New Game Arrivals

This week’s arrivals include these new games: Moon, The White Castle, Red Dragon Inn 9: The Undercity, Star Wars Villainous: Scum & Villainy, and Clever 4ever.

Moon – The third in a trilogy which includes Villagers and Streets from Sinister Fish Games. Moon is a competitive game of lunar base-building. The heaviest game of the three, it’s still easy to learn, but has a great deal of strategic depth. Using the familiar “pick & pass” mechanism with a new twist, plus elements of engine building and worker placement. – – 1 to 5 players – – 40 to 80 minutes

The White Castle – Themed on the Himeji Castle during the Edo period of Japan, this is a worker placement and dice drafting game. Players will use resource management, worker placement, and dice placement to carry out actions in order to score more victory points than their opponents. Played over three rounds, players send members of their clan to tend the gardens, defend the castle, or progress up the social ladder of the nobility. At the end of the game these activities award players victory points in a variety of ways. – – 1 to 4 players – – 80 minutes

Red Dragon Inn 9: The Undercity – The latest in the The Red Dragon Inn series, a hilarious game of fantasy adventurers in medieval times drinking each other under the table in order to steal their gold and hard-won treasures. Each player takes the role of a different character at the party in the tavern as they drink, gamble and roughhouse with each other. The last one standing during this evening of fun is the winner. Each in the series is a standalone game that can also expand on the others in the series. The cast of characters in The Undercity are Dale the Mycologist a mushroom farmer, Beastsergeant Ygella who patrols the tunnels and manages the creatures, Doctor Terci a tireless medical professional, Jett the Courier a daring athlete, and Petra the Devious who poisons, plots and has friends in dark corners. – – 2 to 5 players – – 15 to 20 minutes

Star Wars Villainous: Scum & Villainy – The latest in the Villainous Star Wars series. Meet your destiny as Star Wars’ Boba Fett, Seventh Sister, or Cad Bane. Wield your sinister influence and unique abilities to manipulate events in your favor. Explore your sector to earn credits, recruit allies, deploy ships, and set obstacles in the way of your opponents. A standalone game that can also be combined with others in the Villainous Star Wars series. – – 2 to 4 players – – 20 minutes per player

Clever 4ever – the latest in the Clever series (That’s Pretty Clever and Twice As Clever), a roll and write game. Choose your dice well entering them into the matching-colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don’t use are as important as what you do because every die that’s smaller than the chosen one can be used by the other players, keeping everyone in the game at all times. – – to 4 players – – minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game Arrivals

A great selection of new games are here: Apiary, Council of Shadows, Dune Imperium Uprising, General Orders: World War II, Race to the Raft, Scholars of the South Tigris, Tiny Epic Crimes, Tokaido Duo, Wonder Woods, and World Wonders.

Apiary – A competitive, worker-placement, hive-building game about hyper-intelligent bees in space. Each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. PYou will explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions–with benefits increasing relative to worker strength, before they must hibernate! – – 1 to 5 players – – 60 to 90 minutes

Council of Shadows – Players choose to represent one of four high-tech civilizations at the edge of the universe. The Council of Shadows, an all-knowing assembly of hyper-advanced aliens has given players a special gift: the so-called “Dark Tech.” It allows ships to travel to distant galaxies at several times the speed of light. In exchange for this special technology, the Council expects to receive a portion of the massive amounts of Energy that players harvest from their travel to distant solar systems. Whoever collects the most Energy for the Council will win a seat on the Council of Shadows. Players will need to choose carefully whether to perform powerful actions that cost large amounts of Energy, or to will use more subtle and strategic tactics to win. – – 1 to 4 players – – 60 to 90 minutes

Dune Imperium Uprising – A stand-alone sequel that expands on Dune: Imperium’s blend of deck-building and worker placement. Continue to balance military might with political intrigue, wielding new tools, in pursuit of victory. Spies will shore up your plans. Vital contracts will expand your resources. Or learn the ways of the Fremen and ride mighty sandworms into battle. – – 1 to 6 – – 60 to 120 minutes

General Orders: World War II – Take command of Axis and Allied troops at the height of World War II in this compact worker-placement wargame. Player is a competing commander in a tug of war for control over a crucial Second World War battlefield, either in the mountains of Italy or the islands of the Pacific. You will strive to seize crucial strategic assets that unlock special abilities. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters. – – 2-player – – 30 minutes

Race to the Raft – A co-operative, path building, tile placement, social puzzle family game. Work together to build pathways and guide the cats trapped on a smoke-filled island to safety to the raft by placing pathway cards. As you place pathways, fire, represented by different shaped tiles, will spread across the island, limiting your option. Players will need to balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft. – – 1 to 4 players – – 40 to 60 minutes

