Buy your way to fame and fortune in
Renaissance Florence.
Renaissance Florence.
Classification Renaissance Strategy Game
Mechanics Auction/Bid, Set Collection
Publication Grail Games, 2016 (1995)
Ages 10+
Time 60
Players 2 – 6
Description
Welcome to Florence
when it was the heart of trading throughout the Mediterranean. Each player is a buyer for one of the rich
families of Florence, Italy. They must
compete to outbid the other buyers to amass the most valuable collection of furs,
grain, spices, dyes and cloth.
when it was the heart of trading throughout the Mediterranean. Each player is a buyer for one of the rich
families of Florence, Italy. They must
compete to outbid the other buyers to amass the most valuable collection of furs,
grain, spices, dyes and cloth.
Medici is played over 3 rounds where each player
will get to select 1, 2, or 3 cards representing one of the 5 goods for
auction. Each player gets 1 bid with the
selecting player bidding last. Once
purchased, each card will be placed in 1 of the 5 spots available on their
ship. Players cannot purchase more than
their ship can hold. Auctions continue
to be held until only one player has room on their ship. They get to fill their ship with random draws
from a draw pile. Scoring takes place
after all ships are filled. For each
type of good, a player gains 30 money for having the most value on their ship
of that good. Goods cards are valued
from 0 to 5. Second place for each good
earns 20 money, and third place earns 10 money.
Players move a scoring marker on a track each time they purchase a card
of a good. There is a track for each type of good. At the end of the round, the player furthest
up the track gains 10 money. Second
place gains 5 money. Additionally, there
are bonuses for moving to the top of each track. Counters on these tracks are not reset
between rounds.
will get to select 1, 2, or 3 cards representing one of the 5 goods for
auction. Each player gets 1 bid with the
selecting player bidding last. Once
purchased, each card will be placed in 1 of the 5 spots available on their
ship. Players cannot purchase more than
their ship can hold. Auctions continue
to be held until only one player has room on their ship. They get to fill their ship with random draws
from a draw pile. Scoring takes place
after all ships are filled. For each
type of good, a player gains 30 money for having the most value on their ship
of that good. Goods cards are valued
from 0 to 5. Second place for each good
earns 20 money, and third place earns 10 money.
Players move a scoring marker on a track each time they purchase a card
of a good. There is a track for each type of good. At the end of the round, the player furthest
up the track gains 10 money. Second
place gains 5 money. Additionally, there
are bonuses for moving to the top of each track. Counters on these tracks are not reset
between rounds.
After 3 rounds the
player with the most money wins. Even
though the game mechanics are straight forward there will be some interesting
decisions to be made. How many cards do
I offer each turn for auction? Should I
go for the high value cards, or should I concentrate on getting more cards of 1
type to move up that track and grab some serious bonuses? And yes, I have to manage my money to be able
to bid on choice lots when they become available. We are glad Grail Games has decided to
reprint this Reiner Knizia classic from 1995.
player with the most money wins. Even
though the game mechanics are straight forward there will be some interesting
decisions to be made. How many cards do
I offer each turn for auction? Should I
go for the high value cards, or should I concentrate on getting more cards of 1
type to move up that track and grab some serious bonuses? And yes, I have to manage my money to be able
to bid on choice lots when they become available. We are glad Grail Games has decided to
reprint this Reiner Knizia classic from 1995.
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