Welcome to Wild Tiled West. We are going to tile the old west by drafting and playing polyomino tiles. A dice roll will determine from which row tiles can be drafted. Tiles are played on each player’s own board. There are 8 double sided board to choose from. Each gets a unique partner card that will score at the end of the game. In the meantime, players will build herds to be wrangled, bandits to be shot by a sheriff, and buildings to be built and surrounded for points. The game has a great theme, and the components bring that theme to life. This one is going to be a little meatier than many other polyomino games. Obviously, the player who wrangles, builds and shoots best will score the most points and claim the victory. – – 1 to 5 players – – 45 to 90 minutes
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Splendor Duel – A standalone 30-minute 2-player version game in the Spendor universe. Basic game play is the same but with some new twists. There are three ways to win the game: collect 20 points on cards, collect 10 crowns on cards, or collect 10 points of on cards of one color. There is a central game board that will contain a random assortment of gem tokens in a 5×5 grid. You can take up to three tokens and they must be removed from adjacent positions. Some cards have a special ability. Privilege tokens can gain you extra tokens.
Three Sisters– A roll-and-write game themed on the three basic crops from early America: corn, beans & pumpkins. Select dice from the action rondel in order to take actions in your backyard. The value of the die determines where you can plant or water in your garden, and the location of the die determines which other action you can take. The different areas of your scoresheet are interconnected so as you progress you earn bonuses, free actions, and more. – – 1 to 4 players – – 30 to 60 minutes
My Shelfie – This game has simple rules, strategic choices, and a nice 3D touch. Players are competing to completely fill their empty bookshelf in a manner that scores the most points. There are personal goals and common goals. Tiles are selected according to selection requirements from a central living room board that gets replenished throughout the game. The tiles you select must all be dropped into the top of only one column of your bookshelf. The goal is to get your columns to match the pattern on your personal goal and on the common goals in order to maximize your points. – – 2 to 4 players – – 25 minutes game time
Hickory Dickory – A scavenger hunt using 4 different mice to move around on the minute hand of a clock to gather tiles in order to fill your 4X4 hunt board. Each mouse has a special ability. They will be able to jump on and off the minute hand as it rotates around the clock. There is only so much room on the clock hand. You can always get on, but you may force someone else off. Each of the 12 hours on the clock have randomly placed tiles and abilities to use when you jump off there. After 5 rounds scoring will be based on sets of tiles of the same color and sets of tiles with the same symbols. There will also be points for filling rows and columns on your hunt board. – – 1 to 4 players – – 60 to 120 minutes
Wingspan Asia – Card expansion for the core game Wingspan. The Asia expansion can be combined with the European Expansion and the Oceania Expansion. Additionally, it can be played as a stand-alone game for 1 to 2 players. – – 1 to 5 players – – 40 to 70 minutes
For The King (and Me) – A family set collection and auction bidding card game with colorful artwork. The deck is comprised of title cards worth points depending on their color, gold/money cards, and cards that allow you to manipulate the value of the various colors. There are two distinct phases to the game. In the first phase – the collection phase – the active player will draw a number of cards one at a time and decide whether to keep it, place it face down in a to-be-auctioned later pile, or place it face up in the center for the other players to draft. You may only keep one card so each draw can be a tough decision. Play passes to the next player and continues in the same manner until all the deck is depleted. In the second phase – the auction phase – the cards in the auction pile will be auctioned one by one. When this phase is complete, players will add up their points and determine a winner. – – 2-5 players – – 30 minutes
Undaunted: Battle of Britain – A 2-player campaign-driven deck-building game of tactical World War II combat played in 45 to 60 minutes.
Monikers – A simple party card game where you try to get your team to guess as many weird, sometimes inappropriate names as they can in 1 minute. Over 3 rounds, you’ll have different rules about how to give clues—but don’t worry, the same cards are used in each round, so by the end, you and your friends have all made up a bunch of hilarious jokes together. – – 4 to 16 players – – 30 to 60 minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Books of Time! puts a unique and exciting twist on tableau building, allowing each player to construct three great books, each with their own sets of special abilities that they can write. Your history awaits! – – 1 to 4 players – – 45 to 60 minutes game play
In Books of Time each player gets to create 3 books: one of trade, one of science, and one of industry. The object is to score the most points by filling the books to complete objectives and to move up 3 scoring/resource tracks. Each of the 3 books are each made up of 2 ring binders and are different colors so it is easy to see which pages belong in which book. At the start of the game every player will have their 3 books open with a starting page in each. They will then draw 6 pages from the deck. One page they can place in one of their books. Two pages will go onto their player board. The remaining 3 will be placed in a discard pile. There will also be an offer area with 4 pages face up and a chronicle book with pages that will affect play during the game. In addition, each player will have a stack of 3 objective tiles stacked on top of each other, one for each book. These objectives are different for each type of book and can yield points based on how effective a player is completing the various objectives.
