We have restocked our Ravensburger line of jigsaw puzzles. Come in and shop all the wonderful images that we have available.
We carry an excellent selection in a variety of brands that include: Ravensburger, Cobble Hill, White Mountain, and Mystery Puzzles from University Games. You will find 500-piece, 1000-piece, 1500 piece, 2000-piece, and 3000-piece sizes.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, and mystery puzzles from University Games.
We proudly serve Gresham and the greater Portland and Vancouver area.
Windmill Valley is a strategy game of growing tulips and placing windmills in the Netherlands. Players will build and enhance their windmills, look for new tulip bulbs on foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. The heart of the game revolves around each player’s two interlocking action gears. The large gear has six action spots and the smaller gear has five action spots. Arrows point to one action spot on each gear every turn as they are rotated. A player will select one of these two actions to take or, in some cases, take both actions. Each time a player’s large action gear completes a full rotation, they move forward on the Calendar track. Game end is triggered when a player has reached the end of the Calendar track. – – 1 to 4 players – – 45 to 90 minutes
There are four steps in a player’s turn. The first step is to adjust the floodgate which determines how far a player rotates their action gears. The second step adjusts the water level which will determine how many points and/or money is earned on a later turn. The third step is to rotate the action gears as many steps as indicated by the floodgate setting. The fourth step is to select one of the two available gear actions and execute that action.
There are seven basic actions. One is to lower the water level for points and/or money. At the start of the game all five actions on the smaller gear are to lower the water level. The six basic actions on the larger gear are: 1) enhance a gear’s action spot with a new action tile, 2) gain a farm enhancement of either a helper for action enhancements or a contract for game end points, 3) build a windmill on the main board to gain actions from adjacent fields and to setup game end scoring, 4) visit the market to obtain and/or plant tulips, 5) plant tulips into your field of 4 rows and 7 columns, and 6) conduct foreign trade by giving up a tulip to activate two actions on a card that was randomly selected at the start of the game, or choosing to take any tulips already on the card without taking the two actions.
Game end is triggered when the first player whose large gear has completed its fourth full rotation. Every player will get to finish the round plus one more round before final scoring takes place. Players score each contract card they have up to three contracts. Empty windmills spaces on your player board scores points based its corresponding tulip color and the number of that tulip in your field. Additionally, each completed row of seven tulips scores points with more points if a row is all one color. And each completed column of tulips scores positive points if it is all of different colors. There are negative points scored for any tulip column, complete or uncomplete, that has more than one of a same color. The player with the most points wins.
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
– Apirary – A competitive, worker-placement and hive-building game about hyper-intelligent bees in space. Each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. PYou will explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions–with benefits increasing relative to worker strength, before they must hibernate! – – 1 to 5 players – – 60 to 90 minutes
– Wyrmspan – A card riven, engine-building game where each player is a dracologist. There are dragons of many colors, sizes, and shapes, 183 of them in total that roam the skies. Your job is to excavate your three caves and entice dragons to come and live in those caves. The player who excavates, entices, and explores the best will score the most points and achieve victory. – – 1 to 5 players – – 90 minutes
– Wingspan Oceania – Second expansion to the base game, Wingspan. These Australian and New Zealand birds bring a new food type as well as another color of miniature eggs, new bonus cards, and new player boards. More birds to expand your game and knowledge of birds in our world. 1 to 5 players – – 40 to 70 minutes game play.
–Kingsburg 3rd Edition – A city-building and worker placement game that uses dice as your workers. The game takes place over five years, a total of 20 turns. In every year there are three production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. This edition has updated graphics. – – 2 to 5 players – – 90 to 120 minutes
– Gnoming A Round – Join the gnomes in this set collection card game inspired by the classic card game Golf. The goal is to get the lowest score. There are two ways to lower your score. First, you can collect low-value cards. Second, you can eliminate rows of identical black cards. – – 2 to 5 players – – 30 minutes
– The Bears & The Bees – Race to go out first in this strategic hexagonal tile laying game. Place cards by matching the colors on their edges while collectively building a hive that grows in size and complexity with every passing turn. Special cards, such as flowers, bears, and bees help you earn bonus plays, create obstacles, or deliver stings to our rivals. – – 2 to 5 players – – 30 minutes
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We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
In the Footsteps of Darwin is a light tile-drafting and set collection game where players collect various animal tiles representing the animals encountered by Darwin on the voyage of the HMS Beagle. Each animal tile lists its class: arthropod, mammal, bird, reptile, its ecosystem: America, Africa, Asia, Oceania, and a bonus for points or icons that could yield points. Each player has a board representing a naturalist’s notebook, with spots for 16 animal tiles and 3 character tiles. Players will select tiles from the central animal tile board and place them in the appropriate spot on their player board and then move the HMS Beagle marker for the next player. The game will end when every player has placed 12 tiles on their board. Tally your points and the player with the most points wins. – – 2 to 5 players – – 20 to 30 minutes
Turns are straightforward. There is a central board with a 3 X 3 grid of face-up animal tiles. The HMS Beagle marker goes around the outside of the grid. On a turn the active player takes one of the 3 tiles in the row or column alongside where the HMS Beagle marker currently sits. They place the chosen tile on the appropriate spot in their notebook and take any bonus tokens granted by the placed animal tile. Refill the central board with another animal tile from a face-down draw pile. Next, they move the HMS Beagle marker around the board to a new location determined by the tile they took. Play continues in this manner until all players have twelve tiles on their board. After twelve turns the game is over, final scoring takes place and the player with the most points wins.
