Game Profile: Five Tribes

It’s when, how, and where you
dis-place the 5 tribes of meeples that will determine your victory or failure!


Classification Strategy Game
Mechanics Area Control, Modular Board, Auction Bide, Card Drafting, Set
Collection
Publication Days of Wonder, 2014
Ages 13+
Time 40 – 80
Players 2 – 4
Description

Five Tribes is the most strategic
game ever produced by Days of Wonder. 
The game features a modular board of 30 tiles which will be randomly
placed in a 5×6 grid.  Each tile has
victory points ranging from 4 to 15. 
Each tile also offers 1 of 5 different actions.  There is a deck of 22 Djinn cards that can be
acquired that offer victory points ranging from 4 to 10.  Each Djinn card offers a unique special
ability.  There is a second deck of cards
featuring 9 types of resources that can be acquired to form sets to claim gold
or victory points.  The game is named for
the 5 Tribes of meeples that will be randomly distributed at 3 meeples per tile
before the start of the game.  Each tribe
uses a special ability when used on a player’s turn.  The 5 Tribes consists of: Viziers – worth victory
points, Elders – gain & activate Djinn cards, Builders – obtain gold,
Merchants – obtain resource cards, and Assassins – kill meeples.  All of this means no 2 games will ever be the
same.
The mechanics of a
players’ turn are simple.  Take all of
the meeples from one tile, drop one on each tile you cross until your last meeple
lands on a tile that has at least one meeple of the same tribe – hence the term
“dis-placing”.  Remove all of the meeples
of that tribe from the tile and complete that tribes’ special ability.  Then choose if you would like to exercise that
tile’s ability.  The decision making
along the way is not so simple.  Turn
order is critical and is bid on before the start of each round.  It cost gold to go early in the run order.

Your strategy and the strategy
of your opponents will materialize over the first several rounds.  Movement will become clearer as meeples
disappear from the tiles.  However, it
feels like every decision is vital.  How
much to spend on turn order is significant, managing money is necessary.  Using the right tribe at the right moment is
the key to maximizing points and achieving victory.  This is a game that will make you think.

We have an open copy of Five Tribes available in our Demo
Games Library for you come in and try.



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