Sand is a pick-up and deliver strategy game where players ride their giant worms across the desert. They will pick up goods in various cities and deliver them to the camps that need them. Delivering goods to camps will earn money. Delivering the right set of goods will earn more money and a bonus as well. The player with the most money at the end of the game will be the winner. 1 to 4 players – – 120 minutes game time.
Sand is played over 5 to 6 rounds depending on player count. A round consists of three turns for each player. On a turn each player will take up to four actions. Each player has four action tokens: black, blue, red, and white. These colors match the colors of the four basic goods that need to be delivered. when one of those goods gets picked up, it blocks the use of that action token until that good is delivered or stored in a player’s shelter. The more goods on your worm, the less actions you can take.
At the start of each round four dice, in the same colors as the action tokens and goods, are rolled. All players will work with these dice as rolled. All dice can be used for movement of the worms. The blue die can be used to hydrate your worm. The red die can be used to feed your worm. A combination of black and white dice can be used to generate worm health points. If your hydration, feed, or health gets too low your worm cannot move. Movement cost hydration, food, and health. If you worm can’t move , you can’t pick up or deliver goods. Keep your worm healthy, hydrated, and well fed.
Money is earned on each delivery. Additional money is ear at game end for additional things accomplished during the game. A set of mission cards is available at the end of each round. Players select them in turn order. They can be used as a one-time benefit or a game-end scoring goal. Specialization seals are awarded to the first player to deliver four goods of the same color. Each good of that color they deliver during the game is worth one coin. There are minor tribe tokens that can be obtained during the game for delivering a set of less desirable goods to a camp. The player earns less for deliver, but the player who earns the most support points gains twelve coins at game end. As players move to the various cities they can use an action to sing in that city. The player with the most songs sung gains three coins for each location they sing in.
Sand features eight special characters with special abilities. Each player gets one to start the game. they are powerful. Each player has four companions that can be activated to additional abilities. This game is an intricate puzzle that unravels in a different way every time you play. Using the different characters and gaining different goal cards will drive players to take a different approach in game after game. One last thing, make sure to keep you worm healthy, hydrated, and fed.
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