Game Profile: Power Grid The First Sparks

The dawn of a new Power Grid era!
 
 
Mechanics Resource Management, Modular Board

Theme Prehistoric

Publication Rio Grande Games, 2011

Ages 13+
Time 60

Players 2 – 6
Description 
 

 Power Grid The First Sparks packs all the intense decision making from Power Grid without the auction mechanic. The goal of the game is to grow your clan to 13 members that you can feed. Not having enough food will lead to losing clan members.  Food comes in the form of crops, berries, fish, bears, and mammoths.  The right technology cards are necessary to harvest food from the various sources. Knowledge cards, like fire, will be useful as well.  There are 4 phases to each round: 1) buying new technology, 2) going hunting and feeding the clan, 3) spreading the clan across the modular board, and 4) bureaucracy.  Bureaucracy consists of refilling the food supplies and determining turn order.  Just like in Power Grid, turn order is critical.  If you’re in 1st place you choose which technology cards will be sold but are then last in turn order to purchase it.  Additionally, being in1st place means you go last in turn order at acquiring available food sources.

While Power Grid The First Sparks plays in less time that Power Grid, it still carries the same level of intensity.  Every decision is important.  The Power Grid game has light but is not lite.

 
We have an open copy of Power Grid The 1st Sparks available for you to come in and try out.

 
 
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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

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