Are you an architect or someone good at crafting your own dungeon? If so, Stonespine Architects, a card-drafting game of dungeon building may be for you. The object of the game is to construct the most dangerous labyrinth that will score the most points. Jordy Adan the game designer of Cartographers has created another puzzley game. – – 1 to 5 players – – 45 to 60 minutes game play
A game of Stonespine Architects is played over four rounds. In each round players will draft and play four cards in one row of their dungeon. There are three phases to each round. The first phase is to draft and play four cards into their dungeon. The second phase is the improvement phase where players use the gold earned at the bottom of the row of cards just played to buy improvements for their dungeon. Improvements can be traps, monsters, treasure chests, or secret passages. The gold is tracked on a separate board. Each player counts the gold listed on the bottom of the four cards they played in the current round and then add one gold for each treasure chest located anywhere in their dungeon. The player with the most gold is first to buy improvements from the face-up market cards reducing the amount of their gold. They can continue to buy until they are no longer in the lead with gold. Buying improvements continues until all players have passed. The first player to pass is placed in first place on the Priority Track. This track determines turn order for selecting challenge cards and for tiebreakers. Challenge cards are private goals for end game points. It may be beneficial to pass early during the improvement buying phase to get first dibs on a challenge card that works well rather than to buy more improvements. The third phase is clean-up and next round set-up.
Each card that players will place in their dungeons has a pathway configuration and room for four elements. Some of the cards will have preprinted elements and/or reputation stars on them. Reputations stars yield game end points.
The game comes to an end when all players have created their dungeons of sixteen cards in a 4×4 grid. Final scoring consists of the following: points for public goals, completed challenge cards, and reputation stars on dungeon cards. Additionally, each player was dealt a random blueprint card at the start of the game. Points are awarded for placing elements into the right dungeon section as indicated on their blueprint card. Each dungeon card that has a pathway that connects to the entrance and/or exit locations indicated on the blueprint card scores points. the player with the most points wins.
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