French Quarter is a roll-and-write game about visiting the heart of New Orleans. There are entertainers to see, food to be eaten, and even a parade to follow around. The game is the 4th roll-and-write game from the design team that brought us Fleet the Dice Game, Three Sisters, and Motor City. – – 1 to 4 players – – 30 to 60 minutes
Each player will have two scoring sheets – one primarily buildings and the other various types of activities, and a tourist. There are six different types of action card decks separated by modes of transportation (walking, carriage ride, taxi, streetcar, riverboat, and meandering-socialize) designated by a color. At the beginning of each round one card from each deck will be turned face up and colored dice will be rolled and placed on its matching card color. In player turn order, each player selects a die/card combination and takes their actions. There are 4 actions to take. 1) Card Action – resolve the icons on the chosen card. These are primarily activities and umbrellas which can unlock in-game bonuses or end game multipliers. 2) Movement Action – move your tourist the number of spaces indicated on the card to a new building. 3) Building Action – resolve the icons on the building your tourist stopped on. 4) Map Action – write the value of the chosen die on the building if the value is within +1 or -1 of the value of all adjacent buildings. If not, score an umbrella. Each building you map scores a point at the end of each round if the parade route passes by that building. The player who chooses the pink Socialize action gets to determine the extension of the parade route at the end of that turn. The round is complete after each player has taken two dice. The next round is reset with new cards and dice. After 8 rounds final scoring is added up for building, parade points, food points and several more to determine the winner of French Quarter.
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We proudly serve Gresham and the greater Portland and Vancouver area.
Sky Team places 2 players in the cockpit of an airliner. As the pilot and co-pilot, you must work together to make sure the plane stays level for touchdown. The pilot activates the landing gear. The co-pilot activates the flaps. Together they control the speed. All this must be done with little or no communication. Each player has 4 dice they roll behind their screen. By placing dice, they will communicate their intention for this round. After each player has placed all of their dice, the runway gets closer. There are a number of ways to crash and lose, but only one way to win. Players begin with an airport that is only moderately challenging to land at. The game includes many airports that are harder, and in some cases much harder to land safely. Players get the chance to learn the skills needed, and then get to ramp up the difficulty as far as they would like. – – 2-player – – 15 minutes game time
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Back in stock and on the shelves you’ll find: Dune: Imperium – Uprising, Happy Little Dinosaurs, Isle of Cats, Root, Sagrada, The Crew: Mission Deep Sea, and The Crew: Quest for Planet Nine.
– Dune: Imperium – Uprising – A stand-alone sequel that expands on Dune: Imperium’s blend of deck-building and worker placement. Continue to balance military might with political intrigue, wielding new tools, in pursuit of victory. Spies will shore up your plans. Vital contracts will expand your resources. Or learn the ways of the Fremen and ride mighty sandworms into battle. – – 1 to 6 players – – 60 to 120 minutes game time
– Happy Little Dinosaurs – Card game where players are dinosaurs trying to avoid natural, predatory, and emotional disasters while dodging Meteors. Each player’s player board provides their Dinosaur character, Escape Route to track your points, and Disaster Area for any Disaster cards received. Each round, a Disaster card will be flipped over revealing a disaster. Each player will simultaneously play a point card from their hand in hopes of collecting points and avoiding the disaster. High point value gets to move along their Escape Route, while low point value receives the disaster card. Adjustments to your point value can be made from dinosaur traits, point card effects, and instant card effects. First player to 50 points or is the last dinosaur standing wins. – – 2 to 4 players – – 30 to 60 minutes game time
– Isle of Cats – a polyomino tile placement with colorful cats. Rescue cats to your boat with fish trying to keep cat families together for greater points. – – 1 to players – – 60 to 90 minutes game time. Read our Game Profile Click Here.
