In Art Society, you are an art connoisseur putting together the best art collection of them all. During the game, players will bid for turn order from which they will select the hottest works of art consisting of various size, type, and framing, then arrange them on their drawing room wall vying to have “the” wall of the most fabulous artwork at the end of the game. Scores are determined by how well you have placed your paintings next to each other and how valuable each of the types of paintings have become during the game. – – 2 to 4 players – – 30 to 60 minutes game play
Each player begins the game with a player board, twenty bid cards, and a randomly dealt starting bid card and starting painting. The painting is placed face-up in the middle of their player board. The starting bid card identifies whom the first player will be. This starting player will select the size and shapes of the paintings up for bid in that round – number of players plus one. However, while they can see the size and shape of the paintings, they cannot see their type nor the frame around the painting. There are four types of paintings: city life, landscape, portrait, and still life. There are also four styles of frames. Once selected, the paintings are placed face-up. Players will now bid on turn order. Simultaneously players will select one of their bid cards (numbered 1 to 20) from their hand and place it face-down in front of them. Players will use each bid card only once per game. Once all players have made their bid selection, the cards are flipped over. The highest bidder gets first choice to select a painting from the available paintings. The other players then select in bid order. These paintings are place on their own drawing room wall on their player board. They must be placed touching another painting. Players will want to place paintings so that similar painting types do not touch each other. If they do, then neither paining will score at game end. However, players will want to place paintings with similar frame types touching as this will gain them a small decor tile that can be used to fill in empty spaces and will yield one or two victory points. The remaining painting not selected will trigger a marker to move on a track matching that painting type by the number of spaces represented by its painting size. The relative positions on this track determine the value of each painting type in final scoring.
Game end is triggered when players run out of bidding cards, or one player completely fills their drawing room wall, or one player has two paintings that they cannot place on their wall. Final scoring is done by multiplying the number of paintings of a type by its value on the value track. Score five additional points if your drawing room wall is completely filled in. There is a row on each player board that is considered eye-level. Any painting in that row of the highest value painting type gains five points if the drawing room wall is completely filled. Any space in the four conners of your drawing room wall not filled scores a negative two-point penalty. Additionally, score a negative two-point penalty for each painting not placed on your wall. The player who has placed their wonderful artwork the best will score the most points and win.
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