On a player’s turn they can take any one of these six actions:
1. Activate a Page that is open in their book. Each page has an ability to be used.
2. Write Pages – pay the cost of pages on their board to move them to their books.
3. Close a Book – turn a book back to page one and take the resources at the bottom of each page in that book. Normally those resources are acquired when a page is written into the book.
4. Draw 2 Cards from the offer area and place them on their board. Then replenish the offer area back up to 4 pages.
5. Advance – move up on 1 of the three tracks that correspond to each of the books. Moving up the tracks will yield resources and actions. They can also yield points at game end if they have reached a high enough level.
6. Turn Pages – turn pages forward in 1 or 2 books and then collect the resources showing at the bottom of the open page in all 3 books.
After doing these normal actions a player can choose to use the action available on the open page of the chronicle. After all players have taken their turn a page in the chronicle is turned to expose the next page and the next available action. There is a marker placed in the chronicle at the beginning of the game that will be 3 pages from the end. When that marker is turned up the players will know there are 3 rounds left in the game. After everyone has completed those 3 rounds the chronicle is closed and final scoring takes place. The player who has scored the most points will win Books of Time.
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We proudly serve Gresham and the greater Portland and Vancouver area.
Illiterati is a fast-paced co-operative word game. Players work together making words and binding books that have specific objectives. The letter tiles can also include a mix of four types of symbols that may be needed to meet objectives. There are two decks of Book Objectives and an Illiterati Villain deck. The Red objective deck includes categories of words like countries, things that fly, things smaller than a dime, animals, etc. The Blue objective deck requires words to have a certain construction, like only one vowel, anagrams, at least two double letters, etc. Each objective states the type of words (i.e. things that fly), the total number of letters to be used, and any symbols to be included. Each round has a 3-minute time limit on creating words and an Illiterati Villain attack. – – 1 to 5 players – – 30 minutes game play.
Each player starts the game with 5 letters. They draw 7 letters at the start of each round after that. Each player also starts with one book objective in front of them. Once everyone has their letters in front of them the 3-minute sand timer is flipped over. The players can now exchange letters and talk as much as they want while creating their words. The key is to build words that fulfill the terms of the objective books in play. In addition, players want to use as many letters as they can to build as many words as they can, even if they don’t help fulfill any of the objectives. At the end of the round any unused letters are placed in the library. If the library gets too full a letter is moved to the burn tracker and the remainder are discarded. If the burn tracker reaches 4 letters the players lose the game. The final step of a round is to draw an Illiterati Villain card and resolve it’s negative effects. If the villain on the card matches one from a prior round, both card’s ill effects will need to be resolved. This could be to lose letters from words, draw fewer letter tiles on the next round, etc. The next round begins with players drawing tiles and a new objective book if they have completed their first one. Rounds continue until each player has completed one red and one blue objective book. Once that is done a final book objective will be randomly drawn from either deck. Collectively, players will work to complete this final objective which will be more challenging.
The game is won when each player has completed one red and one blue book objective and collectively the final chapter objective. The game is lost if the burn tracker reaches 4 letters or if the Illiterati Villain deck is exhausted. The game comes with 3 levels of difficulty, so once players master the easy version it is on to greater challenges. If you are into word games, this one is going to be fast and fun.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Trekking Through Historyis a set collection game where players will travel through history selecting the right history cards that will gain them the most points. Points are gained from milestones on their itinerary boards and in sets of treks – the more history cards in a trek, the more points. There is a catch, cards must be played in chronological order, and each card has a time movement value. There are only 12 hours in a day and at the end of the day the round and that itinerary are done. Move to fast and you may not score many points on that round. You have three days (rounds) to score as many points as you can from each of your three itineraries and the number of history cards you have collected in your treks. There are crystals that allow a player to save time by reducing a card’s time movement value. The player with the most points at the end of the game is the winner. – – 2 to 4 players – – 30 to 60 minutes game play.
The game features 108 history cards, each beautifully illustrated and accompanied with educational passages that chronicle the diverse and amazing history of our world. Contained in a nice compartmental box are cool components: a neoprene playmat, clock, pocket watches in matching player colors, crystals, itinerary boards, experience tokens, a date reference, and more. There is even a time warp variant.
