area.
Windmill Valley is a strategy game of growing tulips and placing windmills in the Netherlands. Players will build and enhance their windmills, look for new tulip bulbs on foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. The heart of the game revolves around each player’s two interlocking action gears. The large gear has six action spots and the smaller gear has five action spots. Arrows point to one action spot on each gear every turn as they are rotated. A player will select one of these two actions to take or, in some cases, take both actions. Each time a player’s large action gear completes a full rotation, they move forward on the Calendar track. Game end is triggered when a player has reached the end of the Calendar track. – – 1 to 4 players – – 45 to 90 minutes
There are four steps in a player’s turn. The first step is to adjust the floodgate which determines how far a player rotates their action gears. The second step adjusts the water level which will determine how many points and/or money is earned on a later turn. The third step is to rotate the action gears as many steps as indicated by the floodgate setting. The fourth step is to select one of the two available gear actions and execute that action.
There are seven basic actions. One is to lower the water level for points and/or money. At the start of the game all five actions on the smaller gear are to lower the water level. The six basic actions on the larger gear are: 1) enhance a gear’s action spot with a new action tile, 2) gain a farm enhancement of either a helper for action enhancements or a contract for game end points, 3) build a windmill on the main board to gain actions from adjacent fields and to setup game end scoring, 4) visit the market to obtain and/or plant tulips, 5) plant tulips into your field of 4 rows and 7 columns, and 6) conduct foreign trade by giving up a tulip to activate two actions on a card that was randomly selected at the start of the game, or choosing to take any tulips already on the card without taking the two actions.
Game end is triggered when the first player whose large gear has completed its fourth full rotation. Every player will get to finish the round plus one more round before final scoring takes place. Players score each contract card they have up to three contracts. Empty windmills spaces on your player board scores points based its corresponding tulip color and the number of that tulip in your field. Additionally, each completed row of seven tulips scores points with more points if a row is all one color. And each completed column of tulips scores positive points if it is all of different colors. There are negative points scored for any tulip column, complete or uncomplete, that has more than one of a same color. The player with the most points wins.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
– Apirary – A competitive, worker-placement and hive-building game about hyper-intelligent bees in space. Each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. PYou will explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions–with benefits increasing relative to worker strength, before they must hibernate! – – 1 to 5 players – – 60 to 90 minutes
– Wyrmspan – A card riven, engine-building game where each player is a dracologist. There are dragons of many colors, sizes, and shapes, 183 of them in total that roam the skies. Your job is to excavate your three caves and entice dragons to come and live in those caves. The player who excavates, entices, and explores the best will score the most points and achieve victory. – – 1 to 5 players – – 90 minutes
– Wingspan Oceania – Second expansion to the base game, Wingspan. These Australian and New Zealand birds bring a new food type as well as another color of miniature eggs, new bonus cards, and new player boards. More birds to expand your game and knowledge of birds in our world. 1 to 5 players – – 40 to 70 minutes game play.
–Kingsburg 3rd Edition – A city-building and worker placement game that uses dice as your workers. The game takes place over five years, a total of 20 turns. In every year there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. This edition has updated graphics. – – 2 to 5 players – – 90 to 120 minutes
– Gnoming A Round – Join the gnomes in this set collection card game inspired by the classic card game Golf. The goal is to get the lowest score. There are two ways to lower your score. First, you can collect low-value cards. Second, you can eliminate rows of identical black cards. – – 2 to 5 players – – 30 minutes
– The Bears & The Bees – Race to go out first in this strategic hexagonal tile laying game. Place cards by matching the colors on their edges while collectively building a hive that grows in size and complexity with every passing turn. Special cards, such as flowers, bears, and bees help you earn bonus plays, create obstacles, or deliver stings to our rivals. – – 2 to 5 players – – 30 minutes
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
In the Footsteps of Darwin is a light tile-drafting and set collection game where players collect various animal tiles representing the animals encountered by Darwin on the voyage of the HMS Beagle. Each animal tile lists its class: arthropod, mammal, bird, reptile, its ecosystem: America, Africa, Asia, Oceania, and a bonus for points or icons that could yield points. Each player has a board representing a naturalist’s notebook, with spots for 16 animal tiles and 3 character tiles. Players will select tiles from the central animal tile board and place them in the appropriate spot on their player board and then move the HMS Beagle marker for the next player. The game will end when every player has placed 12 tiles on their board. Tally your points and the player with the most points wins. – – 2 to 5 players – – 20 to 30 minutes
Turns are straightforward. There is a central board with a 3 X 3 grid of face-up animal tiles. The HMS Beagle marker goes around the outside of the grid. On a turn the active player takes one of the 3 tiles in the row or column alongside where the HMS Beagle marker currently sits. They place the chosen tile on the appropriate spot in their notebook and take any bonus tokens granted by the placed animal tile. Refill the central board with another animal tile from a face-down draw pile. Next, they move the HMS Beagle marker around the board to a new location determined by the tile they took. Play continues in this manner until all players have twelve tiles on their board. After twelve turns the game is over, final scoring takes place and the player with the most points wins.
Final scoring includes points on the animal tiles, animal tiles with a chart icon multiplied by any compass tokens collected, 5 points for each publication token collected. Publication tokens are gained when a row or column filled with 4 animals of the same type or from the same ecosystem. Points are also awarded from theory tiles. Theory tiles can be gained only by placing an animal tile over a tile of the same class and ecosystem. The covered tile counts toward the total number of tiles on your player board, but it will not be scored at game end. Almost everything else used to score points will come from the various animal tiles.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
– Beer & Bread – A 2-player game about brewing and baking what the title says. It has an interesting game play with multi-use cards, alternating rounds with fruitful years and dry years, and swapping hands of cards. 2-player – – 30 to 45 minutes game play
– Quacks of Quedlinburg – A strategic push-your-luck, bag building game. Pull ingredients from your stock to make your pot bubble, but hopefully not explode! – – 2 to 4 players – – 45 minutes play time.
– Root – Players attempt to rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war. Play one of these four factions: Marquise de Cat, Eyrie Dynasties, Woodland Alliance, or Vagabond each with their own specialty. – – 2 to 4 players – – 60 to 90 minutes
– Skyjo – A card game where the player with the lowest score wins. Players will have 12 face-down sight unseen cards in a 3×4 grid. The cards range in value from -2 to 12. The goal is to end the round with the sum of your cards as low as possible. On a turn you will draw the top card from the draw deck or the discard pile and swap it with one from your grid placing it face-up. Play continues until a grid has all cards face-up. Tally the sum of each player’s grid for their score. Repeat rounds until a player has reached a score of 100. Player with the lowest score is the winner. – – 2 to 8 players – – 15 to 45 minutes
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We are happy to have the game 10 Days in the USA back in stock after a long absence. – – 2 to 4 players – – 30 minutes game time.
The object of the game is to build a 10-day trip across the United States trip linking destinations by walking, flying, or driving. Each player starts with 10 random destination and transportation cards in their trip tray. On each turn they select a card from 1 of 3 face-up discard piles or from a face-down draw deck and swap it with one from their trip tray. Once in place the cards cannot be rearranged within your trip tray, they can only be replaced with one you draw. The discarded destination or transportation card is placed face-up on top of one of the three discard piles.
Players can walk to an adjacent state. They can drive to another state one state away if they have a card with a car between the states. They can also fly from a state of a color to another state of the same color as long as they have the same color plane placed between those states. Be the first to complete your 10-day trip and win.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.