– Heat: Pedal to the Medal– Players will each race a car around the track for a given number of laps to determine the best driver. At the start of each round, you can shift gears, which dictates how many cards you play that round. You control your car’s speed by adding the value of these cards to move that many spaces on the racetrack, jockeying for position. – – 1 to 6 players – – 60 minutes
– Legacy Ticket to Ride: Legends of the West – Ticket to Ride taken to another level of gaming experience. This is a legacy-style game, where some of the results of a game carry forward to future games. Over the course of twelve games, you will make permanent changes to your version of the game. You will add new rules, new materials, new pieces to the board. Many of the things you will find are hidden at the start of the game. – – 2 to 5 players – – 20 to 60 minutes
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In the mid 1800’s Barcelona, Spain was one of the most densely populated cities in Europe. Ildefons Cerda, a civil engineer had a better idea. Let’s expand outside the city walls and create areas with wide city streets, planned green spaces, and adequate space for pedestrians. In the game of Barcelona, players are builders working to create the area Cerda had envisioned by constructing buildings for the right citizens to live in, building streets, creating tram lines, and building public spaces. Modernisme, a new architectural and arts style gaining popularity among the well-to-do is there to explore. At the end of the game, the builder with the most points will be the winner of Barcelona. – – 1 to 4 players – – -60 to 90 minutes game time
Barcelona is a point salad kind of game. There are multiple ways to score points during the game and multiple ways to score points at the end of the game. A player’s turn starts by drawing two citizen tiles out of a bag. Ther are three types of citizens: working, middle, and upper class. Each type has a corresponding type of building they want to live in. The player stacks the two citizens and then places the stack on one of the many intersections on the board. At the end of each street there is an action tile. The player will take the action at the end of both the vertical and horizontal street. It is possible the intersection chosen could yield a third action.
The actions to be selected include gaining resources, constructing buildings, building streets – both narrow and wide, building intersections, and even building a tram. All of these actions can gain a player in-game points or set them up for gaining game end points. Every turn is going to be a big turn. Every game is going to be different. The action tiles at the end of each street can be changed every game. They are randomly placed at the start of the game during set up.
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Are you an architect or someone good at crafting your own dungeon? If so, Stonespine Architects, a card-drafting game of dungeon building may be for you. The object of the game is to construct the most dangerous labyrinth that will score the most points. Jordy Adan the game designer of Cartographers has created another puzzley game. – – 1 to 5 players – – 45 to 60 minutes game play
A game of Stonespine Architects is played over four rounds. In each round players will draft and play four cards in one row of their dungeon. There are three phases to each round. The first phase is to draft and play four cards into their dungeon. The second phase is the improvement phase where players use the gold earned at the bottom of the row of cards just played to buy improvements for their dungeon. Improvements can be traps, monsters, treasure chests, or secret passages. The gold is tracked on a separate board. Each player counts the gold listed on the bottom of the four cards they played in the current round and then add one gold for each treasure chest located anywhere in their dungeon. The player with the most gold is first to buy improvements from the face-up market cards reducing the amount of their gold. They can continue to buy until they are no longer in the lead with gold. Buying improvements continues until all players have passed. The first player to pass is placed in first place on the Priority Track. This track determines turn order for selecting challenge cards and for tiebreakers. Challenge cards are private goals for end game points. It may be beneficial to pass early during the improvement buying phase to get first dibs on a challenge card that works well rather than to buy more improvements. The third phase is clean-up and next round set-up.
Each card that players will place in their dungeons has a pathway configuration and room for four elements. Some of the cards will have preprinted elements and/or reputation stars on them. Reputations stars yield game end points.
The game comes to an end when all players have created their dungeons of sixteen cards in a 4×4 grid. Final scoring consists of the following: points for public goals, completed challenge cards, and reputation stars on dungeon cards. Additionally, each player was dealt a random blueprint card at the start of the game. Points are awarded for placing elements into the right dungeon section as indicated on their blueprint card. Each dungeon card that has a pathway that connects to the entrance and/or exit locations indicated on the blueprint card scores points. the player with the most points wins.
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We proudly serve Gresham and the greater Portland and Vancouver area.
Coffee Rush is a set collection game with cute components. Players are baristas filling coffee orders during a rush. Move your barista around the ingredient board to collect the right ingredients to fill your orders. Complete enough orders and exchange them to activate special ability tiles. As orders are completed new ones are generated not only for you but for the player on your left and right – new orders just keep coming in. Completed orders and activated special ability tiles are worth victory points and any uncompleted orders will cost you points. At the end of the game the player with the most points is the winner. – – 2 to 4 players – – 30 minutes game time
Each order will require three or four ingredients. Each order is represented by a card. Each card will start alongside the first row at the top of your player board. At the end of your turn, all order cards will slide down one row. Rows are numbered from 1 through 4. Any order not filled in the #4 row goes to an unfilled order slot which will cost the player a victory point at the end of the game. Each time a player completes an order, they and the player to their right and left will each get a new order that will be placed in the first row. Orders will be coming in at a rapid pace. You will not be able to fill them all!
