Back in stock and on the shelves you’ll find: Dune: Imperium – Uprising, Happy Little Dinosaurs, Isle of Cats, Root, Sagrada, The Crew: Mission Deep Sea, and The Crew: Quest for Planet Nine.
– Dune: Imperium – Uprising – A stand-alone sequel that expands on Dune: Imperium’s blend of deck-building and worker placement. Continue to balance military might with political intrigue, wielding new tools, in pursuit of victory. Spies will shore up your plans. Vital contracts will expand your resources. Or learn the ways of the Fremen and ride mighty sandworms into battle. – – 1 to 6 players – – 60 to 120 minutes game time
– Happy Little Dinosaurs – Card game where players are dinosaurs trying to avoid natural, predatory, and emotional disasters while dodging Meteors. Each player’s player board provides their Dinosaur character, Escape Route to track your points, and Disaster Area for any Disaster cards received. Each round, a Disaster card will be flipped over revealing a disaster. Each player will simultaneously play a point card from their hand in hopes of collecting points and avoiding the disaster. High point value gets to move along their Escape Route, while low point value receives the disaster card. Adjustments to your point value can be made from dinosaur traits, point card effects, and instant card effects. First player to 50 points or is the last dinosaur standing wins. – – 2 to 4 players – – 30 to 60 minutes game time
– Isle of Cats – a polyomino tile placement with colorful cats. Rescue cats to your boat with fish trying to keep cat families together for greater points. – – 1 to players – – 60 to 90 minutes game time. Read our Game Profile Click Here.
– Root – Players attempt to rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war. Play one of these four factions: Marquise de Cat, Eyrie Dynasties, Woodland Alliance, or Vagabond each with their own specialty. – – 2 to 4 players – – 60 to 90 minutes game time
– Sagrada – A dice drafting and window crafting game. Players will draft and place dice to match their individual player’s board window pattern obeying color and number placement restrictions. Public Tool cards will be available for players to spend favor tokens in order to use its special ability. Three randomly selective public objective cards and an individual private objective card will drive the strategic placement of your dice. – – 1 to 4 players – – 30 minutes game time
– The Crew: Mission Deep Sea – A stand-alone cooperative trick taking game. Players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. – – 3 to 5 players – – 20 minutes game time
– The Crew: The Quest for Planet Nine – A cooperative card game with a new twist on trick-taking. Players will work together to complete 50 different missions spanning the solar system in order to win. Each mission has a unique win condition. Game play uses common mechanics like tricks and following suit and increases in difficulty as the game progresses. – – 2 to 5 players – – 20 minutes game time
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES. |
- Located at 30 NW 2nd Street in Historic Downtown Gresham.
- We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.