An extraordinary strategy game involving an interesting planning mechanism.
Mechanics Worker Placement, Resources Management, Simultaneous Action
Selection
Selection
Theme Japan 1603 – 1868
Publication Queen Games, 2012
Ages 12+
Time 60
Players 2 – 4
Description
Edo is a worker placement and resource management
game set in Japan in the years 1603 to 1868.
Players use a unique planning system at the start of each turn. This involves secretly selecting three actions
out of a possible twelve actions to perform and placing them on a player
planning board. During this planning phase
players assign their workers to each of their selected actions which will determine
how many times they will be able to perform the actions. Each player starts the game with four workers
(officials). Some of the possible
actions include: ◙ allowing players to move a worker from their planning board
to the main board as a Samurai; ◙ allowing players to obtain additional workers
for their planning board. Some actions
require the pairing of workers on a players’ planning board with Samurais on
the game board before they can be performed. The primary function of a player’s
workers and Samurais is to obtain necessary resources for construction of houses,
trading posts, and fortresses, and for feeding their Samurais. Each building type requires a combination of
resources and money to construct. Points
are awarded for the construction of each type of building. Buildings can be constructed in any of the various
cities including Edo. Each city yields different levels of income at the end of
each round based on the number and type of buildings within that city. Points and resources can also be gained
through trading with a roving merchant. The first player to gain 12 victory
points through building and trading will be the winner.
game set in Japan in the years 1603 to 1868.
Players use a unique planning system at the start of each turn. This involves secretly selecting three actions
out of a possible twelve actions to perform and placing them on a player
planning board. During this planning phase
players assign their workers to each of their selected actions which will determine
how many times they will be able to perform the actions. Each player starts the game with four workers
(officials). Some of the possible
actions include: ◙ allowing players to move a worker from their planning board
to the main board as a Samurai; ◙ allowing players to obtain additional workers
for their planning board. Some actions
require the pairing of workers on a players’ planning board with Samurais on
the game board before they can be performed. The primary function of a player’s
workers and Samurais is to obtain necessary resources for construction of houses,
trading posts, and fortresses, and for feeding their Samurais. Each building type requires a combination of
resources and money to construct. Points
are awarded for the construction of each type of building. Buildings can be constructed in any of the various
cities including Edo. Each city yields different levels of income at the end of
each round based on the number and type of buildings within that city. Points and resources can also be gained
through trading with a roving merchant. The first player to gain 12 victory
points through building and trading will be the winner.
We have an open copy of Edo is available in our Store Demo Library for you come in and try out.
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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.
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