- Mechanics: Action Queque, Area Influence, Hand Management
- Publisher: Forbidden Games, 2022
- Players: 1 to 6
- Time: 90 to 120 minutes
Mosaic: A Story of Civilization is a civilization building board game focusing on seven civilizations of the ancient world. Players will guild an ancient civilization from its founding. Decisions will determine whether it will thrive and win or falter only to be lost to the sands of time. This is a game of deep strategy. The key to success is in developing a strategy where the various elements work together to form a functioning civilization.
There is a lot going on in this game and lots of ways to score points. The goal of the game is to accumulate the most victory points. Let’s look at how victory points can be achieved. There will be three intermediate scoring rounds. These are triggered when a scoring card is revealed towards the end of each of the four card decks: build, population, technology, and tax & tariff. Each of the seven regions then scores 2 points for the second most influence and 3 points plus 1 point per city and wonder in the region, regardless of who owns them for the player with the most influence. Game end is triggered when the third scoring card is revealed. Final scores are then awarded 2 points per city, 1 point per town, points listed on each Golden age and each achievement tile, points per project cards based on number of icons of a certain type, points shown on technology cards, 5 points per manufactory town if matching goods are held, and finally, negative points for unrest if a player pushed tariffs too hard. The player with the most points wins.
To play Mosiac, players start the game with five population, one leader card (drafted), five technology cards (drafted), and one starting city placed on the location of a player’s choice. On each turn, a player can select one of eight actions. The work action produces resources of stone, food, or ideas. The Population action increases population. The Build action lets players pay the costs and construct a new city, a town, or build a great project. The Wonder action lets a player construct one of the nine wonders. The technology action lets a player acquire a new technology card. The Tax & Tariff action allow the player to collect money based on population or merchants. The Military action brings new recruits or move existing units. The Government action allow the player to form one of the six available governments.
Again, Mosaic is a game of deep strategy. The key to success is in developing a strategy where the various elements work together to form a functioning civilization. Finding the right combination of leader, government, wonders, technology, builds, currencies, and region domination will provide a wide variety of options and a game full of replays.
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