|Crown Of Emara|
Players: 1 – 4
Time: 45 – 75 Min.
The theme for Crown of Emara is to compete
to become the next King. In order to become
the king, you must score points with the citizens and score building points as
well. Both kinds of points are tracked
as the game progresses. At the end of
the game the lower of your citizen and building points will be your final
score. Balance between the two is
of Emara comes with 2 modular boards with a rondel in the center
of each. You have a councilor on each rondel. One board is where your councilor/craftsman
acquires resources (wood, grain, stone, and cloth). The other board is where your other councilor
spends resources at various locations: castle, cathedral, construction site,
and market. These locations provide
various actions that include acquiring and exchanging books, coins, signet
rings, and gaining both citizen and building points. Additionally, it is where you can recruit an
advisor or increase your noble rank. All for the purpose of citizen and
building points. You have a deck of nine action cards that will
each be played twice during the 18 rounds of the game. The key to success is to have each of your
councilors in the right spot at the right time to do what you need to do.
The game consists of six rounds where each player will play 3 cards
which are drawn randomly from their deck at the start of the round. Planning is essential to maximize the ability
of each card when it is available to play.
Play time is supposed to be 45 to 75 minutes. I feel it takes a little longer – closer to
60 to 90 minutes.
We love this game because it brings a good deal of depth to the game
that is not overly long. The two boards
look great on the table. The two rondels
really provide a challenge and we find that the game is well balanced. End game scores have been close. Crown of Emara works well with 2, 3, and 4 players.
It does have a 1-player variant that we have not tried.
|Crown Of Emara|