New Game: Books of Time

Books of Time! puts a unique and exciting twist on tableau building, allowing each player to construct three great books, each with their own sets of special abilities that they can write. Your history awaits! – – 1 to 4 players – – 45 to 60 minutes game play

In Books of Time each player gets to create 3 books: one of trade, one of science, and one of industry.  The object is to score the most points by filling the books to complete objectives and to move up 3 scoring/resource tracks.  Each of the 3 books are each made up of 2 ring binders and are different colors so it is easy to see which pages belong in which book.  At the start of the game every player will have their 3 books open with a starting page in each. They will then draw 6 pages from the deck.  One page they can place in one of their books.  Two pages will go onto their player board. The remaining 3 will be placed in a discard pile. There will also be an offer area with 4 pages face up and a chronicle book with pages that will affect play during the game.  In addition, each player will have a stack of 3 objective tiles stacked on top of each other, one for each book. These objectives are different for each type of book and can yield points based on how effective a player is completing the various objectives.

On a player’s turn they can take any one of these six actions:

1. Activate a Page that is open in their book.  Each page has an ability to be used.

2. Write Pages – pay the cost of pages on their board to move them to their books.

3. Close a Book – turn a book back to page one and take the resources at the bottom of each page in that book.  Normally those resources are acquired when a page is written into the book.

4. Draw 2 Cards from the offer area and place them on their board.  Then replenish the offer area back up to 4 pages.

5. Advance – move up on 1 of the three tracks that correspond to each of the books.  Moving up the tracks will yield resources and actions.  They can also yield points at game end if they have reached a high enough level.

6. Turn Pages – turn pages forward in 1 or 2 books and then collect the resources showing at the bottom of the open page in all 3 books.

After doing these normal actions a player can choose to use the action available on the open page of the chronicle.  After all players have taken their turn a page in the chronicle is turned to expose the next page and the next available action.  There is a marker placed in the chronicle at the beginning of the game that will be 3 pages from the end.  When that marker is turned up the players will know there are 3 rounds left in the game.  After everyone has completed those 3 rounds the chronicle is closed and final scoring takes place.  The player who has scored the most points will win Books of Time.

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  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

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