– Root – Players attempt to rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war. Play one of these four factions: Marquise de Cat, Eyrie Dynasties, Woodland Alliance, or Vagabond each with their own specialty. – – 2 to 4 players – – 60 to 90 minutes game time
– Sagrada – A dice drafting and window crafting game. Players will draft and place dice to match their individual player’s board window pattern obeying color and number placement restrictions. Public Tool cards will be available for players to spend favor tokens in order to use its special ability. Three randomly selective public objective cards and an individual private objective card will drive the strategic placement of your dice. – – 1 to 4 players – – 30 minutes game time
– The Crew: Mission Deep Sea – A stand-alone cooperative trick taking game. Players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. – – 3 to 5 players – – 20 minutes game time
– The Crew: The Quest for Planet Nine – A cooperative card game with a new twist on trick-taking. Players will work together to complete 50 different missions spanning the solar system in order to win. Each mission has a unique win condition. Game play uses common mechanics like tricks and following suit and increases in difficulty as the game progresses. – – 2 to 5 players – – 20 minutes game time
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
–Heat Pedal to the Metal– Based on simple and intuitive hand management. Players are in the driver’s seat of intense car races in the 1960s. Selecting the right upgrades for your car will help you hug the curves and keep your engine cool enough to maintain top speeds. But ultimately your diving skill will be the key to victory. Experience the thrill of a single race or use the Championship System to play a whole season in one game night, customizing your car before each race to claim the top spot of the podium. – – 1 to 6 players – – 60 minutes game time
– Three Sisters – A roll-and-write game themed on the three basic crops from early America: corn, beans & pumpkins. Select dice from the action rondel in order to take actions in your backyard. The value of the die determines where you can plant or water in your garden, and the location of the die determines which other action you can take. The different areas of your scoresheet are interconnected so as you progress you earn bonuses, free actions, and more. – – 1 to 4 players – – 30 to 60 minutes
– Monikers– A simple party card game where you try to get your team to guess as many weird, sometimes inappropriate names as they can in 1 minute. Over 3 rounds, you’ll have different rules about how to give clues—but don’t worry, the same cards are used in each round, so by the end, you and your friends have all made up a bunch of hilarious jokes together. – – 4 to 16 players – – 30 to 60 minutes
– Azul – a colorful tile drafting and placement game. Score points based on how you’ve filled in your player board. – – 2 to 4 players – – 30 to 45 minutes game play.
– Memoir 44 – The classic historical game of the 6th anniversary of the D-Day Landings that is easy to learn. Two players face-off in over a dozen WWI battles on an oversize he game board. Each battle scenario mimics the historical terrain, troop placements and objective of each army. Deploy your forces through a variety of Command and Tactic cards.
– Jaipur – A fast-paced and quick card game with a blend of tactics, risk, and luck. Trade and sell goods to become the wealthiest merchant. On your turn you can either buy or sell. There are 3 options to buy: taking a card from the market, trading with the market, or taking the camels from the market. Or, sell as many goods cards of the same type for tokens and possibly gaining a bonus token. – – 2 players – – 30 minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
Adding to our selection of jigsaw puzzles with this recent shipment in the White Mountain line. Come in and browse all the wonderful images that we have available in a variety of sizes. We carry an excellent selection in a variety of brands that include Ravensburger, Cobble Hill, and White Mountain.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
This week’s arrivals include these new games: Moon, The White Castle, Red Dragon Inn 9: The Undercity, Star Wars Villainous: Scum & Villainy, and Clever 4ever.