Trekking Through History is a 2020 Mensa Select Winner.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Friday Game Nights are back! 6 pm until 11 pm. Our tables are also open for game play daily during store hours. Select from our games library or bring your own games.
Come play, it’s free and you’re sure to have a good time!
Click on the Events tab – Game Nights for a current schedule.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Canopy is a 2-player push-your-luck drafting and strategic set collection card game in which you compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis; you must grow tall trees, lush jungle plants, and attract the most diverse wildlife. By carefully selecting what grows in your rainforest, you can create the ideal balance of flora and fauna for a thriving ecosystem. – – 2-player – – 30 minutes game play
The game is played over three Seasons (rounds). Each Season, players take turns selecting cards for their Forest from three New Growth piles. Each time you look at a pile, you may either select it and add those cards to your Forest, or return the pile facedown, adding 1 additional card from the Current Season deck. As the piles grow, you must search for the plants and animals that will benefit your Forest the most. Choose carefully, however, as there are also threats in the form of fire, disease, and drought. At the end of each Season, players will score points for collecting sets of plants, completing trees, and growing the tallest tree. By growing a forest with a healthy balance of plants, trees, and wildlife, you will score more points. At the end of the 3rd Season, the player with the most points wins.
– publisher description
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We proudly serve Gresham and the greater Portland and Vancouver area.
Earth is a tableau building card game where each player gets to create their own island. Their island will be made up of a 4×4 grid of cards. The object of the game is to score the most points. Points are available from a variety of sources and every player will have ample opportunities to roll up a lot of points. Cards played in your tableau score points, sprouts added to these cards score points, tree trunks and canopies added to cards score as well. In addition each player will have a personal scoring goal card. There will also be six public scoring cards. Four of these are races, with the player completing the goal first gaining more points than those who complete the goal later. Two of the public goals are for game end scoring. – – 1 to 5 players – – 45 to 90 minutes
On a turn, the active player selects 1 of 4 actions to activate. The active player gets to take that action in full while every other player gets to a take a less powerful action. There is no down time. A player gets actions on every player’s turn. In addition, each of the 4 actions have a color code. When an action is selected it triggers the action of very card of that color in each player’s tableau. In this game virtually every action is a positive for every player.
At the start of the game, each player gets dealt one island card, one climate card, and one goal card. Each card is double-sided. These cards will give the player a starting direction and some dirt – the currency in the game.
Game end is triggered when a player finishes their sixteen-card grid. Earth features great pictures on the cards, easy rules to get started, and about 45 to 90 minutes of non-stop action. With 283 earth cards, players won’t have to worry about playing the same strategy too many times. This game comes loaded with replay value.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
A great selection of games by Devir Games arrived in today! Included are Bitokῡ, La Viña, LUNA Capital, Mazescape Kids: Hypnos, Mille Fiori, Paris: La Cité de la Luminère, Red Cathedral, Red Cathedral: Contractors, and Savernake Forest. Here’s a look at each one:
● Bitokῡ – A fantasy deck-building, hand management, and set collection game. – – 1 to 4 players – – 120 minutes
Players will take the role of Bitokῡspirits of the forest on their way to transcendence, with the goal of rising and becoming the next great spirit of the forest. To do so, they will have the help of the yōkai, the kodamas, and the various pilgrims who will accompany them along the way. The game is played over four rounds, each divided into four phases inspired by the seasons of the year. In the Spring phase, players prepare their Yōkai cards and gather the fruits of their earlier labors. In the Summer phase, players call upon their Yōkai and perform actions in the various areas on the board to earn Virtue Points. As players earn Virtue Points they will advance along the Spirit Path. In the Autumn phase, the new turn order is determined based on the players actions in the Summer phase. In the Winter phase, players recover their pieces and prepare the board for the next round. At the end of the Winter Phase in the fourth round, the game ends and Ascension occurs. During Ascension, players can earn additional points by completing certain goals. The player who advances the furthest along that path will be the winner. (publisher description)
● La Viña – A set collection card game about harvesting grapes for wineries. 2 to 5 players – – 30 to 45 minutes