Final scoring includes points on the animal tiles, animal tiles with a chart icon multiplied by any compass tokens collected, 5 points for each publication token collected. Publication tokens are gained when a row or column filled with 4 animals of the same type or from the same ecosystem. Points are also awarded from theory tiles. Theory tiles can be gained only by placing an animal tile over a tile of the same class and ecosystem. The covered tile counts toward the total number of tiles on your player board, but it will not be scored at game end. Almost everything else used to score points will come from the various animal tiles.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
– Beer & Bread – A 2-player game about brewing and baking what the title says. It has an interesting game play with multi-use cards, alternating rounds with fruitful years and dry years, and swapping hands of cards. 2-player – – 30 to 45 minutes game play
– Quacks of Quedlinburg – A strategic push-your-luck, bag building game. Pull ingredients from your stock to make your pot bubble, but hopefully not explode! – – 2 to 4 players – – 45 minutes play time.
– Root – Players attempt to rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war. Play one of these four factions: Marquise de Cat, Eyrie Dynasties, Woodland Alliance, or Vagabond each with their own specialty. – – 2 to 4 players – – 60 to 90 minutes
– Skyjo – A card game where the player with the lowest score wins. Players will have 12 face-down sight unseen cards in a 3×4 grid. The cards range in value from -2 to 12. The goal is to end the round with the sum of your cards as low as possible. On a turn you will draw the top card from the draw deck or the discard pile and swap it with one from your grid placing it face-up. Play continues until a grid has all cards face-up. Tally the sum of each player’s grid for their score. Repeat rounds until a player has reached a score of 100. Player with the lowest score is the winner. – – 2 to 8 players – – 15 to 45 minutes
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We are happy to have the game 10 Days in the USA back in stock after a long absence. – – 2 to 4 players – – 30 minutes game time.
The object of the game is to build a 10-day trip across the United States trip linking destinations by walking, flying, or driving. Each player starts with 10 random destination and transportation cards in their trip tray. On each turn they select a card from 1 of 3 face-up discard piles or from a face-down draw deck and swap it with one from their trip tray. Once in place the cards cannot be rearranged within your trip tray, they can only be replaced with one you draw. The discarded destination or transportation card is placed face-up on top of one of the three discard piles.
Players can walk to an adjacent state. They can drive to another state one state away if they have a card with a car between the states. They can also fly from a state of a color to another state of the same color as long as they have the same color plane placed between those states. Be the first to complete your 10-day trip and win.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
Faraway is an adventure card game where players will play cards to complete a journey across the continent of Alula. Each player will create a row of eight cards played from left to right. Each card provides a goal and a means to achieve the goals on the other cards. The key element is in the placement of your cards as scoring is done in reverse order from right to left. You’ll want higher scoring cards early in your line in order to maximize your points. In addition to the eight cards, Sanctuary cards can be obtained that can enhance your eight cards scoring abilities. The player with the most points wins. – – 2 to 6 player – – 15 to 30 minutes game time
The game is made up of Region cards and Sanctuary cards. A player’s row of eight cards will be made-up of Region cards. These cards are numbered from 1 to 68, will indicate any resources and/or map icons, and may have scoring opportunities based on criteria of prerequisites. Sanctuary cards, when gained are played above your row of Region cards and provide extra scoring opportunities. Map icons are useful for acquiring options when gaining Sanctuary cards. Resource icons are used to fulfill prerequisites and to fulfill scoring requirements,
Each player begins the game with a hand of three Region cards. Simultaneously, everyone will place one of their cards face-down in front of them as the first card in their journey. The played cards are then revealed. The player with the lowest numbered card is first to select a card from the tableau of available face-up Region cards. In each round after round 1, every player who plays a card higher than their previously played card gains a Sanctury card. Play continues in this manner for eight rounds.
