We’ve built cities on the ground. Now it is time to build a city in the sky. In Skyrise, players are visionaries sought out to aid in the creation of a magnificent city in the sky dedicated to the arts, science, and beauty. During the course of the game, players will design and direct the construction of buildings of their own design, as well as works inspired by artists from their homeland. Over the course of two eras, players will need to win sites to build on, earn favor across islands, accomplish public and secret goals, and build their own unique wonders. At the end of the game the player with the most points wins. – – 2 to 4 players – – 30 to 60 minutes
Each player starts the game with one randomly drawn secret objective card, three wonder cards, twelve buildings, and one wonder. The buildings come in three heights: small, medium, and tall. The bottom of each building has a unique number. In Era 1, players will have two small, four medium, and one tall building to work with. In Era 2, they will add another two small, one medium, and two tall buildings, as well as their wonder structure.
Skyrise is a bidding game where players will use the numbers on the bottom of their buildings to bid. All building numbers are place so they can be seen by all players. The main board is made up of a small central island surrounded by a number of larger islands equal to the number of players. Each island has a number of neighborhoods of four different types. Each neighborhood will have a disc (neighborhood, patron, wild, or commission) randomly drawn and placed during setup. All discs can be used to score points at game end.
A turn begins when the active player puts one of their buildings on a neighborhood with the bidding number facing up. The next player can now outbid them by placing a higher numbered building on a neighborhood adjacent to the first player’s building (numbered side up). Players in turn order can now continue in this same manner to outbid or pass. Once all players have passed, the last player to place a bidding building (the highest numbered building), will turn theirs over and collect that location’s disc. All other buildings will be returned to the respective players. This player becomes the active player for the next round. Play continues until one player has constructed all of their Era 1 buildings at which time scoring for area control on each island will occur. Era 2 begins with the rest of the buildings becoming available and each player selecting a Wonder card. Era 2 plays out just like Era 1 with one exception. When a player decides to use their Wonder, they automatically win that location and its corresponding disc. Auctions continue until all players have constructed all of their buildings and their wonder. Scoring for area control on each island will then occur.
There are panorama cards, randomly drawn at the beginning of the game, that will also be scored at the end of both Eras. These award points for a particular configuration of a player’s buildings. At game end there is additional scoring for secret objectives and collected discs. Paton discs score based on the type of patron it is. Neighborhood discs are a points multiplier for how many buildings a player has occupying that type of neighborhood. Ten points is awarded to the 1st player to construct all of their buildings and four points to the 2nd player. The player with the most points wins.
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