Devir Games Arrival

A great selection of games by Devir Games arrived in today! Included are Bitokῡ, La Viña, LUNA Capital, Mazescape Kids: Hypnos, Mille Fiori, Paris: La Cité de la Luminère, Red Cathedral, Red Cathedral: Contractors, and Savernake Forest. Here’s a look at each one:

Bitokῡ – A fantasy deck-building, hand management, and set collection game. – – 1 to 4 players – – 120 minutes

Players will take the role of Bitokῡ spirits of the forest on their way to transcendence, with the goal of rising and becoming the next great spirit of the forest. To do so, they will have the help of the yōkai, the kodamas, and the various pilgrims who will accompany them along the way. The game is played over four rounds, each divided into four phases inspired by the seasons of the year. In the Spring phase, players prepare their Yōkai cards and gather the fruits of their earlier labors. In the Summer phase, players call upon their Yōkai and perform actions in the various areas on the board to earn Virtue Points. As players earn Virtue Points they will advance along the Spirit Path. In the Autumn phase, the new turn order is determined based on the players actions in the Summer phase. In the Winter phase, players recover their pieces and prepare the board for the next round. At the end of the Winter Phase in the fourth round, the game ends and Ascension occurs. During Ascension, players can earn additional points by completing certain goals. The player who advances the furthest along that path will be the winner. (publisher description)

La Viña – A set collection card game about harvesting grapes for wineries. 2 to 5 players – – 30 to 45 minutes

Players advance their grape pickers along the board, collecting cards with the most interesting grapes. Some cards include tools with effects. To collect the cards you advance along a track that represents the rows of a vineyard. Each track has a series of different grape cards on either side, and you are allowed to choose the cards next to the space you are on, or next to the space you move to. Each turn you can choose a card and advance or advance and choose a card. At the end of the track, there are different wineries (each preferring a different kind of grape variety). Get the best reward for your harvest from the local wineries by matching your hand of grapes with their needs. If the players go quickly, they may get the best cards, but risk not having enough grapes. If they go too slow, the competition can beat them to the best vines! Selling your grapes to the wineries gets the players prestige points, and each player has a limited amount of deliveries. You can use your prestige points to upgrade your basket to improve your delivery. The end game triggers when a player makes their last grape delivery. The other players can finish moving through their track. Then, everyone counts their prestige points gained through their previous deliveries, and the player with the most points wins! (publisher description)

Luna Capital – Players are going back in time to 1977 to see who can build the best city on the surface of the moon. The player with the most points at the end of 12 rounds will be awarded the prestige of having their city designated The Captial. Points are awarded for completing the threes concession (goal) cards randomly selected before the start of the game. Additional points are scored for sets of greenhouses, sales offices, two different types of residential buildings with different adjacency requirements, and number of meteorites. – – 1 to 4 players – – 45 minutes

Mazescape Kids: Hipnos – A clever and fascinating maze game for one player. You will place a map on the table and look for the compass rose as the starting point of the maze. Using the wooden styles that comes with the game, you’ll trace the white pathways, maintaining contact with the maze at all times, and you’ll open and close sections of the map while looking for the exit point of the Impossible Triangle. Pass under bridges, climb staircases, and keep your head from spinning until the exit point takes you to the next scenario. There are seven different maze challenges to face with each one becoming increasingly more difficult but still aimed at ages 6+. (publisher description)

Mille Fiori A card drafting and pattern building game designed by Reiner Knizia. Millefiori (meaning Thousand Flowers) is a glasswork technique which produces distinctive decorative patterns on glassware.

