Game Overview: Bamboo

Bamboo an action management and tile optimization strategy game for 2 to 4 players that plays in 90 to 110 minutes. The goal of the game is to gain the most happiness points. To achieve this, a player will spend incense sticks to gain bamboo shoots in order to take actions to fill their player board (their home) with tiles that will score them happiness points while also striving for a comfort balance, and for control in the temples that yield spirit benefit tiles and happiness points. The game is played over four years with four phases to each year – Phase 1 obtain incense sticks, Phase 2 take actions, Phase 3 resolve control of the spirit temples, and Phase 4 feed your family. At the end of year four score additional happiness points for spirit tiles you gained during the game and subtract happiness points for unbalanced comfort in your home. The player with the most happiness points is the winner.

Player Boards (your home)

Incense Sticks Reserve. Incensed sticks are used to obtain control in the temples on the main board.

Temple section: comprised of 4 different colored temples which you will place bamboo shoots of the same color. Bamboo shoots are used to take actions from action spaces on the main board and determine which temple on the main board you will place your incense sticks.

Personal Scoring (Balance) Tiles section: contains spaces for 6 Balance tiles split into 3 columns: left, middle, and right (2 scoring tiles for each). You start with 1. Once completed and scored the Balance tile is set aside freeing the space for a new Balance tile.

Home Tiles section: a 3×5 grid. Left side has 6 spaces for tiles that meet the left or middle Balance tile conditions, Right side has 6 spaces for tiles that meet the right or middle Balance tile conditions, and 3 spaces for tiles that meet any of the Balance tiles conditions.  Each home tile will have a comfort value that is important at end of game scoring.

Main Board:

Bamboo Stalks section: Contains four stocks for placing your bamboo shoots.  Bamboo shoots depict the actions that you will take when placed in the stalks and the color of one of the temples.  The shoots in the stock(s) will slide up gaining you more bamboo shoots to place in the corresponding temples on your board for future use.

Three Types of Action Sections:

Balance – gain additional scoring (Balance) tiles from the market to place on your player board and to score your completed Balance tiles. Or score one happiness point.

Improve your Home – purchase home tiles from the market to place on your player board (your home). Or gain a coin.

Funding and Cook – gain coins necessary to acquire home tokens and food tokens necessary to feed your family.

Main Temple section: 4 colored temples in the same four colors. Place your incense sticks in the temple that corresponds to your temple where you played the bamboo shoots from.  This is an area control section.  In Phase 3 the player with the most incense sticks in each temple will gain the spirit benefit tile from that temple. Incense sticks are returned to your incense stick reserve for future use.

Feed Your Family (Phase 4) – pay in food tokens. For each home tile on your board, it will cost you 1 food unit.

End of game additional points (end of year 4):

– Is your home in balance? Receive 2 negative points for every comfort point difference between the total in comfort value on the home tiles on your left side to the ones on your right side.

Completed Scoring (Balance) tiles on your board not yet scored receive ½ value points.

Score 2 points for each of your Spirit benefit tiles.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Back In Stock: Linko

Linko is one of our favorite filler card games. After being out of circulation for a while, it has just been reprinted and is now back in stock. – – 2 to 5 players – – 20 minutes

The object of the game is to get all of your 13 cards out of your hand while getting as many cards as possible stacked in front of you. At the end of the game, the player with the biggest stack of cards less any cards still in their hand is the winner. The real goal though is to mess with everyone at the table.

Each turn the active player puts a set of cards from their hand face-up on top of their stack in front of them. Cards are numbered 1 through 13 with eight of each number plus some wilds. A set consists of all of one number. It could be a single 7 or a set of three 10’s. Once played, the active player can choose to steal each set of cards from their opponents that have the same number of cards in their top set and where the active player’s numerical value on the card is higher than the opponent’s. Stolen sets must go into the active player’s hand for future play. Sets that are not stolen, the opponent must either add them back to their hand or discard them and draw new cards into their hand equal to the number of cards discarded. The player to play the last card from their hand ends the game. Count the quantity of cards in your stack – one point for each card regardless of the number on the card and subtract one point for each card still in your hand. The player with the most points wins the game.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Wild Tiled West