Scholars of the South Tigris – A heavy-duty stand-alone game in the South Tigris trilogy by designers Shem Philips and SJ MacDonald. The combination of bag building, dice placement, color mixing, and “workers for mitigation” creates an interesting game play experience. The game is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other. The shared resource system of scrolls and translators adds a lot of positive interaction and tension between players. – – 1 to 4 players – – 60 to 90 minutes

Tiny Epic Crimes – A fast-paced, crime-fighting, deduction game with multiple ways to play. in the Tiny Epic series of small box but big games series. Players take on the role of detectives, and depending on the game mode, will be working either together or separately to crack the murder case. Players have 48 hours to race around the city collecting evidence, such as the murder weapon, forensics, or the getaway vehicle in an attempt to solve the case. 1 to 4 players – – 30 to 60 minutes

Tokaido Duo – Welcome travelers to the Japanese island of Shikoku! Two players take turns travelling around the smallest of Japan’s four islands. You will experience this setting through three different characters and go through a three-faceted spiritual journey. As the pilgrim, you will visit shrines, forests, seashores, and hot springs. As the trader, you will craft and sell traditional souvenirs. And, as the artist, you will paint a variety of beautiful vistas, and gift your artworks to locals. Each character’s experiences will reward you points. However, the player who can live one of these experiences to the fullest will be the one to end the game. – -2-player – – 20 to 30 minutes

Wonder Woods – A quick family game of bluffing and deduction. It’s mushroom hunting season in the utopian wonder woods! Use your intuition and deduction skills to identify the mushrooms you think will be worth the most at the end of the game. Harvest porcini, morels, chanterelles, and parasol mushrooms using your limited number of baskets. And if you wish, each turn, share one of your secrets and receive an extra basket to pick more mushrooms. When each mushroom value is finally revealed, count what your entire harvest is worth and win the game with the highest score! – – 2 to 5 players – – 15 minutes

World Wonders – A city-building game where players will take on the role of the great leaders of the past to build their own glorious Ancient City. Each player will use their gold each round to build tiles that will increase their city’s economy. Buildings will provide resources that will make their city evolve from a simple settlement to a large city. As important as the buildings, are its monuments and wonders tokens that can bring a lot of victory points, but they will consume your all gold. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. Once all players have spent their gold, a new round begins, and new buildings and roads will be available. In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders! – – 1 to 5 players – – 50 to 70 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Ticket to Ride Legacy – Legends of the West

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Heat: Pedal to the Metal

Players: 1 to 6

Time: 60 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Federation

Federation is a big worker placement game from Eagle-Gryphon that takes place in the year 2442. It is a game of space exploration and politics. The goal is to score the most points over a five-year period to become the newest member of the Federation. During the game, players will send their ambassadors to various planets and senate chambers where they will either invest in the planet or use their influence to vote on the laws. Points come from a variety of places based on influence and investments. – – 2 to 4 players – – 60 to 120 minutes

Players have four double-sided ambassadors to be used as workers. One side allows the player to invest on one of the five planets. The other side allows the player to vote on one of the laws. Two of your ambassadors have a voting power of 1 and the other two have a voting power of 2 and 3, respectively.

On the central game board there are 18 spots to place ambassadors: two for each of the five planets, six senate rooms, and 2 spy locations. These spaces are arranged in three rows and six columns. They are split with nine spaces on the left and nine on the right. At the end of a year points are awarded to the player with the most votes in each of the three rows. The number of points awarded is determined by how high the player has moved on an authority track. Ambassadors placed in senate rooms move the authority track up.

At the end of a year votes are tallied for each of the two randomly drawn laws – one for the nine spaces on the left side and one for the nine spaces on the right side. The winning law is associated with one of the planets. The player with the most influence on that planet will score points. Influence is gained by making investments on a planet and by acquiring erudite from the planet.

Each of the five planets offers something different. Investing on the orange planet yields resources. Investing on the yellow planet gains abilities to trade and upgrade resources. The pink planet investments allow players to acquire erudite with one-time abilities and influence. Blue planet investments grant tokens to enhance ambassador actions. Investing on the green planet creates production abilities in several areas including production of spaceships. Each spaceship can be used to complete one of twelve missions on each player’s board. The missions must be initiated by investment actions earlier in the game. When completed, each mission generates a one-time action.

Much of the scoring is done at each year end. The significant scoring at game end is awarded based on how many medals of honor a player acquires during the game. There is one medal awarded in one of the senate rooms. Each planet has a medal of honor that can be earned there. Planet medals are earned by investing enough on that planet. These medals get progressively harder to achieve as players earn them.

