Faraway is an adventure card game where players will play cards to complete a journey across the continent of Alula. Each player will create a row of eight cards played from left to right. Each card provides a goal and a means to achieve the goals on the other cards. The key element is in the placement of your cards as scoring is done in reverse order from right to left. You’ll want higher scoring cards early in your line in order to maximize your points. In addition to the eight cards, Sanctuary cards can be obtained that can enhance your eight cards scoring abilities. The player with the most points wins. – – 2 to 6 player – – 15 to 30 minutes game time
The game is made up of Region cards and Sanctuary cards. A player’s row of eight cards will be made-up of Region cards. These cards are numbered from 1 to 68, will indicate any resources and/or map icons, and may have scoring opportunities based on criteria of prerequisites. Sanctuary cards, when gained are played above your row of Region cards and provide extra scoring opportunities. Map icons are useful for acquiring options when gaining Sanctuary cards. Resource icons are used to fulfill prerequisites and to fulfill scoring requirements,
Each player begins the game with a hand of three Region cards. Simultaneously, everyone will place one of their cards face-down in front of them as the first card in their journey. The played cards are then revealed. The player with the lowest numbered card is first to select a card from the tableau of available face-up Region cards. In each round after round 1, every player who plays a card higher than their previously played card gains a Sanctury card. Play continues in this manner for eight rounds.
After eight rounds each player will have 8 Region cards in a line with some Sanctuary cards above them. The first step in scoring is to flip all region cards face down. Sanctuary cards are left face up. Now flip over your last Region card, the one farthest right. Look at the prerequisites by looking only at face up cards, both Region and Sanctuary. If prerequisites are met, then score based on those face up cards. Then flip over the seventh card and work your way back through all eight cards, scoring only based on face up cards. Then score any Sanctuary cards with scoring opportunities. Cards played early will have better scoring opportunities than those played late because more cards will be face up when it is time to score. The player with the most points wins.
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