Game Profile: Ingenious

A game with an Ingenious twist on whose score wins!


Classification Family Game
Mechanics Tile Placement, Pattern Building
Publication Fantasy Flight, 2004
Ages 10+
Time 45
Players 1 – 4
Description

In a game of Ingenious players use double hex tiles with various colored symbols.  Tiles are played on the board to form lines of like symbols. Scores are calculated by adding all symbols that match the played tile in all directions.  Next the player marks the score on their player board by colored symbol. This is the Ingenious part of the game; all players must try to score points with all 6 symbols. Players continue adding hexes to the playing surface until there are no possible plays left.  This marks the end of the game.  Players then look at their score by color.  The color that is the lowest on their individual score board will be their game score.  The player with the highest low score is the winner. The key to winning is to try and get all of the colors on your board as high as possible.



We have an open copy of Ingenious available in our Store Demo Games Library for you come in and try.



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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver area.

Game Profile: Innovation

Invent your way to an empire!

Mechanics Hand Management
Theme Civilization Building
Publication Asmadi Games, 2010
Ages 12+
Time 30
Players
2
– 4
Description
Do not let the plain brown box fool you.  Innovation is a very dynamic game.  The game is comprised of 105 unique cards.  Technology begins with the basic Prehistory Age 1 and advances to the Information Age 10.  Each card depicts power icons and dogma actions.  Dogma actions are unique on each card and can help players advance up the ages or demand action of the other players.

On each turn, players must weigh the advantage of each dogma they have in play and which players will be able to take advantage of it.  As the game progresses through the leaps in technology, the dogma actions become more powerful.  Throughout the game cards can be scored by dogma actions.

Victory is gained by acquisition of Achievements.  There are 2 groups of Achievements.  One group is obtained by using scored cards.  The other is a group of unique Achievements that can be claimed bu meeting a higher level of criteria.
We have an open copy of Innovation available in our Store Demo
Games Library for you come in and try.



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Continue to
check in for the latest in board games.
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Come and visit us at 30 NW 2nd Street
in Historic Downtown Gresham
. We have a full
range of family games, strategy games, Euro-style games, war games, card games,
dice games and more. Also for the puzzle enthusiasts we carry quality puzzles
from Ravensburger, White Mountain, and Cobble
Hill.

We
proudly serve Gresham and the greater Portland and Vancouver
area.

Game Profile: Jambo

Good business for two clever merchants.



Classification 2-Player Game
Mechanics Hand Management, Set Collection
Publication Rio Grande Games, 2004
Ages 12+
Time 45
Players 2
Description

Jambo is the friendly greeting Swahili traders offered their customers in Central Africa before colonization.  Players are traders in this day, competing to be the 1st to earn 60 gold by buying and selling tea, hide, fruits, salt, silk, and trinkets.

Jambo is played with cards which allow players to buy and sell goods that can help you or hinder your opponent, and others which add a bit of spice to the game.  Return to the African continent where players alternate turns with up to 5 actions each until one player reaches 60 gold and wins the game.

We have an open copy of Jambo available in our Store Demo Games Library for you come in and try.



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Continue to check in for the latest in board games.
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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver area.

Game Profile: Jet Set

Name Jet Set
Byline Can You Run An International Airline?
 Mechanics Network Building,
Theme Travel, Economic
Publication Wattsalpoag, 2008
Ages 12+
Time 90 – 120
Players 2 – 6
Description

Jet Set is
another in a series from Wattsalpoag Games of Bellevue, Washington.
Soar into wealth and fame by running your own multi-national
airline!  Europe is overflowing with travel opportunities, and it’s up to
you to make it happen!  Claim the rights to strategic routes, and assign
your airplanes to flight paths between the most famous cities of Europe.
 It takes money to run an airline, so you will need to pick up some of
those lucrative short hops before you can claim the more valuable long flights.
 When Vacation time comes around, announce your Final Flight to satisfy
the holiday needs of world travelers and join the Jet Set!
Players turn consists of two phases.  In the first phase, the
long and short flight decks are replenished.  In the second phase, a
player can place planes on an un-owned link, or place planes on links they
already own, or place planes on another player’s link, or claim a Flight card,
or take income.  Victory points are awarded throughout the game by
claiming Fight cards.  Significant points are also awarded at the end of
the game for completing your Final Flight card. 
This is an economic strategy game, money is scarce.  Building
from short routes to long routes is essential.  Also critical is for a
player to complete their secret Final Flight card.  The Final Flight card
cannot be claimed until it is Vacation time and the end of the game is near.
 The winner will be the player who best manages their money and plans
their routes.