Moon – The third in a trilogy which includes Villagers and Streets from Sinister Fish Games. Moon is a competitive game of lunar base-building. The heaviest game of the three, it’s still easy to learn, but has a great deal of strategic depth. Using the familiar “pick & pass” mechanism with a new twist, plus elements of engine building and worker placement. – – 1 to 5 players – – 40 to 80 minutes
The White Castle – Themed on the Himeji Castle during the Edo period of Japan, this is a worker placement and dice drafting game. Players will use resource management, worker placement, and dice placement to carry out actions in order to score more victory points than their opponents. Played over three rounds, players send members of their clan to tend the gardens, defend the castle, or progress up the social ladder of the nobility. At the end of the game these activities award players victory points in a variety of ways. – – 1 to 4 players – – 80 minutes
Red Dragon Inn 9: The Undercity – The latest in the The Red Dragon Inn series, a hilarious game of fantasy adventurers in medieval times drinking each other under the table in order to steal their gold and hard-won treasures. Each player takes the role of a different character at the party in the tavern as they drink, gamble and roughhouse with each other. The last one standing during this evening of fun is the winner. Each in the series is a standalone game that can also expand on the others in the series. The cast of characters in The Undercity are Dale the Mycologist a mushroom farmer, Beastsergeant Ygella who patrols the tunnels and manages the creatures, Doctor Terci a tireless medical professional, Jett the Courier a daring athlete, and Petra the Devious who poisons, plots and has friends in dark corners. – – 2 to 5 players – – 15 to 20 minutes
Star Wars Villainous: Scum & Villainy – The latest in the Villainous Star Wars series. Meet your destiny as Star Wars’ Boba Fett, Seventh Sister, or Cad Bane. Wield your sinister influence and unique abilities to manipulate events in your favor. Explore your sector to earn credits, recruit allies, deploy ships, and set obstacles in the way of your opponents. A standalone game that can also be combined with others in the Villainous Star Wars series. – – 2 to 4 players – – 20 minutes per player
Clever 4ever – the latest in the Clever series (That’s Pretty Clever and Twice As Clever), a roll and write game. Choose your dice well entering them into the matching-colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don’t use are as important as what you do because every die that’s smaller than the chosen one can be used by the other players, keeping everyone in the game at all times. – – to 4 players – – minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
A great selection of new games are here: Apiary, Council of Shadows, Dune Imperium Uprising, General Orders: World War II, Race to the Raft, Scholars of the South Tigris, Tiny Epic Crimes, Tokaido Duo, Wonder Woods, and World Wonders.
Apiary – A competitive, worker-placement, hive-building game about hyper-intelligent bees in space. Each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. PYou will explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions–with benefits increasing relative to worker strength, before they must hibernate! – – 1 to 5 players – – 60 to 90 minutes
Council of Shadows – Players choose to represent one of four high-tech civilizations at the edge of the universe. The Council of Shadows, an all-knowing assembly of hyper-advanced aliens has given players a special gift: the so-called “Dark Tech.” It allows ships to travel to distant galaxies at several times the speed of light. In exchange for this special technology, the Council expects to receive a portion of the massive amounts of Energy that players harvest from their travel to distant solar systems. Whoever collects the most Energy for the Council will win a seat on the Council of Shadows. Players will need to choose carefully whether to perform powerful actions that cost large amounts of Energy, or to will use more subtle and strategic tactics to win. – – 1 to 4 players – – 60 to 90 minutes
Dune Imperium Uprising – A stand-alone sequel that expands on Dune: Imperium’s blend of deck-building and worker placement. Continue to balance military might with political intrigue, wielding new tools, in pursuit of victory. Spies will shore up your plans. Vital contracts will expand your resources. Or learn the ways of the Fremen and ride mighty sandworms into battle. – – 1 to 6 – – 60 to 120 minutes
General Orders: World War II – Take command of Axis and Allied troops at the height of World War II in this compact worker-placement wargame. Player is a competing commander in a tug of war for control over a crucial Second World War battlefield, either in the mountains of Italy or the islands of the Pacific. You will strive to seize crucial strategic assets that unlock special abilities. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters. – – 2-player – – 30 minutes
Race to the Raft – A co-operative, path building, tile placement, social puzzle family game. Work together to build pathways and guide the cats trapped on a smoke-filled island to safety to the raft by placing pathway cards. As you place pathways, fire, represented by different shaped tiles, will spread across the island, limiting your option. Players will need to balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft. – – 1 to 4 players – – 40 to 60 minutes
Scholars of the South Tigris – A heavy-duty stand-alone game in the South Tigris trilogy by designers Shem Philips and SJ MacDonald. The combination of bag building, dice placement, color mixing, and “workers for mitigation” creates an interesting game play experience. The game is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other. The shared resource system of scrolls and translators adds a lot of positive interaction and tension between players. – – 1 to 4 players – – 60 to 90 minutes