Players advance their grape pickers along the board, collecting cards with the most interesting grapes. Some cards include tools with effects. To collect the cards you advance along a track that represents the rows of a vineyard. Each track has a series of different grape cards on either side, and you are allowed to choose the cards next to the space you are on, or next to the space you move to. Each turn you can choose a card and advance or advance and choose a card. At the end of the track, there are different wineries (each preferring a different kind of grape variety). Get the best reward for your harvest from the local wineries by matching your hand of grapes with their needs. If the players go quickly, they may get the best cards, but risk not having enough grapes. If they go too slow, the competition can beat them to the best vines! Selling your grapes to the wineries gets the players prestige points, and each player has a limited amount of deliveries. You can use your prestige points to upgrade your basket to improve your delivery. The end game triggers when a player makes their last grape delivery. The other players can finish moving through their track. Then, everyone counts their prestige points gained through their previous deliveries, and the player with the most points wins! (publisher description)
● Luna Capital – Players are going back in time to 1977 to see who can build the best city on the surface of the moon. The player with the most points at the end of 12 rounds will be awarded the prestige of having their city designated The Captial. Points are awarded for completing the threes concession (goal) cards randomly selected before the start of the game. Additional points are scored for sets of greenhouses, sales offices, two different types of residential buildings with different adjacency requirements, and number of meteorites. – – 1 to 4 players – – 45 minutes
● Mazescape Kids: Hipnos – A clever and fascinating maze game for one player. You will place a map on the table and look for the compass rose as the starting point of the maze. Using the wooden styles that comes with the game, you’ll trace the white pathways, maintaining contact with the maze at all times, and you’ll open and close sections of the map while looking for the exit point of the Impossible Triangle. Pass under bridges, climb staircases, and keep your head from spinning until the exit point takes you to the next scenario. There are seven different maze challenges to face with each one becoming increasingly more difficult but still aimed at ages 6+. (publisher description)
● Mille Fiori –A card drafting and pattern building game designed by Reiner Knizia. Millefiori (meaning Thousand Flowers) is a glasswork technique which produces distinctive decorative patterns on glassware.
Players take the role of glass manufacturers and traders who want to profit as much as they can from their role in the production of fine glass art. The game board is made up of five different areas each with a collection of diamond shaped spaces, each space contains a symbol. Each area is a different color and has its own placement rules and scoring system. The game is played over several rounds. Players will choose a card from their hand of five and pass the remainder of their hand to the next player. In turn order, each player will resolve their chosen card mostly by choosing to place one of their diamond-shaped tokens on an empty space in the area indicated on the card and then receiving points. The key to placement is in creating groupings that will yield the most points. Sometimes it’s groupings of your player color and sometimes it’s groupings of any player. Another turn option is instead to move your ship along the Sea track the number of spaces indicated on your card and receive points. The round continues in this manner of drafting and placing until players have two cards left, one will be played and the other discarded. Begin a new round of five cards to each player. Game ends when either the card deck runs out or a player has placed their last diamond on the board. There are lots of ways to score points. Each area has added bonuses that can be achieved – end game bonus points and receiving extra cards for immediate play. – -2 to 4 players – – 60 to 90 minutes
● Paris: La Cité de la Luminère – A 2-player tile laying and building placement abstract game. The theme is 1889 Paris “Exposition Universille” and the opportunity to wow the world with their city-wide implementation of the hot new idea of electric public lighting. The game is made up of square cobblestone tiles and polyomino building tiles. Each tile is divided into four spaces that has a combination of the two player colors, a mixed color, and streetlights. The game is played in two phases. In the first phase you and an opponent will construct a shared 4×4 grid of square cobblestone tiles and select building tiles from a common pool for your reserve. Your reserved building tiles will get placed during the second phase. The key in placing the cobblestone tiles is to create patterns of your color &/or mixed colors that will match the shape of your reserved buildings and that are adjacent to streetlights. Once the last cobblestone tile has been placed, phase one ends and no more building tiles can be obtained. Phase two consists of placing your building tiles and taking actions. When placing one of your building tiles it can only cover unoccupied cobblestone spaces of your color &/or mixed color – never on your opponent’s color nor a streetlight. Place one of your player color chimneys on the building. Alternatively, you can activate one of the available Postcards, each with a special action. A Postcard can only be activated once. These provide dancers, fountains, statues, and large streetlight tokens that can be placed in the city to gain additional victory points. The game ends when neither player can place any more of their buildings and all of their Postcard activation tokens have been used. Points are scored for buildings illuminated by a streetlight, your largest building group whether illuminated or not, and action tokens pertaining to your buildings. Points are deducted for all unplaced buildings left in your reserved. The player with the most points wins. – – 2-player – – 30 minutes
