Game Profile: Skyward

A clever and unique strategy
card drafting game set in an airborne city.


Classification Strategy Card Game
Mechanics Card Drafting, Hand Management, Set Collection
Publication Rule & Make 2017
Ages 14+
Time 40
Players 2 – 4
Description
Skyward delivers a good punch for a small box game.  The game features a small board and a good
size deck of cards featuring cards from 4 different factions plus a few cards
for vehicles and critters.  Each faction
has a variety of buildings that can be launched with varying points and varying
abilities.  Each faction’s buildings are
unique to their faction.  Scoring
combinations can even cross faction lines.  The premise of the game is four previously warring
factions have formed a truce in order to build the first airborne city,
Skyward.  Players
compete in using a combination from the factions to build the highest scoring
airspace.
A game of Skyward starts by assigning the 1st
player, or Warden role for the first round Split phase.  The Warden will draw cards, face up, equal to
4 times the number of players. Now the fun begins. The Warden will divide these
cards into a number of stacks equal to the number of players. The Warden
chooses which cards and how many go into each stack – they do not have to be
equally divided. The Warden will place the Warden token on one of the
stacks.  In turn order and beginning with
the player to the Warden’s left, each player will choose one of the stacks of
cards to add to their hand.  The Warden
will get the last remaining stack.  Ooh it can
make for an interesting dilemma for the Warden when creating the stacks.  The player who selects the stack with the
Warden token immediately becomes the first player for the Launch phase, receives
a cog token, and will be the Warden in the next round.  Cog tokens are used as a wild symbol when paying
a building’s launch cost.
In turn order starting
with the new Warden, players can choose a building card from their hand to
launch by paying the appropriate faction cost. Additionally, they may discard 3
cards to obtain a wild cog token.  There
is a hand limit of 6 cards at the end of the turn.  After everyone has launched or passed the
new, the new Warden begins the next round by drawing and splitting another set
of cards.  The game ends when the launch
deck is exhausted or any player has 6 or more launched buildings in their
airspace.
The game is all about
the card split and the selection of which stack to take.  Each faction has cards with strong abilities.
The key is to quickly build a powerful combination.  This is not a long game.  It is likely a player will launch 6 buildings
within 6 rounds.

We have an open copy of Skyward available in our Demo Games
Library for you come in and try.


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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

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