Keywords: Jet Set, Economic
Game, Local Game Publisher, Game profile

Game Profile: Killer Bunnies

It’s the quest for the magic carrot.

Mechanics Hand Management
Theme Bunny Humor
Publication Playroom Entertainment, 2002
Ages 13+
Time 90
Players 2 – 8
Description


Killer Bunnies is a fast paced and action-filled card game in which you must try to keep as many bunnies alive as possible while eliminating your opponent’s bunnies.  The problem: your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!  Can you keep from being attacked by the Whimsical Whisk or the Torching Flame Thrower?  Defend your bunnies with the Magical Spatula or use a Feed the Bunny card to starve out an opponent.  The goal is to survive and claim the Magic Carrot to win the game.



We have an open copy of Killer Bunnies available in our Store Demo games Library for you come in and try.



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Continue to check in for the latest in board games.
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Come and visit us at 30 NW 2nd Street in Historic Downtown Gresham. We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games and more. Also for the puzzle enthusiasts we carry quality puzzles from Ravensburger, White Mountain, and Cobble Hill.

We proudly serve Gresham and the greater Portland and Vancouver area.

Game Profile: Kingsburg

A Dicey Worker Placement Game

 
Mechanics Dice Rolling, Worker Placement
Theme Medieval
Publication Fantasy Flight
Ages 14+
Time 90

Players 2-5


Description


The realm of Kingsburg is under attack!  Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm.  Your King has chosen you to take charge of a province on the border; you will manage your province and help defend the realm.
Kingsburg is a city building, worker placement game with a twist.  The game is played over 5 years with each year divided into 8 phases.  At the start of each year and after determining which player will receive aid from the king, all players roll their dice simultaneously.  The dice become the workers to be placed carefully on some of the king’s 18 visors.  Each advisor helps the player who influenced him by granting gifts.  These gifts range from victory points, resources, armies, etc.  Resources are used to construct buildings and to build an army.  Buildings five abilities throughout the game and score victory points as they are constructed.  Armies are necessary to fend off the enemies that appear at the end of each year.  Additionally, the king will appear during the year to bestow rewards on the strongest player and aid on the weakest player.  The player who rolls well, plans well and pleases the king will gain the most victory points.

We have an open copy of Kingsburg available in our Store Demo
Games Library for you come in and try.



~~ ~~ ~~ ~~~~ ~~ ~~ ~~
Continue to
check in for the latest in board games.
~~ ~~ ~~ ~~~~ ~~ ~~ ~~


Come and visit us at 30 NW 2nd Street
in Historic Downtown Gresham
. We have a full
range of family games, strategy games, Euro-style games, war games, card games,
dice games and more. Also for the puzzle enthusiasts we carry quality puzzles
from Ravensburger, White Mountain, and Cobble
Hill.

We
proudly serve Gresham and the greater Portland and Vancouver
area.

Game Profile: Last Call

Name Last Call
Byline The Bartender Game
Mechanics Hand Management, Set Collection
Theme Bartending
Publication Wattsalpoag, 2010
Ages 8+
Time 15 – 30
Players 2 – 5
Description

 Hey Bartender,
make me a highball quick!  The customers are getting noisy, and want you
to serve them their drinks.  But the bartenders won’t make a drink unless
they have all the right bottles in front of them.  You need to move the
bottles from bartender to bartender until they can make a drink.  If there
are too many bottles in front of them, the bartenders will punish you by adding
ice cubes.  Try to get the bartenders to make all the drinks on your order
sheet, and don’t collect too many ice cubes.  Then, when “Last
Call
” comes, you’ll see who the best server in the bar is!

