The greatest wizards of the kingdom have gathered at the heart of the Argos
forest.
forest.
Mechanics Card Drafting, Dice Rolling
Theme Fantasy
Publication Asmodee, 2012
Ages 14+
Time 60
Players 2-4
Description
Seasons
combines some cool custom dice, a deck of powerhouse cards and a combination of
familiar mechanics to deliver an intense and enjoyable 60-minute game.
combines some cool custom dice, a deck of powerhouse cards and a combination of
familiar mechanics to deliver an intense and enjoyable 60-minute game.
Players are dealt 9
cards each from which they will go through a drafting phase of selecting one
card and passing the remainder cards to the player to their left. This process is continued until each player
has a custom hand of 9 cards. Next each
player will divide their hand of 9 cards into 3 sets of 3 that will be played
in year 1, 2, and 3. The start of every turn
begins with a roll of one of four sets of custom dice that represent the
seasons and where the face of each dice is made up of one or more symbols. Each player selects a die and collects energy
resource tokens, crystals (victory points), additional summoning abilities,
additional power cards, or transmuting abilities as designated by the die
symbols. Players summon power cards of
magical items or familiars to help them acquire energy tokens and/or crystals,
and change the course of the game with their effects. Energy tokens representing air, fire, earth,
and water are needed to pay the cost to summon your power cards or they can be
transmuted into crystals.
cards each from which they will go through a drafting phase of selecting one
card and passing the remainder cards to the player to their left. This process is continued until each player
has a custom hand of 9 cards. Next each
player will divide their hand of 9 cards into 3 sets of 3 that will be played
in year 1, 2, and 3. The start of every turn
begins with a roll of one of four sets of custom dice that represent the
seasons and where the face of each dice is made up of one or more symbols. Each player selects a die and collects energy
resource tokens, crystals (victory points), additional summoning abilities,
additional power cards, or transmuting abilities as designated by the die
symbols. Players summon power cards of
magical items or familiars to help them acquire energy tokens and/or crystals,
and change the course of the game with their effects. Energy tokens representing air, fire, earth,
and water are needed to pay the cost to summon your power cards or they can be
transmuted into crystals.
At the end of the game
the number of crystals a player has accumulated is added to the point values of
all of their power cards that were summoned to determine the winner. All you have to do is manage a card draft
phase, dice selection, and multiple card combinations throughout the 4 seasons
of 3 years to be the winner.
the number of crystals a player has accumulated is added to the point values of
all of their power cards that were summoned to determine the winner. All you have to do is manage a card draft
phase, dice selection, and multiple card combinations throughout the 4 seasons
of 3 years to be the winner.
We have an open copy of Seasons available for you to come in and try while you are here.
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Continue to Tune in for the latest in board games.
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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, TDC, White Mountain, Cobble Hill, and Dowdle.
We proudly serve Gresham and the greater Portland and Vancouver area.