Tiny Epic Crimes – A fast-paced, crime-fighting, deduction game with multiple ways to play. in the Tiny Epic series of small box but big games series. Players take on the role of detectives, and depending on the game mode, will be working either together or separately to crack the murder case. Players have 48 hours to race around the city collecting evidence, such as the murder weapon, forensics, or the getaway vehicle in an attempt to solve the case. 1 to 4 players – – 30 to 60 minutes
Tokaido Duo – Welcome travelers to the Japanese island of Shikoku! Two players take turns travelling around the smallest of Japan’s four islands. You will experience this setting through three different characters and go through a three-faceted spiritual journey. As the pilgrim, you will visit shrines, forests, seashores, and hot springs. As the trader, you will craft and sell traditional souvenirs. And, as the artist, you will paint a variety of beautiful vistas, and gift your artworks to locals. Each character’s experiences will reward you points. However, the player who can live one of these experiences to the fullest will be the one to end the game. – -2-player – – 20 to 30 minutes
Wonder Woods – A quick family game of bluffing and deduction. It’s mushroom hunting season in the utopian wonder woods! Use your intuition and deduction skills to identify the mushrooms you think will be worth the most at the end of the game. Harvest porcini, morels, chanterelles, and parasol mushrooms using your limited number of baskets. And if you wish, each turn, share one of your secrets and receive an extra basket to pick more mushrooms. When each mushroom value is finally revealed, count what your entire harvest is worth and win the game with the highest score! – – 2 to 5 players – – 15 minutes
World Wonders – A city-building game where players will take on the role of the great leaders of the past to build their own glorious Ancient City. Each player will use their gold each round to build tiles that will increase their city’s economy. Buildings will provide resources that will make their city evolve from a simple settlement to a large city. As important as the buildings, are its monuments and wonders tokens that can bring a lot of victory points, but they will consume your all gold. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. Once all players have spent their gold, a new round begins, and new buildings and roads will be available. In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders! – – 1 to 5 players – – 50 to 70 minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
In Heat: Pedal to the Metal players will each race a car around the track for a given number laps to determine the best driver. At the start of each round, you can shift gears, which dictates how many cards you play that round. You control your car’s speed by adding the value of these cards to move that many spaces on the racetrack, jockeying for position.
You love speed, so you’ll be playing your high-value cards early and often. However, racking requires skill as you maneuver around the track, so be careful not to exceed the suggested speed of each corner or your car will start to overheat; push too hard and you risk spinning out. Manage your speed and take care of your engine if you want a shot at winning.
Drivers can compete in a single race or use the “Championship System” to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship.
– publisher description
Players: 1 to 6
Time: 60 minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Federation is a big worker placement game from Eagle-Gryphon that takes place in the year 2442. It is a game of space exploration and politics. The goal is to score the most points over a five-year period to become the newest member of the Federation. During the game, players will send their ambassadors to various planets and senate chambers where they will either invest in the planet or use their influence to vote on the laws. Points come from a variety of places based on influence and investments. – – 2 to 4 players – – 60 to 120 minutes
Players have four double-sided ambassadors to be used as workers. One side allows the player to invest on one of the five planets. The other side allows the player to vote on one of the laws. Two of your ambassadors have a voting power of 1 and the other two have a voting power of 2 and 3, respectively.
On the central game board there are 18 spots to place ambassadors: two for each of the five planets, six senate rooms, and 2 spy locations. These spaces are arranged in three rows and six columns. They are split with nine spaces on the left and nine on the right. At the end of a year points are awarded to the player with the most votes in each of the three rows. The number of points awarded is determined by how high the player has moved on an authority track. Ambassadors placed in senate rooms move the authority track up.
At the end of a year votes are tallied for each of the two randomly drawn laws – one for the nine spaces on the left side and one for the nine spaces on the right side. The winning law is associated with one of the planets. The player with the most influence on that planet will score points. Influence is gained by making investments on a planet and by acquiring erudite from the planet.
Each of the five planets offers something different. Investing on the orange planet yields resources. Investing on the yellow planet gains abilities to trade and upgrade resources. The pink planet investments allow players to acquire erudite with one-time abilities and influence. Blue planet investments grant tokens to enhance ambassador actions. Investing on the green planet creates production abilities in several areas including production of spaceships. Each spaceship can be used to complete one of twelve missions on each player’s board. The missions must be initiated by investment actions earlier in the game. When completed, each mission generates a one-time action.
Much of the scoring is done at each year end. The significant scoring at game end is awarded based on how many medals of honor a player acquires during the game. There is one medal awarded in one of the senate rooms. Each planet has a medal of honor that can be earned there. Planet medals are earned by investing enough on that planet. These medals get progressively harder to achieve as players earn them.
Federation is a unique gaming experience.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.