Game Profile: Alhambra

Publisher: Queen Games, 2003
Players: 2 – 6
Time: 45 – 60 minutes
Mechanics: Card Drafting, Hand Management, Set Collection, Tile Placement
Alhambra is a set collection, tile laying, wall-building kind of game.  Players will work to build their own “Alhambra” by purchasing buildings at the market.  There will always be four buildings available for sale. Each of the four market spaces requires payment in a particular color of currency.  Buildings are assigned to a market by blind draw.
On a player’s turn they can buy a building or take one of the four faced up money cards.  Paying the exact cost for a building allows the player to take another turn where they may buy more buildings, replenish their hand with money, or take a building out of reserve and place it in their Alhambra.  Once a building is purchased it is either immediately placed in the player’s Alhambra or place in a players’ reserve for future placement.  Players must take care when placing their buildings to both leave openings for future building opportunities and to build one long wall.  Each building tile will have walls on zero to three sides.  Open sides must be played on open sides and walls on walled sides.  There are six different colors of buildings.
Players collect sets of colored buildings to score points during each of the three scoring phases. Points are awarded for having the most of a building color type.  Additionally at each scoring phase, players score points for the number of segments in their longest contiguous wall.
Awards: 2003 Spiel des Jahres (Game of the Year), 2006 International Gamers Award

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