– Red Cathedral – A strategic game in which the players are going to work to build a central cathedral. They will build different sections in different towers. The key is to build and decorate enough sections in a tower to max out your score for each tower. The game revolves around a market board that utilizes a rondel mechanism where necessary resources can be acquired, and additional actions can be taken. Market actions include gaining resources, moving their resources to cathedral sections, enhancing their ability to gather resources, or just scoring points. Ornamentation can be added to any completed tower sections for added prestige points. The game ends when a player has completed their sixth section. Only completed sections of each tower are scored. Player with the most points is the winner. – – 1 to 4 players – – 80 minutes
– Papua – A dice driven worker placement game with blind auction bidding and set collection. The goal is to score the most victory points. Victory points are scored from logistic tokens, various sets of expedition cards, field notebook cards, remaining energy on the energy track, most coins, remaining fish, and your number of explorers. During game play, players will send their explorers out among the six action locations to gain money, fish/food, flora and fauna (expedition) cards, field notebook cards, special benefit tokens, and recruit additional explorers. There are two phases to each round. – a Start Phase and a Resolve Phase. In the Start Phase roll dice to assign a number (one through 6) to the locations, determine where to send your explorer and how many you can send expending energy for each explorer sent out. You can spend money to change dice values. The Resolve Phase is where actions at the locations with your workers are executed. The game board is reset for the next round. Game play continues in the same manner until game end is triggered when one of two conditions is reached. Tally points. The player with the most victory points is the winner. – – 2 to 4 players – – 75 minutes
– Bamboo – An action management and tile optimization strategy game. The goal of the game is to gain the most happiness points. To achieve this, a player will spend incense sticks to gain bamboo shoots in order to take actions to fill their player board (their home) with tiles that will score them happiness points while also striving for a comfort balance, and for control in the temples that yield spirit benefit tiles and happiness points. The game is played over four years with four phases to each year – Phase 1 obtain incense sticks, Phase 2 take actions, Phase 3 resolve control of the spirit temples, and Phase 4 feed your family. At the end of year four score additional happiness points for spirit tiles you gained during the game and subtract happiness points for unbalanced comfort in your home. The player with the most happiness points is the winner. – – 2 to 4 players – – 90 to 110 minutes
– Saverneck Forest – A game about placing cards and building paths. Each turn, you’ll add a card to your 4×4 forest. Cards can have either animals or the forest paths where they’ll find food. You need to make a path for each animal, making sure they collect only the best food. Throughout the game, players will have the help of some animals, depending on the card they choose from the central market. The rooster will help you get up early, so you can be the first to choose a card in the next turn. The armadillo teaches you how to dig better shelters to store more food, so you can take a burrow token and add it to one of your animal cards to increase that animal’s storage capacity by 1. The goat teaches you to hydrate yourself better, offering a water drop token that can be associated with a food and increase its value by 1. Finally, the rabbit helps you attract new animals to your forest. (publisher description) – – 2 to 4 players – – 20 to 40 minutes
– Cockroach Poker – A bluffing card game with creepy critters. This is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, with cards that show cockroaches, rats and stink bugs. The goal is to force another player to collect 4 of any one type of critter. – – 2 to 6 players – – 15 minutes
– La Viña – A set collection card game with a little deck-building and hand management that’s all about harvesting grapes for wineries. Advance your workers along a track with rows of grapes collecting various types to sell at the end of the track to the various wineries. Advance quickly down the track to be able to sell to the premium wineries but with fewer grapes or advance more slowly to reap more grapes selling at a little lower price – a definite balancing act. – – 2 to 5 players – – 30 to 45 minutes
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- Located at 30 NW 2nd Street in Historic Downtown Gresham.
- We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.