Overtake your rivals and
become the most notorious mad scientist in history!
become the most notorious mad scientist in history!
Classification Card Game
Mechanics Hand Management, Simultaneous Action Selection
Publication USAopoly, 2011
Ages 13+
Time 20 – 40
Players 2 – 6
Description
Nefarious: The
Mad Scientist Game is a strategy game by game designer Donald X. Vaccarino who
also designed Dominion and Kingdom Builder. In Nefarious you are mad scientists competing to destroy the world. To do
so, you must build terrifying inventions which require research, hard work, and
espionage. Unfortunately for you, other mad scientists are trying to steal your
evil glory by destroying the world first.
Overtake your rivals and become the most notorious mad scientist in
history!
Mad Scientist Game is a strategy game by game designer Donald X. Vaccarino who
also designed Dominion and Kingdom Builder. In Nefarious you are mad scientists competing to destroy the world. To do
so, you must build terrifying inventions which require research, hard work, and
espionage. Unfortunately for you, other mad scientists are trying to steal your
evil glory by destroying the world first.
Overtake your rivals and become the most notorious mad scientist in
history!
The goal in Nefarious is to build inventions that total 20 or more
points. At the start of each round
players will simultaneously chose and reveal one of 4 actions. Your options are 1) Espionage where
your spies can earn you money in future rounds, 2) Invent something
outrageous like a Buttered Cat Array or a Space Elevator gaining you victory
points and special effects, 3) Research which yields you potential
inventions and money, and 4) Work which gains you much needed money to pay for
those inventions. Game ends when at the
end of a round at least one player has 20 points worth of inventions placed in
front of them. Everyone then adds their
points and the player with the most points becomes the Certifiable Evil Genius
Scientist!
points. At the start of each round
players will simultaneously chose and reveal one of 4 actions. Your options are 1) Espionage where
your spies can earn you money in future rounds, 2) Invent something
outrageous like a Buttered Cat Array or a Space Elevator gaining you victory
points and special effects, 3) Research which yields you potential
inventions and money, and 4) Work which gains you much needed money to pay for
those inventions. Game ends when at the
end of a round at least one player has 20 points worth of inventions placed in
front of them. Everyone then adds their
points and the player with the most points becomes the Certifiable Evil Genius
Scientist!
Additionally, there is a twist to the
game. At the start of each game you will
chose 2 of the 36 available Twist cards.
Twist cards modify the rules of the game thereby providing variability each
time you play.
game. At the start of each game you will
chose 2 of the 36 available Twist cards.
Twist cards modify the rules of the game thereby providing variability each
time you play.
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