Game Profile: World’s Fair 1893

Step back in time and
experience the wonder of Chicago’s spectacular exposition!

Classification Family Game
Mechanics Area Control, Area Influence, Card Drafting, Set Collection
Publication Renegade Games, 2016
Ages 10+
Time 40
Players 2 – 4
World’s Fair 1893 is an innocent looking game with a nice theme, 40 minutes of
game play and way more depth than you are expecting.  The object of the game is to score the most
points over the three rounds.  The timing
of the rounds is marked off on a Ferris wheel that makes up the center of the
board.  Player’s actions drive the speed
of the Ferris wheel.
A player’s turn is
straight forward.  Place one of their
player color cubes on one of the 5 exhibit locations that have been placed at
random around the Ferris wheel.  They can
then take any special action allowed by an influential figure card acquired on
a previous round.  The player then takes
all cards that have been placed at this exhibit location where they placed
their cube.  The number of cards at an
exhibit location can range from 1 to 4. 
These cards include:  influential
figures with a one-time special ability, midway tickets that drive the Ferris
wheel forward, and main exhibit cards that are used to build sets for game end
scoring.  All of the cards come out of one
deck.  So you’ll get a random mix of
cards at the various locations.  A player’s
turn concludes with drawing 3 new cards and placing them at various exhibit locations.
When the Ferris wheel
makes a full revolution, a scoring round ensues.  Each midway ticket a player has is worth 1 coin
with the player who has the most tickets receiving a 2 coin bonus.  Next, each of the 5 exhibit locations around
the Ferris wheel is scored.  The player
with the majority of cubes in an exhibit location receives 4 victory point
tokens and the ability to exchange up to 3 of their main exhibit cards for the
same number of approved exhibit tiles for this location’s color.  The player with the second most cubes in this
location receives 2 victory point tokens and the ability to exchange 1 main exhibit
card for one approved exhibit tile of this same location’s color.  No points or card exchanges are made for
placing 3rd or 4th.  Only approved exhibit tiles, coins, and
victory point tokens will be scored at the end of the game.  Having a set of each of the 5 colors of
approved exhibit tiles is worth 15 victory point.  A set of 4 different colors is worth 10
victory point and on down to 1 point for a single color approved exhibit tile.  As you can see, it is important to place
first or second on the exhibit locations in order to convert your non-scoring exhibit
cards into scoring exhibit tiles.  The
winner of the game is the player with the most points.
The decision where to
play that 1 cube each turn isn’t as easy as it looks.  Is it better to grab influential figure abilities
or exhibit cards?  Even if the cards look
good in a location, is it a location that I can get a majority?  Then will I have enough exhibit cards of that
location to gain the approval tiles?  And
finally, how fast do you want the Ferris wheel to turn?  Be careful where you place that 1 cube each
turn.  It does make a difference.

We have an open copy of World’s Fair available in our Demo
Games Library for you come in and try.

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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, Cobble Hill, and Dowdle.

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