● The Red Cathedral – A strategic game in which the players are going to work to build a central cathedral. They will build different sections in different towers. The key is to build and decorate enough sections in a tower to max out your score for each tower. The game revolves around a market board that utilizes a rondel mechanism where necessary resources can be acquired, and additional actions can be taken. Market actions include gaining resources, moving their resources to cathedral sections, enhancing their ability to gather resources, or just scoring points. Ornamentation can be added to any completed tower sections for added prestige points. The game ends when a player has completed their sixth section. Only completed sections of each tower are scored. Player with the most points wins. – -1 to 4 players – – 80 minutes
● The Red Cathedral: Contractors – The first expansion to the base game, The Red Cathedral. This expansion adds 10 new guilds that can be combined with those from the basic game, 6 additional blueprint cards, and a new card for the solo mode. Many of these new guilds use the Contractors module, which among other things, adds a new board containing a map of Russia. Send out contractors throughout Russia to recruit the talent of the best specialists and artisans of the country to aid in the construction of the cathedral. (publisher description)
●Savernake Forest – A game about placing cards and building paths. Each turn, you’ll add a card to your 4×4 forest. Cards can have either animals or the forest paths where they’ll find food. You need to make a path for each animal, making sure they collect only the best food. Throughout the game, players will have the help of some animals, depending on the card they choose from the central market. The rooster will help you get up early, so you can be the first to choose a card in the next turn. The armadillo teaches you how to dig better shelters to store more food, so you can take a burrow token and add it to one of your animal cards to increase that animal’s storage capacity by 1. The goat teaches you to hydrate yourself better, offering a water drop token that can be associated with a food and increase its value by 1. Finally, the rabbit helps you attract new animals to your forest. (publisher description) – – 2 to 4 players – – 20 to 40 minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
New from Brexwerx Games is Holotype, a light to mid-weight science-themed worker placement game. At a recent trade show, we were able to meet with co-designer Brett Harrison, as well as play the game. We enjoyed meeting Brett and playing his new game.
In Holotype, each player is a paleontologist collecting and researching fossils that will lead to the publication of a Holotype. A Holotype is a specimen upon which the description of a new species is based. The winner in the game is the player who gathers the most points from publishing Holotypes, contributing to global objectives, and achieving their personal objective. – – 2 to 5 players – – 60 to 120 minutes
Each player begins the game with a player board and 3 workers each of a different height: field assistant – small, grad student -medium, and paleontologist -tall. Only the field assistant (small) and the paleontologist (tall) are active in the beginning. The grad student (medium) will become active later when a player publishes their third Holotype. Additionally, each player is dealt three dinosaur specimen cards and two personal objective cards – one of which they will keep for scoring at game end, and six milestone tiles. In the central play area will be the Location board, the Field Advancement Tracker board, fossil dice, a supply of fossil and resource cubes, and decks of specimen, trace fossil, and field expedition cards.
On their turn, a player will place a worker on one of the unoccupied spaces at one of the five sites on the Location board and take its action. The size of the worker placed there will determine the strength of the action. The Location sites include Field Expedition, Specimen Lab, University Library, Museum Collections, and Publishing Journal. The Field Expedition site provides necessary fossil cubes by rolling fossil dice. The type and number of fossil dice that are rolled is determined by a chosen Field Expedition card. At the Specimen Lab, players gather Specimen cards to add to their other species of dinosaurs in their hand. The University Library site provides necessary Research cubes. The Museum Collections site lets players trade their fossil and research cubes with the Museum’s supply. The Publishing Journal site is where a player with their grad student or paleontologist will publish a Holotype by selecting a Specimen card from their hand and paying its required cost in fossil and research cubes. Another option at this site is to complete one of the public scoring objectives.
When all the spaces at a desired location site are occupied, a player may bump another player out with a worker that is equal to or taller in size. The ousted worker is returned to the opponent for future use. You may even oust your own worker in order to repeat that site’s action and to reuse your ousted worker at another site. If you have no workers to place you must spend a turn to retrieve them and gain a research cube for doing so.
Each time a Holotype is published, a marker is moved up on the Field Advancement Track. When the marker reaches certain key points, all players will choose one of their Milestone tiles to activate. These tiles provide added benefits during the game. When the marker reaches the end of the Field Advancement Track the game is over and scores are calculated.
Holotype includes double-sided Location and Field Advancement boards. The side played will be determined by the number of players making for an easy setup. The cards provide informative facts about dinosaurs and formations. The components and artwork are well done.
Holotype works as a way to play a worker placement game without all the tension of most worker placement games. Each turn gives you something positive to do.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.