Game Profile: Sanssouci

Who will create the most
beautiful garden?


Classification Light Strategy Game
Mechanics Hand Management, Pattern Building, Tile Placement
Publication Ravensburger, 2014
Ages 8+
Time 30 – 45
Players 2 – 4
Description

Sanssouci is a game about
creating a garden full of pathways and moving your 9 nobles as deep into the
garden as possible.  The game begins with
each player selecting a player garden board from the 4 double-sided garden
boards.  Each garden board is made up of 9
columns of garden features each headed by a noble, and 6 different colored rows.
Each board will have a slightly different layout.  End of game is triggered when every player
has used all 18 cards in their player deck. 
In each round points ranging from 1 to 6 are awarded for moving one
noble down a garden path.  The farther
down a noble goes the more points are scored. 
Additional end of game points are earned for completely filing in a row
and/or column with garden tiles.  Each
player will have 2 secret objectives that will score additional end of game points
if achieved.  The player with the most
points wins.  By the way, getting your
nobles all the way down to the bottom, 6th row is not as easy as it
looks.
Each player’s deck
consists of 18 cards, one for each of the 9 garden features, 8 color row
combinations, and one wild card.  On each
turn a player will have 2 cards in their hand drawn from their face-down deck.  They will choose 1 of these 2 cards to play from
which they will collect a tile from the 10 available garden tiles on the
central supply board.  The card played will
determine the type of garden tile and from where on the supply board a tile may
be taken.  Each tile depicts a garden
feature.  The selected tile must be placed
on the player’s board in the same column that matches the garden feature of the
tile and in the same color row as it was taken from the supply board. The turn
is concluded by drawing back up to 2 cards and refilling the vacant spot on the
supply board with a new garden tile.  Play
continues until players have worked their way through all 18 cards of their
deck.  The crux of the game is to think
ahead in laying your pathways to get your nobles down the 6 rows as far as
possible.  Remember, there is only one
card for each garden feature.  So, a
noble may and most likely will move into another column(s) in order to get down
to the lower rows – he must however, end in the same column as he started.
The basic rules include a little twist. There is a way to make a selected tile a wild tile that can be placed
anywhere in a particular row and column.  This wild tile must be placed face down on the player’s garden
board as “gardeners”.  While these gardener tiles really help in filling in the garden and creating pathways, nobles cannot stop on them, they can
only be used as a pass through.  If not
thoughtfully placed, these tiles can restrict noble movement and the level of
points scored.
Sanssouci is a relatively light strategy game, but more
thought provoking than you would expect. 
Additionally, the game includes some expansion boards that overlay a
portion of the player boards adding another bit of strategy.



We have an open copy of Sanssouci available in our Demo
Games Library for you come in and try.



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