Federation is a unique gaming experience.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

2023 Christmas Jigsaw Puzzles

Christmas jigsaw puzzles have arrived! Come in and see all of the wonderful images that we have available.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Darwin’s Journey

Darwin’s Journey is a worker placement game by game designers Simone Luciani and Nestore Mangone. Players recall Charles Darwin’s memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With an innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as: exploration, correspondence, gathering and dispatch of repertoires found on the islands to museums in order to contribute to the human knowledge of biology. (publisher description) – – 1 to 4 players – – 60 to 120 minutes

In Darwin’s Journey players will explore three islands of the Galapagos to gather specimens and expand knowledge of the natural world. The object is to score the most points after five rounds. In each round players will place four and possibly five workers to take a variety of actions.

Each player begins the game with three crew members. Each of these will have a specific skill either as a writer, a navigator, an academic, or an explorer. Additional skills for more powerful actions can be acquired by these crew members through the use of an academic member. A fourth crew member is wild however, cannot acquire additional skills. Skills can be acquired for a crew member to be a specialist or to be able to have many different skills. The writer issues correspondence in search of bonuses. The navigator moves a player’s ship to gain access to the three islands and to facilitate scoring on public goals. The explorer skill is needed in order to move the explorer workers – one for each island.

In addition to their crew, each player begins the game with two personal goals, five tents, six lens tokens, and twelve stamps. On a turn each player will place a worker and do the action of that location. That worker represents a crew member who must have the correct skill set to be able to do that activity. There are four main action locations where multiple workers can go. The first worker placed there on one of these is free. All others must pay a fee to use the same location. There are additional action locations that have stronger actions that must be unlocked before they can be used. These require a player to pay for and place one of their lens tokens on it marking ownership. These are single use locations and when an opponent goes to this location the player whose ownership lens is on it receives a benefit.

Much of the game action happens when explorers move about on the islands. There they can find specimens, do museum research, pitch tents, gain additional personal goals, etc. Some of these actions will move a worker ahead on the evolution track. Each crew member has a skill criterion which will grant a bonus when completed. At the end of each round there is scoring for public goals placed along the ocean track where player’s ship moves along with Darwin’s Beagle ship. A ship’s relationship to the Beagle will affect scoring.

Final scoring happens at the end of the fifth round. Points are awarded for personal goals achieved, for any crew member that has acquired a total of five or six skills, for placing all five tents on the islands, and your museum modifier times your placement on the exploration track. The player with the most points is the winner.

There are a bunch of ways to go about achieving the goals and the points. This is a game about exploring with many different paths to explore for points.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

Jigsaw Puzzles: Cobble Hill

More Cobble Hill jigsaw puzzles have arrived. Come in and browse all the wonderful images that we have available.

We carry an excellent selection in a variety of brands that include Ravensburger, Cobble Hill, White Mountain, and Dowdle. You will find 500-piece, 1000-piece, 1500 piece, 2000-piece, and 3000-piece sizes.

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Point City

From the design team that brought us Point Salad comes Point CityPoint City is a card-drafting, engine-building game with simple rules. The object of the game is to build the highest point value city using as many of the 150 unique building cards as a player can buy.  Each player gets 17 turns to take either 2 resource cards and/or building cards.  Those cards must be adjacent in the 4 X 4 grid face up grid of cards in the middle of the table.  Resources are needed to buy buildings.  Some building yield points, some yield points when combined with other buildings.  The rules are straight forward.  Game play will be fairly quick.  Replay value will be high for this small box game. – – 1 to 4 players – – 15 to 30 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.

New Game: Get On Board: Paris & Roma

Get On Board: Paris & Roma is a clever flip and write game. It is time to get on board to travel the streets of Roma for a 1 to 3 player game or Paris for a 4 to 5 player game. This is a flip and write game. 12 tickets are shuffled and 1 is flipped at the start of each round. Players then plot their route to pick up grannies, students, flirts, and tourists. Each of those will need to be dropped off at a different location for points. Each passenger type scores in a different way. Each player has a sheet to keep track of who they pick up. There is a main board for everyone to build their routes. After 12 rounds, the player with the most points is the winner. – – 1 to 5 players – – 30 minutes

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  • Located at 30 NW 2nd Street in Historic Downtown Gresham.
  • We have a full range of family games, strategy games, Euro-style games, war games, card games, dice games, and more.  Additionally, for the jigsaw puzzle enthusiasts we carry quality puzzles from Ravensburger, Cobble Hill, White Mountain, Dowdle, Pomegranate, and New York Puzzle Company.

We proudly serve Gresham and the greater Portland and Vancouver area.