Welcome to Wild Tiled West.  We are going to tile the old west by drafting and playing polyomino tiles.  A dice roll will determine from which row tiles can be drafted.  Tiles are played on each player’s own board.  There are 8 double sided board to choose from.  Each gets a unique partner card that will score at the end of the game.  In the meantime, players will build herds to be wrangled, bandits to be shot by a sheriff, and buildings to be built and surrounded for points.  The game has a great theme, and the components bring that theme to life. This one is going to be a little meatier than many other polyomino games.  Obviously, the player who wrangles, builds and shoots best will score the most points and claim the victory. – – 1 to 5 players – – 45 to 90 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Games Back In Stock

Back in this week is Splendor Duel, Three Sisters, My Shelfie, Hickory Dickory, Wingspan Asia, For The King (and Me), Undaunted: Battle of Britain, and Monikers.

Splendor Duel – A standalone 30-minute 2-player version game in the Spendor universe. Basic game play is the same but with some new twists. There are three ways to win the game: collect 20 points on cards, collect 10 crowns on cards, or collect 10 points of on cards of one color. There is a central game board that will contain a random assortment of gem tokens in a 5×5 grid. You can take up to three tokens and they must be removed from adjacent positions. Some cards have a special ability. Privilege tokens can gain you extra tokens.

Three Sisters – A roll-and-write game themed on the three basic crops from early America: corn, beans & pumpkins. Select dice from the action rondel in order to take actions in your backyard. The value of the die determines where you can plant or water in your garden, and the location of the die determines which other action you can take. The different areas of your scoresheet are interconnected so as you progress you earn bonuses, free actions, and more. – – 1 to 4 players – – 30 to 60 minutes

My Shelfie – This game has simple rules, strategic choices, and a nice 3D touch. Players are competing to completely fill their empty bookshelf in a manner that scores the most points. There are personal goals and common goals. Tiles are selected according to selection requirements from a central living room board that gets replenished throughout the game. The tiles you select must all be dropped into the top of only one column of your bookshelf. The goal is to get your columns to match the pattern on your personal goal and on the common goals in order to maximize your points. – – 2 to 4 players – – 25 minutes game time

Hickory Dickory – A scavenger hunt using 4 different mice to move around on the minute hand of a clock to gather tiles in order to fill your 4X4 hunt board. Each mouse has a special ability. They will be able to jump on and off the minute hand as it rotates around the clock. There is only so much room on the clock hand. You can always get on, but you may force someone else off. Each of the 12 hours on the clock have randomly placed tiles and abilities to use when you jump off there. After 5 rounds scoring will be based on sets of tiles of the same color and sets of tiles with the same symbols. There will also be points for filling rows and columns on your hunt board. – – 1 to 4 players – – 60 to 120 minutes

Wingspan Asia – Card expansion for the core game Wingspan. The Asia expansion can be combined with the European Expansion and the Oceania Expansion. Additionally, it can be played as a stand-alone game for 1 to 2 players. – – 1 to 5 players – – 40 to 70 minutes

For The King (and Me) – A family set collection and auction bidding card game with colorful artwork. The deck is comprised of title cards worth points depending on their color, gold/money cards, and cards that allow you to manipulate the value of the various colors. There are two distinct phases to the game. In the first phase – the collection phase – the active player will draw a number of cards one at a time and decide whether to keep it, place it face down in a to-be-auctioned later pile, or place it face up in the center for the other players to draft. You may only keep one card so each draw can be a tough decision. Play passes to the next player and continues in the same manner until all the deck is depleted. In the second phase – the auction phase – the cards in the auction pile will be auctioned one by one. When this phase is complete, players will add up their points and determine a winner. – – 2-5 players – – 30 minutes

Undaunted: Battle of Britain – A 2-player campaign-driven deck-building game of tactical World War II combat played in 45 to 60 minutes.