There are eight ingredients available to fill orders. An Ingredients board depicts the ingredients in a 4×4 grid. This is where players will acquire ingredients. On a turn, move your player meeple three spaces, according to the movement rules, and get the ingredient from each space you crossed. Then complete any orders you can. There are four ingredients that are easy to get: coffee beans, milk, steam, and ice cubes. Another four ingredients are harder to get: tea leaves, chocolate, caramel, and water. Players can exchange three of their completed orders to activate one of four special ability tiles on their player board. These can make it easier to gather ingredients on future turns. You can spend any Rush tokens that you have gained to move extra spaces on the Ingredients board. Rush tokens are gained when an order is placed in your unfilled order location.
Game end is triggered when one player has accumulated their 5th unfilled order, or the order deck is exhausted. Scores are tallied with one point for each filled order plus two points for each of the special ability tiles that you activated and minus one point for each unfilled order. The player with the most points is the winner.
Coffee Rush is not a real time game with everyone moving at the same time, but there will be plenty of tension because there will be more orders to fill than possible to get done. It will feel like a real rush.
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We proudly serve Gresham and the greater Portland and Vancouver area.
Our line of Murder Mystery jigsaw puzzles from BePuzzled Classics are back in stock. Each is 1000 pieces and comes with a brief mystery story. Assemble the puzzle to look for the hidden clues. Solve the mystery by piecing together clues from the story and the puzzle. Another interesting feature of these puzzles is that you will not have an image of the puzzle to work from. The image on the box is not the image of the puzzle, so if you like a good challenge, these are right up your alley.
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We proudly serve Gresham and the greater Portland and Vancouver area.
Restocks of our White Mountain jigsaw puzzle line have arrived. Come in and shop all the wonderful images that we have available.
We carry an excellent selection in a variety of brands that include White Mountain, Ravensburger, Cobble Hill, and Pomegranate. You will find 500-piece, 1000-piece, 1500 piece, 2000-piece, and 3000-piece sizes.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
In the world of Wyrmspan, each player is a dracologist. There are dragons of many colors, sizes, and shapes, 183 of them in total that roam the skies. Your job is to excavate your three caves and entice dragons to come and live in those caves. The player who excavates, entices, and explores the best will score the most points and achieve victory. – – 1 to 5 players – – 90 minutes
Wyrmspan is played over four rounds. Each player will have six turns in each of the rounds. There are five possible actions to take each costing one coin: excavate, entice, explore the Crimson Cavern, explore the Golden Grotto or explore the Amethyst Abyss. Those are the name of your three caves. There are four spaces in each cave with the first space in each already excavated. To excavate an empty space in one of your caves, pay any additional costs of eggs, then play a cave card from your hand onto the empty space. Cave cards grant actions when played and provide a spot for a dragon to live as the space is now excavated.
To entice a dragon, pay any additional costs of gold, crystal, meat, and/or milk, then play a dragon card from your hand onto an excavated cave space. Each dragon must be played into the cave of that dragons’ preference as indicated on its card. Each dragon brings a benefit or an ability. Benefits come in four types: at the time it’s played, when activated, once per round, or game end points. Abilities can include cache resources, tuck cards, and/or store eggs. Dragons come in four sizes: small, medium, large, and hatchling and with one of four traits: shy, aggressive, playful, or helpful, all of which can add to points scored.
The explore action allows a player to select one cave to explore. Pay any additional costs of eggs for multiple explorings of the same cave in a round. Move your adventurer meeple through the selected cave and gain resources for each symbol you cross before running past your last dragon. When the adventurer crosses a dragon with an “if activated” ability, the adventurer will trigger that ability.
In addition, there is a guild board. Each player has a token on it. Certain actions will initiate a move for the player’s token. As the token moves around this rondel it will trigger collection of resources, an additional action or even game end points.
There are four public goals randomly selected prior to the start of the game. One will be scored at the end of each of the four rounds. At game end these points are added to points on the guild board, points on dragon cards, points for eggs, tucked cards, and cached resources. The player with the most points will be the top dracologist and the winner.
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We proudly serve Gresham and the greater Portland and Vancouver area.
Life of the Amazonia is a strategy game about creating a high scoring and great looking jungle. By looking at the components it is clear that every player will have a colorful jungle. Winning will depend on how well a player does at adding terrain tiles and populating those tiles with animals, trees, and aquatic flowers. – – 1 to 4 payers – – 60 to 50 game time
Each turn begins with players drawing five resource tokens randomly from their bag. There are four different types of resources: currency, leaves, water, and fruit. Players start with ten in their bag: five currency, two leaves, two water, and one fruit. Currency is used to buy more powerful tokens of the four resource types and takes an action. The other resources (leaves, water, & fruit) are used to trigger any of the other seven action options. When a player’s turn is over all of the tokens that were used and any new ones gained are placed in their discard boat. The tokens in their discard boat will refill their draw bag once their bag is empty.