After eight rounds each player will have 8 Region cards in a line with some Sanctuary cards above them. The first step in scoring is to flip all region cards face down. Sanctuary cards are left face up. Now flip over your last Region card, the one farthest right. Look at the prerequisites by looking only at face up cards, both Region and Sanctuary. If prerequisites are met, then score based on those face up cards. Then flip over the seventh card and work your way back through all eight cards, scoring only based on face up cards. Then score any Sanctuary cards with scoring opportunities. Cards played early will have better scoring opportunities than those played late because more cards will be face up when it is time to score. The player with the most points wins.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
We’ve built cities on the ground. Now it is time to build a city in the sky. In Skyrise, players are visionaries sought out to aid in the creation of a magnificent city in the sky dedicated to the arts, science, and beauty. During the course of the game, players will design and direct the construction of buildings of their own design, as well as works inspired by artists from their homeland. Over the course of two eras, players will need to win sites to build on, earn favor across islands, accomplish public and secret goals, and build their own unique wonders. At the end of the game the player with the most points wins. – – 2 to 4 players – – 30 to 60 minutes
Each player starts the game with one randomly drawn secret objective card, three wonder cards, twelve buildings, and one wonder. The buildings come in three heights: small, medium, and tall. The bottom of each building has a unique number. In Era 1, players will have two small, four medium, and one tall building to work with. In Era 2, they will add another two small, one medium, and two tall buildings, as well as their wonder structure.
Skyrise is a bidding game where players will use the numbers on the bottom of their buildings to bid. All building numbers are place so they can be seen by all players. The main board is made up of a small central island surrounded by a number of larger islands equal to the number of players. Each island has a number of neighborhoods of four different types. Each neighborhood will have a disc (neighborhood, patron, wild, or commission) randomly drawn and placed during setup. All discs can be used to score points at game end.
A turn begins when the active player puts one of their buildings on a neighborhood with the bidding number facing up. The next player can now outbid them by placing a higher numbered building on a neighborhood adjacent to the first player’s building (numbered side up). Players in turn order can now continue in this same manner to outbid or pass. Once all players have passed, the last player to place a bidding building (the highest numbered building), will turn theirs over and collect that location’s disc. All other buildings will be returned to the respective players. This player becomes the active player for the next round. Play continues until one player has constructed all of their Era 1 buildings at which time scoring for area control on each island will occur. Era 2 begins with the rest of the buildings becoming available and each player selecting a Wonder card. Era 2 plays out just like Era 1 with one exception. When a player decides to use their Wonder, they automatically win that location and its corresponding disc. Auctions continue until all players have constructed all of their buildings and their wonder. Scoring for area control on each island will then occur.
There are panorama cards, randomly drawn at the beginning of the game, that will also be scored at the end of both Eras. These award points for a particular configuration of a player’s buildings. At game end there is additional scoring for secret objectives and collected discs. Paton discs score based on the type of patron it is. Neighborhood discs are a points multiplier for how many buildings a player has occupying that type of neighborhood. Ten points is awarded to the 1st player to construct all of their buildings and four points to the 2nd player. The player with the most points wins.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.
Sand is a pick-up and deliver strategy game where players ride their giant worms across the desert. They will pick up goods in various cities and deliver them to the camps that need them. Delivering goods to camps will earn money. Delivering the right set of goods will earn more money and a bonus as well. The player with the most money at the end of the game will be the winner. 1 to 4 players – – 120 minutes game time.
Sand is played over 5 to 6 rounds depending on player count. A round consists of three turns for each player. On a turn each player will take up to four actions. Each player has four action tokens: black, blue, red, and white. These colors match the colors of the four basic goods that need to be delivered. when one of those goods gets picked up, it blocks the use of that action token until that good is delivered or stored in a player’s shelter. The more goods on your worm, the less actions you can take.
At the start of each round four dice, in the same colors as the action tokens and goods, are rolled. All players will work with these dice as rolled. All dice can be used for movement of the worms. The blue die can be used to hydrate your worm. The red die can be used to feed your worm. A combination of black and white dice can be used to generate worm health points. If your hydration, feed, or health gets too low your worm cannot move. Movement cost hydration, food, and health. If you worm can’t move , you can’t pick up or deliver goods. Keep your worm healthy, hydrated, and well fed.
Money is earned on each delivery. Additional money is ear at game end for additional things accomplished during the game. A set of mission cards is available at the end of each round. Players select them in turn order. They can be used as a one-time benefit or a game-end scoring goal. Specialization seals are awarded to the first player to deliver four goods of the same color. Each good of that color they deliver during the game is worth one coin. There are minor tribe tokens that can be obtained during the game for delivering a set of less desirable goods to a camp. The player earns less for deliver, but the player who earns the most support points gains twelve coins at game end. As players move to the various cities they can use an action to sing in that city. The player with the most songs sung gains three coins for each location they sing in.
Sand features eight special characters with special abilities. Each player gets one to start the game. they are powerful. Each player has four companions that can be activated to additional abilities. This game is an intricate puzzle that unravels in a different way every time you play. Using the different characters and gaining different goal cards will drive players to take a different approach in game after game. One last thing, make sure to keep you worm healthy, hydrated, and fed.
CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more. Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
We proudly serve Gresham and the greater Portland and Vancouver area.