Monikers – A simple party card game where you try to get your team to guess as many weird, sometimes inappropriate names as they can in 1 minute. Over 3 rounds, you’ll have different rules about how to give clues—but don’t worry, the same cards are used in each round, so by the end, you and your friends have all made up a bunch of hilarious jokes together. – – 4 to 16 players – – 30 to 60 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.
  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Books of Time

Books of Time! puts a unique and exciting twist on tableau building, allowing each player to construct three great books, each with their own sets of special abilities that they can write. Your history awaits! – – 1 to 4 players – – 45 to 60 minutes game play

In Books of Time each player gets to create 3 books: one of trade, one of science, and one of industry.  The object is to score the most points by filling the books to complete objectives and to move up 3 scoring/resource tracks.  Each of the 3 books are each made up of 2 ring binders and are different colors so it is easy to see which pages belong in which book.  At the start of the game every player will have their 3 books open with a starting page in each. They will then draw 6 pages from the deck.  One page they can place in one of their books.  Two pages will go onto their player board. The remaining 3 will be placed in a discard pile. There will also be an offer area with 4 pages face up and a chronicle book with pages that will affect play during the game.  In addition, each player will have a stack of 3 objective tiles stacked on top of each other, one for each book. These objectives are different for each type of book and can yield points based on how effective a player is completing the various objectives.

On a player’s turn they can take any one of these six actions:

1. Activate a Page that is open in their book.  Each page has an ability to be used.

2. Write Pages – pay the cost of pages on their board to move them to their books.

3. Close a Book – turn a book back to page one and take the resources at the bottom of each page in that book.  Normally those resources are acquired when a page is written into the book.

4. Draw 2 Cards from the offer area and place them on their board.  Then replenish the offer area back up to 4 pages.

5. Advance – move up on 1 of the three tracks that correspond to each of the books.  Moving up the tracks will yield resources and actions.  They can also yield points at game end if they have reached a high enough level.

6. Turn Pages – turn pages forward in 1 or 2 books and then collect the resources showing at the bottom of the open page in all 3 books.

After doing these normal actions a player can choose to use the action available on the open page of the chronicle.  After all players have taken their turn a page in the chronicle is turned to expose the next page and the next available action.  There is a marker placed in the chronicle at the beginning of the game that will be 3 pages from the end.  When that marker is turned up the players will know there are 3 rounds left in the game.  After everyone has completed those 3 rounds the chronicle is closed and final scoring takes place.  The player who has scored the most points will win Books of Time.

CONTINUE TO CHECK IN FOR THE LATEST IN BOARD GAMES AND JIGSAW PUZZLES.
  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Illiterati

Illiterati is a fast-paced co-operative word game.  Players work together making words and binding books that have specific objectives. The letter tiles can also include a mix of four types of symbols that may be needed to meet objectives. There are two decks of Book Objectives and an Illiterati Villain deck. The Red objective deck includes categories of words like countries, things that fly, things smaller than a dime, animals, etc. The Blue objective deck requires words to have a certain construction, like only one vowel, anagrams, at least two double letters, etc. Each objective states the type of words (i.e. things that fly), the total number of letters to be used, and any symbols to be included. Each round has a 3-minute time limit on creating words and an Illiterati Villain attack. – – 1 to 5 players – – 30 minutes game play.

Each player starts the game with 5 letters.  They draw 7 letters at the start of each round after that.  Each player also starts with one book objective in front of them.  Once everyone has their letters in front of them the 3-minute sand timer is flipped over. The players can now exchange letters and talk as much as they want while creating their words. The key is to build words that fulfill the terms of the objective books in play.  In addition, players want to use as many letters as they can to build as many words as they can, even if they don’t help fulfill any of the objectives. At the end of the round any unused letters are placed in the library.  If the library gets too full a letter is moved to the burn tracker and the remainder are discarded.  If the burn tracker reaches 4 letters the players lose the game.  The final step of a round is to draw an Illiterati Villain card and resolve it’s negative effects. If the villain on the card matches one from a prior round, both card’s ill effects will need to be resolved. This could be to lose letters from words, draw fewer letter tiles on the next round, etc. The next round begins with players drawing tiles and a new objective book if they have completed their first one. Rounds continue until each player has completed one red and one blue objective book.  Once that is done a final book objective will be randomly drawn from either deck.  Collectively, players will work to complete this final objective which will be more challenging.