Each player also starts the game with one unique animal. There are a total of eight unique animals. Players are randomly dealt two cards featuring one of these animals. They will choose the one they want to keep and take the supply of corresponding animal meeples. They will be the only player placing that particular animal. Additionally, there are eight different common animals that are available for all players to use. Each type of animal scores in a different way.
There are three tracks that players will want to move up on: terrain, tree, and aquatic flowers with an action option pertaining to each. Pay the cost to place one of the types (terrain tile, tree, aquatic flower token) in your jungle and move your marker up the corresponding track. Moving up the tracks will yield bonuses and end game points. Another action is to buy a nature card. There are two types: scenery and insect. Scenery nature cards yield game end points while Insect nature cards yield an immediate one-time bonus.
The last action option is to expand your storage space. On your turn you can choose not to use all of your available resource tokens and may save one to use for the next round. This unused token will get added to the five new ones that will get drawn from your bag for the start of the next round. By expanding your storage space, you can increase the number of hold-over resource tokens from one each round to up to three. This could set a player up for a big round of having eight resource tokens to dispatch.
Game end is triggered when five of the common animal supplies have been depleted. The player who triggered game end receives five bonus points while all other players get one more turn. Scores are calculated for each animal in your jungle. Add in the scores from up to four of your scenery cards and points earned on each of the terrain, tree, and aquatic flowers tracks. The player with the most points wins!
Life of Amazonia combines bag-building, resource management, and tile placement in a game with a vibrant table presence.
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We proudly serve Gresham and the greater Portland and Vancouver area.
The Salton Sea is a salty land-locked sea located in a unique area in the southern California desert. This area is a significant source of geothermal activity and brine from which, the now highly sought-after lithium can be extracted. Salton Sea the board game, is about the unique characteristics of this area.
The object of the game is to score the most points. Those points come from a variety of actions during the game from drilling & excavating, executing contracts, fulfilling short term objectives, and from obtaining research cards. Game end points are also awarded for stock shares obtained in any of the three purchasing corporations, for products not yet sold, and for long term completed objectives. – – 1 to 4 players – – 120 minutes game time
Each player starts the game with four workers and seven action cards. Those cards have two functions: either trigger actions or use as money. The seven starting cards are each worth one dollar. There are also $3 and $5 cards that can be acquired. These will also have stronger action abilities. Your workers will be used to place on action cards or on the eleven different action spots on your player board. Each player can gain up to three additional workers.
The game is played over several rounds and ends when one of the two game ending conditions is met. In turn order, players use their workers to carry out an action on one of their available spaces. There are three categories of actions: Industrial, Commercial, and Management. The Industrial actions relate to brine extraction and the processing of it into lithium or thermal energy as well as machinery repairs. Commercial actions relate to working with three purchasing corporations in order to sell brine, lithium, and thermal energy and in acquiring and fulfilling benefit-yielding contracts. Management actions relate to making your company prosperous; from research, business projects, financing, and acquiring stock shares in the purchasing corporations. There is variable pricing when selling to a purchasing corporation. The price will be based on the type of product sold and that corporation’s current pricing tile. As product is sold, a purchasing corporation’s financial asset value will increase and at various points along its asset value track the pricing tiles will get replaced with new ones. In a nutshell, players will need to claim areas to drill, process and sell brine and its by-products, expand their warehouse, repair drilling equipment, acquire stronger cards, acquire research abilities, claim and fulfill contracts, and purchase stock shares.
Salton Sea is a strong economic game. There is a lot to do. The key to success will be acquiring the best abilities from research and action cards and then timing everything, from when to produce and when to sell to which corporations. The game will end when either two corporations have sold enough products to max out their financial asset value track or when the last area to drill has been claimed.
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We proudly serve Gresham and the greater Portland and Vancouver area.
Out Of This World is a family oriented cooperative sci-fi deck building game set in the early 1990’s. Life is pretty dull until a monstrous supernatural being tries to invade your dimension. Players must work together to survive and overcome this supernatural threat. At the beginning of the game, you will choose an adventure, which determines what you collectively have to do to win. You can choose to play the adventures in order to follow the complete Out of this World storyline. – – 3 to 5 players – – 45 to 60 minutes game play
publisher description –
An adventure is played in rounds, and each round is divided into three phases: Gear Up!, Go For It!, and Taking Care of Things. During the round, you will collect Item cards and play matching sets to equip yourself, share cards with your friends, and defeat Foes. Foes will turn up from time to time, making you lose valuable time and hindering you in other ways. You can dispatch them only by playing the right combination of Items. The goal for each adventure can vary, but usually you will need to equip a certain value of Item cards so you can execute a big invasion-stopping ritual. If you can do this, you win! But, facing the supernatural isn’t easy, and you’re going to have to split up if you’re going to find all the stuff you need. To represent this in the game, there will be certain times when you cannot communicate freely with the other players. You can discuss normally during the Gear Up! and Taking Care of Things phases, but during the main Go For It! phase, only the Vocal Player is allowed to talk. At the end of each round, you will lose some of your precious Time tokens depending on how many active Foes you face. If you run out of Time tokens before you solve the adventure, you all lose the game!
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.