 Keywords: Last
Call, Bartender, Local Game Publisher, Game Profile

Game Profile: Loot

The Plundering Pirate Card Game



Mechanics Hand Management, Auction Bid
Theme Pirates
Publication Gamewright, 1992
Ages 10+
Time 20
Players 2 – 8
Description
Yo-ho-ho and a barrel of
fun! Set sail for an exciting adventure of strategy and skullduggery in this
captivating card game. Loot is a fast paced card where 2- 5 players vie to capture merchant ships with varying amounts of gold coins.  You will have access to cards depicting merchant ships, pirate ships, pirate captains, and admirals.  Players will use their pirate ships and pirate captains to try and capture the merchant ships from opponents.  You may even have to attack your own merchant ships in order to keep the gold.  The player with the strongest combined attacked strength (skull-and-crossbones) gets the ship of gold.  There will be many merchant ships of gold played throughout the game so one must be careful in how many pirate ships he deploys to a single merchant ship.  Also beware, an admiral may be played to protect one’s merchant ship.  As well, a pirate captain may be played on one’s pirate ship to trump the strength of other player’s pirate ship.



The battle for gold on the high seas rages.  Who will have collected the most gold when the last card is played?

Awards

  • Mensa Select
  • Dr. Toy’s Smart Play / Smart Toy Award
  • Parent’s Choice Silver Honor
  • Major Fun Award
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Continue to
check in for the latest in board games.
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Come and visit us at 30 NW 2nd Street
in Historic Downtown Gresham
. We have a full
range of family games, strategy games, Euro-style games, war games, card games,
dice games and more. Also for the puzzle enthusiasts we carry quality puzzles
from Ravensburger, White Mountain, and Cobble
Hill.

We
proudly serve Gresham and the greater Portland and Vancouver
area.

Game Profile: Macao

A strategy game for clever captains and wise governors.

 Mechanics Action Point Allowance System, Card Drafting,
Dice Rolling, Hand Management
Theme Nautical, Strategy, Economics
Publication Rio Grande Games, 2009
Ages 12+
Time 90
Players 2 – 4
Description

In Macao players take the
roles of influential adventurers who risked it all in the 17th century to try
their luck in Macao, the most important trading center in the Far East.
 By lucrative trade with Europe, well planned expansion in the city and
skillful filling at important offices and positions the players increase their
prestige and points.

In each of the twelve
rounds players must first select a new card and two of the six dice rolled,
which bring them action cubes.  Next the players use the available action
cubes to estimate cards, take possession of a city quarter, move their ship and
deliver goods to Europe.  To win, the player who plans well and uses their
action cubes effectively will gain the most prestige and points.
We have an open copy of Macao available in our Store Demo
Games Library for you come in and try.



~~ ~~ ~~ ~~~~ ~~ ~~ ~~

Continue to
check in for the latest in board games.
~~ ~~ ~~ ~~~~ ~~ ~~ ~~


Come and visit us at 30 NW 2nd Street
in Historic Downtown Gresham
. We have a full
range of family games, strategy games, Euro-style games, war games, card games,
dice games and more. Also for the puzzle enthusiasts we carry quality puzzles
from Ravensburger, White Mountain, and Cobble
Hill.

We
proudly serve Gresham and the greater Portland and Vancouver
area.







Game Profile: Martian Dice

Swoop, scoop, and score!

Mechanics Dice Rolling, Set Collection
Theme Humor, Sci-Fi
Publication Tasty Minstrel Games, 2011
Ages 8+
Time 10 – 30
Players 2+
Description

In Martian Dice you are Martians invading
Earth to abduct humans, chickens, and cows. Rolling the 13 custom dice will
yield a combination of pesky Tanks, sizzling Death Rays, and terrified fleeing
Humans, Cows, and Chickens. The tanks will defend the earthlings unless you
have set aside enough Death Rays to defeat the tanks.  On each roll you
can abduct one type of earthling or claim death rays.  Only one type of
earthling can be abducted per roll.  Continue rolling your remaining dice
until you are satisfied with your haul or you run out of dice.   Claim a
bonus at the end of your turn if you have abducted at least one of each type of
earthling.  The game end is triggered when a Martian reaches a total score
of 25 points or more.  Be the winning Martian by scoring the most points!


We have an open copy of Martian Dice available in our Store Demo
Games Library for you come in and try.



~~ ~~ ~~ ~~~~ ~~ ~~ ~~

Continue to
check in for the latest in board games.
~~ ~~ ~~ ~~~~ ~~ ~~ ~~


Come and visit us at 30 NW 2nd Street
in Historic Downtown Gresham
. We have a full
range of family games, strategy games, Euro-style games, war games, card games,
dice games and more. Also for the puzzle enthusiasts we carry quality puzzles
from Ravensburger, White Mountain, and Cobble
Hill.

We
proudly serve Gresham and the greater Portland and Vancouver
area.