The game is won when each player has completed one red and one blue book objective and collectively the final chapter objective. The game is lost if the burn tracker reaches 4 letters or if the Illiterati Villain deck is exhausted.  The game comes with 3 levels of difficulty, so once players master the easy version it is on to greater challenges. If you are into word games, this one is going to be fast and fun.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Game Arrival: Trekking Through History

Trekking Through History is a set collection game where players will travel through history selecting the right history cards that will gain them the most points. Points are gained from milestones on their itinerary boards and in sets of treks – the more history cards in a trek, the more points. There is a catch, cards must be played in chronological order, and each card has a time movement value. There are only 12 hours in a day and at the end of the day the round and that itinerary are done. Move to fast and you may not score many points on that round. You have three days (rounds) to score as many points as you can from each of your three itineraries and the number of history cards you have collected in your treks. There are crystals that allow a player to save time by reducing a card’s time movement value. The player with the most points at the end of the game is the winner. – – 2 to 4 players – – 30 to 60 minutes game play.

The game features 108 history cards, each beautifully illustrated and accompanied with educational passages that chronicle the diverse and amazing history of our world. Contained in a nice compartmental box are cool components: a neoprene playmat, clock, pocket watches in matching player colors, crystals, itinerary boards, experience tokens, a date reference, and more. There is even a time warp variant.

Trekking Through History is a 2020 Mensa Select Winner.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Friday Game Nights

Friday Game Nights are back! 6 pm until 11 pm.   Our tables are also open for game play daily during store hours.  Select from our games library or bring your own games.

Come play, it’s free and you’re sure to have a good time!

Click on the Events tab – Game Nights for a current schedule.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Game Arrival: Canopy

Canopy is a 2-player push-your-luck drafting and strategic set collection card game in which you compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis; you must grow tall trees, lush jungle plants, and attract the most diverse wildlife. By carefully selecting what grows in your rainforest, you can create the ideal balance of flora and fauna for a thriving ecosystem. – – 2-player – – 30 minutes game play

The game is played over three Seasons (rounds). Each Season, players take turns selecting cards for their Forest from three New Growth piles. Each time you look at a pile, you may either select it and add those cards to your Forest, or return the pile facedown, adding 1 additional card from the Current Season deck. As the piles grow, you must search for the plants and animals that will benefit your Forest the most. Choose carefully, however, as there are also threats in the form of fire, disease, and drought. At the end of each Season, players will score points for collecting sets of plants, completing trees, and growing the tallest tree. By growing a forest with a healthy balance of plants, trees, and wildlife, you will score more points. At the end of the 3rd Season, the player with the most points wins.

– publisher description

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Earth

Earth is a tableau building card game where each player gets to create their own island. Their island will be made up of a 4×4 grid of cards. The object of the game is to score the most points. Points are available from a variety of sources and every player will have ample opportunities to roll up a lot of points. Cards played in your tableau score points, sprouts added to these cards score points, tree trunks and canopies added to cards score as well. In addition each player will have a personal scoring goal card. There will also be six public scoring cards. Four of these are races, with the player completing the goal first gaining more points than those who complete the goal later. Two of the public goals are for game end scoring. – – 1 to 5 players – – 45 to 90 minutes

On a turn, the active player selects 1 of 4 actions to activate. The active player gets to take that action in full while every other player gets to a take a less powerful action. There is no down time. A player gets actions on every player’s turn. In addition, each of the 4 actions have a color code. When an action is selected it triggers the action of very card of that color in each player’s tableau. In this game virtually every action is a positive for every player.

At the start of the game, each player gets dealt one island card, one climate card, and one goal card. Each card is double-sided. These cards will give the player a starting direction and some dirt – the currency in the game.

Game end is triggered when a player finishes their sixteen-card grid. Earth features great pictures on the cards, easy rules to get started, and about 45 to 90 minutes of non-stop action. With 283 earth cards, players won’t have to worry about playing the same strategy too many times. This game comes loaded with replay value.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.