A great selection of new games are here: Apiary, Council of Shadows, Dune Imperium Uprising, General Orders: World War II, Race to the Raft, Scholars of the South Tigris, Tiny Epic Crimes, Tokaido Duo, Wonder Woods, and World Wonders.
Apiary – A competitive, worker-placement, hive-building game about hyper-intelligent bees in space. Each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. PYou will explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions–with benefits increasing relative to worker strength, before they must hibernate! – – 1 to 5 players – – 60 to 90 minutes
Council of Shadows – Players choose to represent one of four high-tech civilizations at the edge of the universe. The Council of Shadows, an all-knowing assembly of hyper-advanced aliens has given players a special gift: the so-called “Dark Tech.” It allows ships to travel to distant galaxies at several times the speed of light. In exchange for this special technology, the Council expects to receive a portion of the massive amounts of Energy that players harvest from their travel to distant solar systems. Whoever collects the most Energy for the Council will win a seat on the Council of Shadows. Players will need to choose carefully whether to perform powerful actions that cost large amounts of Energy, or to will use more subtle and strategic tactics to win. – – 1 to 4 players – – 60 to 90 minutes
Dune Imperium Uprising – A stand-alone sequel that expands on Dune: Imperium’s blend of deck-building and worker placement. Continue to balance military might with political intrigue, wielding new tools, in pursuit of victory. Spies will shore up your plans. Vital contracts will expand your resources. Or learn the ways of the Fremen and ride mighty sandworms into battle. – – 1 to 6 – – 60 to 120 minutes
General Orders: World War II – Take command of Axis and Allied troops at the height of World War II in this compact worker-placement wargame. Player is a competing commander in a tug of war for control over a crucial Second World War battlefield, either in the mountains of Italy or the islands of the Pacific. You will strive to seize crucial strategic assets that unlock special abilities. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters. – – 2-player – – 30 minutes
Race to the Raft – A co-operative, path building, tile placement, social puzzle family game. Work together to build pathways and guide the cats trapped on a smoke-filled island to safety to the raft by placing pathway cards. As you place pathways, fire, represented by different shaped tiles, will spread across the island, limiting your option. Players will need to balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft. – – 1 to 4 players – – 40 to 60 minutes
Scholars of the South Tigris – A heavy-duty stand-alone game in the South Tigris trilogy by designers Shem Philips and SJ MacDonald. The combination of bag building, dice placement, color mixing, and “workers for mitigation” creates an interesting game play experience. The game is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other. The shared resource system of scrolls and translators adds a lot of positive interaction and tension between players. – – 1 to 4 players – – 60 to 90 minutes
Tiny Epic Crimes – A fast-paced, crime-fighting, deduction game with multiple ways to play. in the Tiny Epic series of small box but big games series. Players take on the role of detectives, and depending on the game mode, will be working either together or separately to crack the murder case. Players have 48 hours to race around the city collecting evidence, such as the murder weapon, forensics, or the getaway vehicle in an attempt to solve the case. 1 to 4 players – – 30 to 60 minutes
Tokaido Duo – Welcome travelers to the Japanese island of Shikoku! Two players take turns travelling around the smallest of Japan’s four islands. You will experience this setting through three different characters and go through a three-faceted spiritual journey. As the pilgrim, you will visit shrines, forests, seashores, and hot springs. As the trader, you will craft and sell traditional souvenirs. And, as the artist, you will paint a variety of beautiful vistas, and gift your artworks to locals. Each character’s experiences will reward you points. However, the player who can live one of these experiences to the fullest will be the one to end the game. – -2-player – – 20 to 30 minutes
Wonder Woods – A quick family game of bluffing and deduction. It’s mushroom hunting season in the utopian wonder woods! Use your intuition and deduction skills to identify the mushrooms you think will be worth the most at the end of the game. Harvest porcini, morels, chanterelles, and parasol mushrooms using your limited number of baskets. And if you wish, each turn, share one of your secrets and receive an extra basket to pick more mushrooms. When each mushroom value is finally revealed, count what your entire harvest is worth and win the game with the highest score! – – 2 to 5 players – – 15 minutes
World Wonders – A city-building game where players will take on the role of the great leaders of the past to build their own glorious Ancient City. Each player will use their gold each round to build tiles that will increase their city’s economy. Buildings will provide resources that will make their city evolve from a simple settlement to a large city. As important as the buildings, are its monuments and wonders tokens that can bring a lot of victory points, but they will consume your all gold. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. Once all players have spent their gold, a new round begins, and new buildings and roads will be available. In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders! – – 1 to 5 players – – 50 to 70 minutes
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- We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
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