Coffee Rush is a set collection game with cute components. Players are baristas filling coffee orders during a rush. Move your barista around the ingredient board to collect the right ingredients to fill your orders. Complete enough orders and exchange them to activate special ability tiles. As orders are completed new ones are generated not only for you but for the player on your left and right – new orders just keep coming in. Completed orders and activated special ability tiles are worth victory points and any uncompleted orders will cost you points. At the end of the game the player with the most points is the winner. – – 2 to 4 players – – 30 minutes game time
Each order will require three or four ingredients. Each order is represented by a card. Each card will start alongside the first row at the top of your player board. At the end of your turn, all order cards will slide down one row. Rows are numbered from 1 through 4. Any order not filled in the #4 row goes to an unfilled order slot which will cost the player a victory point at the end of the game. Each time a player completes an order, they and the player to their right and left will each get a new order that will be placed in the first row. Orders will be coming in at a rapid pace. You will not be able to fill them all!
There are eight ingredients available to fill orders. An Ingredients board depicts the ingredients in a 4×4 grid. This is where players will acquire ingredients. On a turn, move your player meeple three spaces, according to the movement rules, and get the ingredient from each space you crossed. Then complete any orders you can. There are four ingredients that are easy to get: coffee beans, milk, steam, and ice cubes. Another four ingredients are harder to get: tea leaves, chocolate, caramel, and water. Players can exchange three of their completed orders to activate one of four special ability tiles on their player board. These can make it easier to gather ingredients on future turns. You can spend any Rush tokens that you have gained to move extra spaces on the Ingredients board. Rush tokens are gained when an order is placed in your unfilled order location.
Game end is triggered when one player has accumulated their 5th unfilled order, or the order deck is exhausted. Scores are tallied with one point for each filled order plus two points for each of the special ability tiles that you activated and minus one point for each unfilled order. The player with the most points is the winner.
Coffee Rush is not a real time game with everyone moving at the same time, but there will be plenty of tension because there will be more orders to fill than possible to get done. It will feel like a real rush.
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