A big village-building card
game in a small box.
game in a small box.
Classification Strategy Card Game
Mechanics Card Drafting, Hand Management, Variable Player Powers
Publication Daily Magic Games, 2016
Ages 14+
Time 45
Players 1 – 5
Description
Villages Of Valeria is a card game that plays like a board
game. Players gain access to resources
to construct buildings and eventually use the building icons to enable the
recruitment of adventurers. Both
buildings and adventurers are worth victory points at the end of the game. On their turn, a player can take one of five
actions. After each action by the active
player all other players can then take the same action, but with less
effectiveness than the active player.
game. Players gain access to resources
to construct buildings and eventually use the building icons to enable the
recruitment of adventurers. Both
buildings and adventurers are worth victory points at the end of the game. On their turn, a player can take one of five
actions. After each action by the active
player all other players can then take the same action, but with less
effectiveness than the active player.
When a player takes
the Harvest action they can add 3
building cards to their hand which can be taken from either the draw deck or any
of the 5 face-up discard piles. Then, in
turn order each other player can draw one card.
Building cards provide either victory points and special ability when
constructed or valuable resources. The Develop action allows a player to take
a building card from their hand and place it in their player area to be used
for its indicated resources. The cost is to discard another card from their
hand. The follow action for the other players is that they will have to discard
2 cards in order to place a building card in their resource area. The Build
action allows a player to construct a building into their village. The indicated cost must be paid by placing a
gold coin from your supply on each resource needed to construct the building. Additionally, the player will get to draw one
card to their hand. The follow action
for the other players is to construct a building in the same manner but not
draw a card. It is important to note that the gold spent to activate a resource
during a build action (active or follow) must remain on that resource until the
start of your next turn. At the start of
your turn you gain back your spent gold and resources. The Recruit
action allows a player to acquire one of the 5 face-up Adventurer cards. The indicated cost must be met by paying one
gold coin to the bank and by having the corresponding icons on the buildings in
their village. The follow action requires
a payment of 2 gold coins and the required building icons. When a player needs to reload they can take
the Tax action to gain one gold coin
and to draw one card. The follow action provides
the other players with one card draw.
the Harvest action they can add 3
building cards to their hand which can be taken from either the draw deck or any
of the 5 face-up discard piles. Then, in
turn order each other player can draw one card.
Building cards provide either victory points and special ability when
constructed or valuable resources. The Develop action allows a player to take
a building card from their hand and place it in their player area to be used
for its indicated resources. The cost is to discard another card from their
hand. The follow action for the other players is that they will have to discard
2 cards in order to place a building card in their resource area. The Build
action allows a player to construct a building into their village. The indicated cost must be paid by placing a
gold coin from your supply on each resource needed to construct the building. Additionally, the player will get to draw one
card to their hand. The follow action
for the other players is to construct a building in the same manner but not
draw a card. It is important to note that the gold spent to activate a resource
during a build action (active or follow) must remain on that resource until the
start of your next turn. At the start of
your turn you gain back your spent gold and resources. The Recruit
action allows a player to acquire one of the 5 face-up Adventurer cards. The indicated cost must be met by paying one
gold coin to the bank and by having the corresponding icons on the buildings in
their village. The follow action requires
a payment of 2 gold coins and the required building icons. When a player needs to reload they can take
the Tax action to gain one gold coin
and to draw one card. The follow action provides
the other players with one card draw.
Every building and
adventurer yields a combination sf special abilities and victory points. As soon as a player starts building they will
acquire abilities to help them throughout the game. Things start to ramp up quickly and your head
is always in the game because on every turn you can take the follow action.
This game features great artwork, quick pacing, and tight game play with plenty
of replayability. There are 84 building
cards, 16 adventurers, and a deck of event cards to spice up the game after a
few games have been played. This one is
best described as a lot of game in a small package.
adventurer yields a combination sf special abilities and victory points. As soon as a player starts building they will
acquire abilities to help them throughout the game. Things start to ramp up quickly and your head
is always in the game because on every turn you can take the follow action.
This game features great artwork, quick pacing, and tight game play with plenty
of replayability. There are 84 building
cards, 16 adventurers, and a deck of event cards to spice up the game after a
few games have been played. This one is
best described as a lot of game in a small package.
We have an open copy of Villages Of
Valeria available
in our Demo Games Library for you come in and try.
Valeria available
in our Demo Games Library for you come in and try.
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