Players take the role of glass manufacturers and traders who want to profit as much as they can from their role in the production of fine glass art. The game board is made up of five different areas each with a collection of diamond shaped spaces, each space contains a symbol. Each area is a different color and has its own placement rules and scoring system. The game is played over several rounds. Players will choose a card from their hand of five and pass the remainder of their hand to the next player. In turn order, each player will resolve their chosen card mostly by choosing to place one of their diamond-shaped tokens on an empty space in the area indicated on the card and then receiving points. The key to placement is in creating groupings that will yield the most points. Sometimes it’s groupings of your player color and sometimes it’s groupings of any player. Another turn option is instead to move your ship along the Sea track the number of spaces indicated on your card and receive points. The round continues in this manner of drafting and placing until players have two cards left, one will be played and the other discarded. Begin a new round of five cards to each player. Game ends when either the card deck runs out or a player has placed their last diamond on the board. There are lots of ways to score points. Each area has added bonuses that can be achieved – end game bonus points and receiving extra cards for immediate play. – -2 to 4 players – – 60 to 90 minutes

Paris: La Cité de la Luminère – A 2-player tile laying and building placement abstract game. The theme is 1889 Paris “Exposition Universille” and the opportunity to wow the world with their city-wide implementation of the hot new idea of electric public lighting. The game is made up of square cobblestone tiles and polyomino building tiles. Each tile is divided into four spaces that has a combination of the two player colors, a mixed color, and streetlights. The game is played in two phases. In the first phase you and an opponent will construct a shared 4×4 grid of square cobblestone tiles and select building tiles from a common pool for your reserve. Your reserved building tiles will get placed during the second phase. The key in placing the cobblestone tiles is to create patterns of your color &/or mixed colors that will match the shape of your reserved buildings and that are adjacent to streetlights. Once the last cobblestone tile has been placed, phase one ends and no more building tiles can be obtained. Phase two consists of placing your building tiles and taking actions. When placing one of your building tiles it can only cover unoccupied cobblestone spaces of your color &/or mixed color – never on your opponent’s color nor a streetlight. Place one of your player color chimneys on the building. Alternatively, you can activate one of the available Postcards, each with a special action. A Postcard can only be activated once. These provide dancers, fountains, statues, and large streetlight tokens that can be placed in the city to gain additional victory points. The game ends when neither player can place any more of their buildings and all of their Postcard activation tokens have been used. Points are scored for buildings illuminated by a streetlight, your largest building group whether illuminated or not, and action tokens pertaining to your buildings. Points are deducted for all unplaced buildings left in your reserved. The player with the most points wins. – – 2-player – – 30 minutes

The Red Cathedral – A strategic game in which the players are going to work to build a central cathedral. They will build different sections in different towers. The key is to build and decorate enough sections in a tower to max out your score for each tower. The game revolves around a market board that utilizes a rondel mechanism where necessary resources can be acquired, and additional actions can be taken. Market actions include gaining resources, moving their resources to cathedral sections, enhancing their ability to gather resources, or just scoring points. Ornamentation can be added to any completed tower sections for added prestige points. The game ends when a player has completed their sixth section. Only completed sections of each tower are scored. Player with the most points wins. – -1 to 4 players – – 80 minutes

● The Red Cathedral: Contractors – The first expansion to the base game, The Red Cathedral. This expansion adds 10 new guilds that can be combined with those from the basic game, 6 additional blueprint cards, and a new card for the solo mode. Many of these new guilds use the Contractors module, which among other things, adds a new board containing a map of Russia. Send out contractors throughout Russia to recruit the talent of the best specialists and artisans of the country to aid in the construction of the cathedral. (publisher description)

Savernake Forest – A game about placing cards and building paths. Each turn, you’ll add a card to your 4×4 forest. Cards can have either animals or the forest paths where they’ll find food. You need to make a path for each animal, making sure they collect only the best food. Throughout the game, players will have the help of some animals, depending on the card they choose from the central market. The rooster will help you get up early, so you can be the first to choose a card in the next turn. The armadillo teaches you how to dig better shelters to store more food, so you can take a burrow token and add it to one of your animal cards to increase that animal’s storage capacity by 1. The goat teaches you to hydrate yourself better, offering a water drop token that can be associated with a food and increase its value by 1. Finally, the rabbit helps you attract new animals to your forest. (publisher description) – – 2 to 4 players – – 20 to 40 minutes

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