Coimbra Plan B Games |
Coimbra in the newest game from Plan B Games who also did Azul, Century Spice Road, Century Golem, and Century Eastern Wonders. Coimbra is a dice drafting, point salad extravaganza of a game that introduces a unique dice mechanism. On every round, the dice players draft will be utilized in multiple ways, first as the number and later as the color.
Coimbra |
There are many ways to win. Whether you focus on increasing your coin income, hiring new guards, promoting academic progress, deepening relationships with surrounding monasteries, or providing the voyages of discovery of this era, in the end, only the one who sees the most promising synergies will succeed and know how to use it. In addition, the innovative cube-inserting mechanism guarantees a high-tension struggle for the most helpful inhabitants of Coimbra, as the choice of each cube affects not only the order of turns and the cost of bribery, but also their own income.
Reef Next Move Games |
Reef was created by the game designer Emerson Matsuuchi, who did the Century series. During the game, players serve as the reef itself, alternating turns carefully selecting which colors and patterns in which to grow and expand – the more beautiful the reef, the more points they will score.
Reef is played over a series of rounds. On a turn players must perform one of two actions: A) play a card from their hand, place the indicated coral pieces on their board then score the indicated pattern if it appears on their board and as many of that pattern that exists at that time, and 2) simply draw a card to your hand.Coral pieces may be stacked up to 4 high but only the top exposed ones count.
Reef |
Spring Meadow Stronghold Games |
Spring Meadow is the third in Uwe Rosenbergs’ trilogy puzzle board games (Indian Summer and Cottage Garden). In Spring Meadow, Uwe has combined some elements from Cottage Garden and Indian Summer. Hiking pins are awarded by having the highest scoring meadow when a scoring round is triggered. Meadows are created by completely filing up rows on your individual mountain board with the grassy Tetris-like pieces. Starting at the grassy edge of your board, each completed row counts as 10 points. For each incomplete row above the completed row you’ll score 1 point for each covered space.
Each mountain board has a number of random marmot mounds. Marmot mounds that are covered with a grassy piece containing a hole to expose it also scores 1 point. Having open holes on your board serves two purposes. 1) they score points during a scoring round when they expose a marmot mound, and 2) grouping them adjacently gains you rock tiles that you can use to cover vacant spaces. If you are lucky enough to win a scoring round and receive a hiking pin you must then place a marmot token over each of your open marmot mounds that scored – these will not score in future rounds. The first player to manage their meadows, marmots, and rocks well enough to win 2 hiking pins is the winner.
Spring Meadow |
Bohnanza The Duel Rio Grande Games |
Bohnanza The Duel |
Scare It Strawberry Studio |
Smash Up Oops, You Did It Again AEG |
- Burying – allows you to hide cards face down in play until the right moment, to help you or hurt your opponent.
- Dueling – allows a minion to call out another, with various effects depending on the type of duel.
Small World Power Pack 1 Days Of Wonder |
- Barbarians, Homanculi, Leprechauns, Pixies, and Pygmies
- Barricade, Catapult, Corrupt, Imperial, and Mercenary
- Ice Witches, Skags, and Slingmen
- Copycat, Lava, and Soul-Touch
Munchkin – The Red Dragon Inn Steve Jackson Games |
Ever wonder what happens at the tavern after the adventure is over? Now it can be told in Munchkin: The Red Dragon Inn. This Munchkin expansion pack includes popular cards taken from SlugFest Games’ Red Dragon Inn card game. Grab fantastic treasures and enjoy exotic drinks. If you know what’s good for you, be sure to tip The Wench.
Solid Metal Polyhedral 7-Die Sets Chessex |